You can sign up to get a daily email of our articles, see the Mailing List page!
Latest Comments by x_wing
Building a Retro Linux Gaming Computer - Part 5: Quaking in My Boots
30 March 2021 at 2:01 pm UTC

Quoting: slaapliedjeFunny thing I always find is that most games on non-dos platforms usually ran at 50/60 frames per second (depending on PAL/NTSC).

TBF, when running on NTSC or PAL you have to process a half of the resolution for each frame.

Total War: ROME REMASTERED announced with cross-platform multiplayer
26 March 2021 at 10:29 pm UTC Likes: 2

Quoting: aokami
Quoting: slaapliedje
Quoting: aokamiI worked on the main menu for this.
Awesome, so if it's terrible we know who to blame! I mean far be it for people to praise it when it's awesome though! Kidding man, that's great. Maybe you can let us know how it was working on getting some cross-platform menus created :)

I've chosen to sail a different ship for personal reasons a few months back, besides any dev currently at Feral has a strict "don't talk to press" agreement (like most studios I guess).
Also the game is not yet released so not sure what is still under NDA (they tried yo avoid a second "Grid" crisis, keeping this one under the hood for years).
Not to mention I was actually surprised to see a live-action trailer rather than gameplay so I definitely won't spoil anything.

What I think I can say at this point would be, it's using the same 20 years old engine as a base but there's a whole new front end renderer (dx8 was getting old-ish kinda) which allows for Feral cross platform magic to take place. Though it does not look the same at all (and doesn't play the same either).
UI is still done via the original engine menu abstraction but most component classes were rewritten to add features and lift limitations (and bug crushing, like, a lot.)

Anyway, I definitely didn't work on the most exciting parts and I won't say more until it is released but give some love to the colleagues and friends who put tears and blood (and extra hours) into this.
Covid was a challenge in itself, like everyone else, made things more complicated and obviously delayed projects.
But if you're based in southwest London or plan to, don't hate macos too much and you're fresh out of Uni with CS background give it a try, they're always looking for new people.

EDIT: oh I know they'll be stressfully reading these lines on monday morning, hi G., I. and D.
I hope I'm not getting into trouble.

A PM will probably spit some espresso over their laptop after reading this on Monday XD

Ok, enough cháchara. Time to get my credit card and buy this game.

Building a Retro Linux Gaming Computer - Part 4: Installing Red Hat Linux 7.3
23 March 2021 at 1:58 am UTC

Nice update. Regarding the driver problems you mention, couldn't they be related to your Mesa version? Maybe the regressions are not related to the kernel.

EVE Online getting a full browser-based version with EVE Anywhere, will work on Linux
17 March 2021 at 5:23 pm UTC Likes: 2

Quoting: WorMzyAgreed. Useragent sniffing to decide whether to show content or an 'unsupported browser' message is terrible practice. Test whether the browser has the capabilities required, and if it does then show the content.

But is this the case for EVE online? Saying "We support this list of browsers" doesn't imply that they will not allow the game to run in others (they can be displaying a warning message).

Building a Retro Linux Gaming Computer - Part 3: Installing Red Hat Linux 9
15 March 2021 at 7:14 pm UTC

192 MB of ram for a PII was a huge amount. In fact, in the early 2000's we had a price spike because of the classic **ADD RANDOM CALAMITY** on ram factories. Probably a better contender for RH9 is WXP, as the memory usage also went quite up compared to W98.

By the way, do you have any bench for your games? Results for runs on Windows (98 & XP) and Linux (RH9 & RH7.3) would be great in order to compare performance on those early gaming days for Linux.

Building a Retro Linux Gaming Computer - Part 2: Selecting a Graphics Card
9 March 2021 at 1:35 pm UTC

Quoting: The_Aquabataye, the 9200 a really nice card it's when AMD took over and it started having good open source drivers I think.

AMD bought ATI around 2006 or 2005. In that era the flagship was the X850 or the X1950.

Quoting: HamishThere are also a few commercial games using SVGALib on Linux that will only provide full acceleration with 3dfx hardware. Still not enough to make me shell out hundreds on the dumpster computer though.

But those game works way better with a Voodoo card? I still think that there are better alternatives in the market that should give a way better Linux experience for that time period. For example, in my country I can find a Radeon 7000 for around 5 USD, which is definitely a better option than any 3DFX card available (in fact, for the price of one Voodoo card I can actually buy 4 to 5 old PCI/AGP GPUs).

First-person gun simulator action game Receiver 2 gets a proper practice area
9 March 2021 at 1:31 am UTC

Seems to crash on my system (it was working fine last time I played it). Anybody else with the same problem?

Building a Retro Linux Gaming Computer - Part 2: Selecting a Graphics Card
8 March 2021 at 8:28 pm UTC

Quoting: HamishCertainly an interesting option, if I can find my way past the 3dfx tax.

It's pointless. The only "beauty" of a voodoo GPU in a build is glide support, but you can already get it with nglide (and it's probably the way to go on Linux).

The next AMD RDNA 2 card revealed with the AMD Radeon RX 6700 XT
3 March 2021 at 9:00 pm UTC Likes: 1

Quoting: EhvisIf only AMD could do something to the drivers to make it uninteresting for miners.

(sorry, couldn't resist )

Yeah, and as mining limitations worked so well you get convinced that open source drivers aren't the way it's meant to be played.