Latest Comments by Anza
SteamVR Beta gets Linux fixes, plus Beta updates for Desktop and Steam Deck
1 May 2024 at 11:06 am UTC

Quoting: chrEither some update in the last 2 months broke my Index setup somehow or the cable finally died. I spent an hour today trying to get it to work. Funnily enough, it worked on the worst attempt except for the sound. And then it never worked again no matter in what order I rebooted or connected the components 😕. Currently. I'm hoping a future version of me can be bothered to update my Ubuntu and hopefully any software issues may disappear.

I have had some random issues too, but last time I solved it by resetting the headset. If I remember correctly, it doesn't need more than unplugging the USB cable so it doesn't get power.

Lefties unite! Counter-Strike 2 now lets you swap hands
28 April 2024 at 12:44 pm UTC

Quoting: denyasisOoooo, with the key bind to switch it, i hope it's only a matter of time till they implement alternate hands for us cross hand/eye dominant people!!

Or I could just do it with the key bind manually!! Lol!

The key binding probably is there probably help competitive play a bit. Gun model can block the view, so learning when to switch the hand can give a competitive edge.

That I don't know what what was Valves actual motivation behind the change.

Factorio devs detail their 'Linux adventures' in a new blog post
28 April 2024 at 12:32 pm UTC Likes: 1

Quoting: whizse
Quoting: slembckeHuh, so one nice thing about SDL is that it mostly "just works". Why did they need to add the Wayland protocols into their source tree, and link with libdecor themselves? I predominantly test my SDL stuff on Wayland and I've never had to even think about that. Is it because they are statically linking maybe?
I only skimmed the post, but I think these were all issues involving compiling SDL from scratch. Not compiling the game against SDL.

At least the libdecor issue becomes mostly moot unless you hobble yourself with a castrated version of SDL.

Not sure why they link statically though. SDL still advises against doing so.

Probably they are compiling SDL from scratch because of the clipboard enhancements.

In general static linking or bundling the libraries is needed in order to resist changes in the environment. Open source games would probably fare better in environment like this, but that's not the world we are living in right now. Even then somebody has to care about old game to provide a patch, most games will be most likely left to rot.

Dead Island 2 arrives on Steam boasting of Steam Deck support
22 April 2024 at 7:43 pm UTC

Quoting: basedIts the company that made me hate zombie games, and I still don't want ANYTHING zombies anymore. Dead Island 1 and Dying Light were a suffer to go through with bad gameplay design and glitches.

Technically you're blaming Techland. Dead Island 2 was in development limbo for long time after Techland departed and started developing Dying Light. Dead Island 2 was handed over to different developers (Yager and Sumo Digital) few times before Dambuster studios finished the game. AFAIK Dead Island 2 is more tightly focused and level based compared to Techland games that are more or less open world games.

That I don't know if you would actually like it. Based on the review some people hate the Epic Online requirement as it's unstable. Or just because it's from Epic. I would add annoyance of having to create Epic account. Connection problems will probably be sorted out, not sure about the other things.

Victoria 3: Sphere of Influence delayed, Europa Universalis IV: Winds of Change on May 8th
21 April 2024 at 5:15 pm UTC

Quoting: Mountain ManExcept every DLC release also comes with a free patch that fixes bugs, and in many cases adds new features and content, so even if you never buy a single bit of DLC, you would still benefit from the continued support. And since the DLC is released a la carte, you can pick and choose only the ones that appeal to you, if any.

Of course there is a lot of "fear of missing out" from some folks who have convinced themselves they are getting a lesser experience even if they have no interest in a particular release, and they seem to be the ones who complain the loudest.

Paradox actually benefits from updating the base game too. Problem is that they should maintain all the DLC and more they diverge from the base game, harder it is to fix the broken DLC before releasing the updates. Even with that I assume that there's plenty of bugs and balance problems to fix.

As for the à la carte, problem is that for a newcomer that's quite confusing. As amount of DLC increase, potential buyer has harder and harder time figuring out what is actually essential. If I remember correctly, first fix was to release DLC bundles. At least Stellaris has a starter bundle (which bit more than doubles your cost of getting the game). Next thing has been the DLC subscription, in which case you get all the DLC as long as you pay the recurring fee. Apparently there's also a season pass ongoing.

If you have some experience with the base game, the subscription might not be that bad deal. Assuming you're done with the game in few months and never return to the game. Two months worth of subscription costs about the same than the DLC:s that have bit more substantial content. If you ever get back to the game later, you have to pay for the subscription again or buy the DLC that you liked. Might have to wait quite a while for the complete edition though.

