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Latest Comments by x_wing
Changing your country on Steam has been made harder to battle VPNs
2 August 2020 at 11:17 pm UTC

Quoting: The_Aquabatfunny I worked for a call center (a very big company) that sells pc parts in the USA here in my third world country and never fell exploited. USA or western countries exploiting others it's just a stereotype, globalization is good and have brought progress to the world economy like never before, global poverty is record low. I'm not saying that explotation doesn't exist but when you account and balance globalization, the benefits surpass the negative stuff.

I live in Argentina too and we probably read the same history so, we both know that we had many episodes were USA and other big countries did nasty things in order exploit us (we even had a murder inside the senate related to this actions). "USA or western countries exploits others countries" != "USA or western countries inversions in other countries are always for exploiting them". Subtle but a big difference.

I can understand that many are upset by having to pay a different price in their countries, but always remember that the minimum wage and life standards can be VERY different between your countries and the ones that are paying less. The problem is not that someone is asking too much money for their product, the problem is that in other countries we get way less income per month.

Changing your country on Steam has been made harder to battle VPNs
31 July 2020 at 1:03 pm UTC Likes: 5

Quoting: The_Aquabat
Quoting: LinasIt's not like the prices in Russia are lower because it is somehow cheaper to distribute them in Russia.
maybe it has something to do with piracy? here piracy is as bad as Russia.

It's not related to piracy. It's just related with the concept of marginal cost and marginal revenue in software.

Marginal cost defines the cost associated to produce one extra unit of my product (the extra money I have to pay to produce a new unit). Marginal revenue is the revenue that I get by selling one extra copy. What it's important to note here is that MC & MR usually aren't constant.

Now, if you move to a software scenario you will see that the marginal cost tends to be zero, which implies that the marginal revenue will always be bigger that MC (each time you sell an extra copy, you will always get revenue). So, taking this results to a supply and demand curve, you will find that the total revenue is proportional to the number of units you can sell at a specific price in a specific region, making the maximum profit directly proportional to the selling price you set in that region.

In more human friendly words: in software the max revenue point for a selling price varies between countries so if you want to maximize your global revenue you have to maximize the [Unit Sold] X [Unit Price] equation of each country. So that's why regional prices exists.

Worth mention: a big factor here is Steam. They are the ones that makes possible that the distribution of a game in a new region has zero cost for the publisher.

Valve gets another developer to work on Linux graphics drivers, starting with AMD RADV
28 July 2020 at 5:43 pm UTC Likes: 29

And that's why Valve always gets my money.

No 10nm-based Intel CPUs for desktop users until 2021, 7nm-based CPUs delayed
24 July 2020 at 1:30 pm UTC Likes: 2

Quoting: PikoloAMD needs a year of leadership to improve their own financial situation. Right now Intel's cash reserves are similar to AMD's yearly profits. And it looks like they will get at least a year, more if they can get APUs to be chiplet based and USB4 support in their motherboards.

But ironically, AMD leadership happens on what will be one of the biggest recessions in the world history. That's unlucky.

My only hope for Intel is DG1. And my wish for AMD is that they also get on par to Intel with the quality of FOSS they deliver to Linux.

Beyond a Steel Sky gets a first major patch, some big Linux improvements
23 July 2020 at 4:52 pm UTC

Quoting: ShmerlAny news on GOG release, and how can I contact the authors about it?

Try here:

Linux distro Fedora 33 may get DXVK as the default for Wine
23 July 2020 at 1:55 am UTC Likes: 1

Quoting: Alm888Not "emotionally". Ideologically, yes. I am against the NIH syndrome and forks due to overblown ego. Philip could merge things upstream, but decided against it because DXVK is his project and he is the boss and answers to no-one besides himself (and GabeN, considering Philip is basically his wageslave :) ).
It is nice that after a year he decided to lend a hand to WINE team (especially considering the team have tragically lost its key graphics developer), but DXVK is still his pet-project and wine-dxvk is a fork. And I am against forks.

Sorry, but with this type of answers is difficult to believe that you don't have an emotional/personal problem with Philip. DXVK has zlib License, if Wine devs decides to merge things upstream there is nothing that Philip can do. So, if DXVK is not part of Wine is more a Wine devs decision at this point. The same we can be said for all the patches present in Wine-Staging vs Vanilla Wine.

