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Latest Comments by x_wing
Game over for Roblox on Linux / Steam Deck as it's now blocked
1 Mar 2024 at 3:30 pm UTC Likes: 2

Quoting: Ehvis
Quoting: pleasereadthemanual
Quoting: shadownetdev1The stupid thing is that they already have a Mac client. Meaning that they have already done most of the work required to port a native Linux version.
I'm not sure that solves the reliable anti-cheat problem they're having with Wine. Having reliable anti-cheat is likely much easier on macOS than it is on Linux.
Why would that be? I'm not a mac person, but I highly doubt that Apple would make it easy for software to run something at elevated permissions. So maybe the mac built is running with the same restricted "anti-cheat" as they did to support wine. If that is the case, some of these cheaters may just move over to try their luck on a mac. Maybe not as many since that would require a fairly significant investment.
There is plenty of software that can run in a priviledge mode in a Mac. AFAIK, you can do it as long as you get permission from Apple (e.g. many enterprises have full control of employees Macs, just like they do with active directory on Windows).

Unpopular opinion here, but I think that for this online only type of games the best solution will end up being that they create a cloud solution that doesn't require any local client. That way they can reduce the number of cheaters plus make it independent of the user OS (and not to mention how much they will reduce QA cost).

Valve reveals Steam Deck OLED for November 16th
10 Nov 2023 at 3:41 pm UTC Likes: 4

So many complains in this thread... I think you people don't understand how privileged you are that can buy this hardware (and even if you bought deck two weeks ago, you still have one! enjoy that). LCD, OLED or no screen, any option would be a no-brainier buy for anyone in south america.

Tony Hawk's Pro Skater 1+2 Shreds On Steam Deck, But With Two Massive Caveats
5 Oct 2023 at 1:47 pm UTC

Quoting: japzoneI wonder if the seven seas has created a crack for the always-online requirement? It'll be like the good old No-CD days.
I wonder, yes.

In another completely unrelated topic, did everyone notice that Google searches improve a lot when adding "site: reddit.com"? Google used to be so cool... anyway, just random thinking.

Nintendo Switch emulator yuzu gets a huge performance boost
15 May 2023 at 3:26 pm UTC Likes: 1

Quoting: damarrinI think initially PCs may have been too slow to play DVDs in software. I had a hardware DVD video decoder for that. It must have been around 97-98?
Side note: it wasn't about CPU power but about memory bandwidth. DVD videos used Mpeg2 as codec, which use a big bitrate in order to keep quality good enough. We couldn't reproduce DVDs with the CPU until the release of CPUs with 133 Mhz FSB (almost sure that PIII was the first one). So, in the beginnings we relied on specific hardware to do the job, but when CPUs had the necessary bandwidth the software DVD players became a thing and that's when the encryption keys got leaked (iirc).

Fun fact: you could reproduce a similar DVD video quality with Xvid/DivX on a Celeron 300 Mhz while you couldn't reproduce the original DVD in that same computer... wild days.

Star Wars Dark Forces source port The Force Engine adds Linux support
7 Feb 2023 at 5:41 pm UTC Likes: 1

Quoting: Klaas
Quoting: x_wingClone the repo, create a build dir and run cmake/make.
Most projects build a debug build when you do not specify -DCMAKE_BUILD_TYPE=release, i.e. cmake .. -DCMAKE_BUILD_TYPE=release.
Forgot to mention, they are setting -O3 in the optimizations, which generates an error when I try to run the optimized binary. With -O2 the issue is gone (modifying the CMakeLists.txt is required), but keeping the debugging symbols for such an old game won't hurt.

Star Wars Dark Forces source port The Force Engine adds Linux support
7 Feb 2023 at 5:10 pm UTC Likes: 1

Quoting: dziadulewiczExcuse me for not being a Linux guru and stuff, but how is the regular downloader supposed to know all this right off the bat? Windows folk get a clickable exe right?
I never implied that this is something that a regular downloader should know. My comment just pointed out that the build steps are straight forward for the building tool they are using.

Eventually, we will get a proper binary release for each distro or simply a a snap or flatpack package download. But for now, you can blindly run the commands I shared and you will get the binary.

Star Wars Dark Forces source port The Force Engine adds Linux support
7 Feb 2023 at 2:57 pm UTC Likes: 7

Currently it seems Linux users need to build it from source and the actual build instructions aren't in the readme
It's a cmake project, so it's kinda straight forward:

First install dependencies (Ubuntu like distro it would be sudo apt install build-essential cmake libglew-dev libsdl2-dev libglew-dev librtmidi-dev libdevil-dev librtaudio-dev)

Clone the repo, create a build dir and run cmake/make.

git clone https://github.com/luciusDXL/TheForceEngine.git
cd TheForceEngine
mkdir build
cd build
cmake ..
make

Rocket League is getting additional anti-cheat functionality
23 Jan 2023 at 1:16 pm UTC Likes: 9

Time to add a captcha before every match I guess...

Valve finally clears up Steam game release dates, also adjusts pricing
27 Oct 2022 at 2:00 pm UTC Likes: 3

Quoting: crse
Quoting: x_wing
Quoting: ArehandoroNearly 500% increase for Turkey and Argentina... :shock:
Plus a 100% taxes in Argentina.
Isn't Steam pricing already include tax?

When tax for games is introduced in my country (Indonesia), Steam said that it already counted in final pricing; without even any additional price change.
Nope. It depends a lot of your local legislation, but for Argentina Steam would have to have a local representation in order to include taxes in the final price. For example, we have a 21% VAT, which is a tax payed by the end consumer (or most of them, as there are exceptions) and every local commerce works as retention agent for it (i.e. by the end of every month they have to transfer the collected tax to our local tax agency). So, as that would be a complete nonsense for Steam, in the end all taxes are added by your credit card. This is: 21% VAT, 8% international service tax, 40% income tax retention (you can use this one as credit), 1-2% IIBB taxes (province dependent), 1,2% seals taxes (almost sure this one is federal).

Doing the math you get 73.2% in the worst case scenario... but last week there was modification so people that spend more than 300 USD per month in their credit card will have to pay an extra 25% for "personal property" tax (works as credit, but it's a tax restricted for high income people that now everyone has to "pay"). The problem is that people can have more than one credit card, so banks cannot check if a physical person already spent more than 300 USD. So, for now, credit cards makes you pay that 25% extra no matter what.

So, long story short, we will pay around 100% taxes on any steam price (or anything that requires USD) until the government setups a way to validate how many USD a person is using per month (AFAIK, they already implemented a solution, but it's yet to be deployed).

Valve finally clears up Steam game release dates, also adjusts pricing
27 Oct 2022 at 11:29 am UTC Likes: 3

Quoting: ArehandoroNearly 500% increase for Turkey and Argentina... :shock:
Plus a 100% taxes in Argentina.