Alternatively wait for a new game to release. No DLC, so you get the full experience for a bargain price. DLC will come, but if you are already busy with some other game, you might feel less temptation to even go back.

Even safer is not to buy Paradox games. Problem is though that Paradox actually makes (and publishes) pretty good games. Which explains why some people might complain about the funding model so loudly. Even worse, there are plenty of publishers that do just fine with even no DLC, so people can clearly see that there are alternatives.

Descent 3 has been made open source
18 April 2024 at 6:16 pm UTC Likes: 1

Quoting: Purple Library Guy
Quoting: Kirtai
Quoting: NathanaelKStottlemyer
Quoting: Gamall
Quoting: NathanaelKStottlemyerDon't mean to be rude, but only Decent3? What about 2 and 1!?! I can't play them out of order!!!

They already have fantastic open-source ports.

https://www.descent2.de/
https://www.dxx-rebirth.com/

I think those are game engine remasters, while this one is the actual game. I could be mistaken though.
There's also Chocolate Descent at https://github.com/InsanityBringer/ChocolateDescent
I was very disappointed when I followed that link and there was a suspicious lack of anything about chocolate.

So it went downhill fast.

PS: bit more seriously though, probably the name comes from Chocolate Doom and even has same purpose.

Linux continues to be above 4% on the desktop
10 April 2024 at 8:05 pm UTC

Quoting: BlackBloodRumI might have to find a less mainstream OS, this is becoming uncomfortable.

There's plenty of obscure ones to try out, HaikuOS has even some recent activity. Didn't check what software actually runs on it.

BSD:s might be boring as there's plenty of software already patched to run on it. Might be too similar to Linux though, so it's better to stick with the obscure ones.

Escape Simulator adds VR support in the latest free update
4 April 2024 at 9:39 pm UTC

Quoting: toorThe status of VR on Linux is REALLY sad. Especially considering Valve Index is supposed to be "officially supported".

I'm using Kisa Mesa, Ubuntu 22.04 LTS, with an AMDGPU 6750 XT and I tried different combinations:
- Native / Proton
- Latest stable SteamVR / v1.14
- With/Without async reprojection

And none works the way it should.

Native -> No VR at all, not even implemented
Proton & latest SteamVR -> launched in VR, but no possible async reprojection, and it's so stuttering that it makes you sick
Proton & v1.14 -> no stuttering, but doesn't launch properly in VR, and you have the old interface

I'll just continue to use VR on Windows… this is just ridiculous

I can imagine it's even more infuriating when you compare it to Windows. I don't as I don't dualboot and all my Windows machines are for work. To me it seems that it's in state where you can say it works, but quite lot of niceties are missing. There are some hacks that add some unimplemented stuff, like turning off the beacons automatically.

Quoting: EhvisSteamVR defaults to OpenXR now instead of OpenVR like it used to. And you won't find any VR dependencies in the Linux version since they're only in the Windows one.

For me enabling the setting that uses SteamVR as OpenXR implementation (or I think that what the setting was called) fixed Beat Saber. I had to install SteamVR beta to see the setting, though it might be also in stable as I'm affected by bug that causes instability that breaks the settings screen.

I don't know if the setting is now changed for fresh installs. Would make sense if OpenXR requirement is more widespread. I haven't had a reason to dig down deeper if I have more of those games.

Escape Simulator adds VR support in the latest free update
4 April 2024 at 2:23 pm UTC

Quoting: toorI wasn't able to run the VR mode from Linux

Do you have OpenXR enabled?

Stop Killing Games is a new campaign to stop developers making games unplayable
3 April 2024 at 1:57 pm UTC Likes: 1

Quoting: CatKillerLegislators getting involved in what you can and can't include in your game, and how a company runs their online infrastructure years after the fact is going to get quite messy, with companies still pushing boundaries and finding edge cases.

Full automatic refunds for every copy when a company kills the game is much simpler, and removes most of the financial incentive for that undesirable behaviour (you've still given them an interest-free loan, after all).

That sure will make any kind of games where players can't host their servers financially unsustainable. Not necessarily bad thing, though will cause major changes in the market.

I'm not sure if that kind of change is easy to push through.

Just knowing when the support ends might help like with phones. If you know that you get two years of support, you know not to buy phones that area close to end of their support period unless you know you can replace the stock OS with something with longer support.

With games things can be bit fuzzy, but at least some kind of minimum support period would be good. Especially with multiplayer and games with mandatory online component. With single player games if DRM allows, there are more workarounds.