Linux distro Fedora 33 may get DXVK as the default for Wine
22 July 2020 at 1:58 pm UTC Likes: 3

Quoting: Alm888I absolutely hope it gets rejected.

The last thing I want in the distro I use is some 3rd-party fork instead of upstream version. Otherwise WINE won't have any patches from Fedora anymore, as (rumor has it) DXVK does not play nice with WINE, outright conflicting with its libraries.

You can down-vote me to hell (well, except you can't ;) ), but I am firmly on WINE's side in their conflict.

DXVK guy is nobody and nothing without WINE (he can go sell his library to Windows users for all I care; I've heard it works on Windows™), he is in no position to bring incompatibility in a piece of software that: a) existed long before he even started his project; and b) enabled a lot of critical Windows™ applications to work in Linux (Winamp with its plug-ins, many of which have no Linux alternative, custom-built game resources extractors, banking software).

Prioritizing some custom upsetream-incompatible library over vanilla version is like a tail wagging a dog!

Everyone who absolutely WANTS DXVK-version can go to… Steam and install Proton™!!!

Wow wow wow!, you went from 0 to a 100 km/h in less than .1 seconds :p

I suggest you to read the Fedora proposal:

Quoting: Fedora ProposalDXVK is available as a wine-dxvk package since Fedora 31. wine-dxvk package uses alternatives system for following wine dll files: d3d9, d3d10.dll and d3d11.dll .

Should this proposal be accepted, a Pull Request will be merged into the wine-dxvk package which ensures it gets set as default backend only on systems with Vulkan support. wine-dxvk will then get added as "Recommends: wine-dxvk" into the wine package itself.

Users can run 'dnf reinstall wine-dxvk' after changing hardware configuration to get alternatives to use DXVK or wined3d updated.

So, it's not that wine+dxvk (which seems to be an already available option) will completely replace wine but that it will be the default option from now on for system that have a GPU that supports Vulkan API.

BTW, I think that this are the guys to blame for this blasphemy: Frantisek Zatloukal & Michael Cronenworth

3D adventure thriller 'Beyond a Steel Sky' is out now for Linux PC
17 July 2020 at 3:23 pm UTC Likes: 1

Working fine with Mesa 20.1.2 -- RX 580, Epic graphics, 55-60 fps (vsync activated by default). There is some stuttering here and there while compiling shaders but it's normal.

NVIDIA 450.57 is out for Linux with DLSS and NGX, Image Sharpening plus more
11 July 2020 at 4:57 am UTC

Quoting: TheRiddick
Quoting: ShmerlSo it doesn't increase quality,

I don't think you understand whats going on one bit. But 'when' everyone is doing similar things as to what DLSS does, I'll watch you eat your own hat! :)

Also as someone pointed out, native everything would be great, but lets face it, unless a magical fairy comes down from the silicon heavens and unleashes a compute power revolution, then we aren't going to see CPU's or GPU's for the consumer handle future graphics very well without some way to 'optimize' performance at higher resolutions or fps.

In saying that DLSS2.0 has shown that in areas a 1440p image can look better then 2160p, its not universal but it CAN look decently better in areas.

The elephant in the room here is that this features will probably never work/be used on Linux. I understand that Nvidia has the feature in their Linux driver now but, how you will be able to use it if all games that support it are Windows only? Do you think that Nvidia will work on wine in order to give support?

The same can be said for RT on Linux. AFAIK there is only game that supports RT on Linux.

So, from a Linux market point of view, aren't all this gimmick features?

A look at the Penumbra Collection on Linux with Mesa in 2020
11 July 2020 at 4:21 am UTC

Quoting: HamishYeah, it seems that what exactly triggers the game to crash is variable. I have had it crash at different points with different Mesa versions.

I ended up finishing the game (no idea about the story, I should have start by the first one :P) and didn't get any crash. I used the default Mesa packages from Ubuntu 18.04 (i.e. Mesa 19.2.8). Are you sure that the issue is related to Mesa?

BTW, I played Steam version.

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