Latest Comments by grigi
Intel hits a new milestone with the Iris Xe "DG1" desktop graphics
27 Jan 2021 at 2:06 pm UTC
27 Jan 2021 at 2:06 pm UTC
assuming its the same arch as what's in tiger lake, we know it will perform pretty much exactly that fast.
less cu's more clockspeed and bandwidth.
So, maybe 10% faster than Renoir integrated graphics.
I think a nvidia mx450 competitor.
less cu's more clockspeed and bandwidth.
So, maybe 10% faster than Renoir integrated graphics.
I think a nvidia mx450 competitor.
Standalone Steam Controller driver and UI 'SC Controller' gets a sweet small upgrade
9 Dec 2020 at 11:29 am UTC Likes: 2
9 Dec 2020 at 11:29 am UTC Likes: 2
I've had really good experience with AppImage, its a great generic solution for stand-alone desktop apps.
It would be nice to manage them as apps that get updates, etc... but it's currently the lowest friction way to get a complex desktop app available for any Linux distro.
It would be nice to manage them as apps that get updates, etc... but it's currently the lowest friction way to get a complex desktop app available for any Linux distro.
OpenMW, the open source game engine for Morrowind sees great progress
20 Nov 2020 at 11:49 am UTC Likes: 1
Yet Another Guard Diversity - Purist
Patch for Purists (+ Book Typos/Semi-Purist)
Correct_Meshes
Correct_UV_Rocks
Tamriel Rebuilt (the whole lot)
Morrowind Optimization Patch
That set of official mods (UMOPP)
OpenMW Containers Animated
Glow in the Dahrk
Graphic Herbalism MWSE - OpenMW
Project Atlas
HiResUI
Vurts Groundcover v2.3 for OpenMW
Better Balanced Combat
WeaponSheathing1.6-OpenMW
Sufficient Adamantium
Abot's Guars
Abot's Stilt Riders
Graphic Herbalism + TR stuff
Updated Morrowind - (skills/enchanting and blocking)
Some er, obscure names of archives:
shrinetext
MET (A texture pack)
All in one (A texture pack)
20 Nov 2020 at 11:49 am UTC Likes: 1
Quoting: razing32What mods do you recommend ? Have not really gotten into Morrowind that much.I remember none of the face-fixup mods felt right, I basically kept to a vanlilla "feel", just more. Also some game balance fix mods were used to basically make some of the things that didn't age so well, less troublesome.
Yet Another Guard Diversity - Purist
Patch for Purists (+ Book Typos/Semi-Purist)
Correct_Meshes
Correct_UV_Rocks
Tamriel Rebuilt (the whole lot)
Morrowind Optimization Patch
That set of official mods (UMOPP)
OpenMW Containers Animated
Glow in the Dahrk
Graphic Herbalism MWSE - OpenMW
Project Atlas
HiResUI
Vurts Groundcover v2.3 for OpenMW
Better Balanced Combat
WeaponSheathing1.6-OpenMW
Sufficient Adamantium
Abot's Guars
Abot's Stilt Riders
Graphic Herbalism + TR stuff
Updated Morrowind - (skills/enchanting and blocking)
Some er, obscure names of archives:
shrinetext
MET (A texture pack)
All in one (A texture pack)
Perspective puzzle game Superliminal is out now on Steam, along with Linux support
19 Nov 2020 at 8:36 am UTC Likes: 1
19 Nov 2020 at 8:36 am UTC Likes: 1
Woah, how did I completely miss this? It looks awesome!
OpenMW, the open source game engine for Morrowind sees great progress
18 Nov 2020 at 2:11 pm UTC Likes: 2
18 Nov 2020 at 2:11 pm UTC Likes: 2
OpenMW 0.46 really was the point where it was very mature. I enjoyed it thoroughly, and for the second time, got stuck in the world of Morrowind.
It's strangely immersive for a place where nobody talks and people look like badly painted dolls. It just has a real nice charm.
I also ran many, many, mods at once, and delighted in how it containerizes them so that you can resolve conflicts easily. And then I just enjoyed it for 100+ hours with no crashes or game breaking bugs.
It's strangely immersive for a place where nobody talks and people look like badly painted dolls. It just has a real nice charm.
I also ran many, many, mods at once, and delighted in how it containerizes them so that you can resolve conflicts easily. And then I just enjoyed it for 100+ hours with no crashes or game breaking bugs.
Godot Engine documentation is about to get much better with a new hire
14 Sep 2020 at 1:55 pm UTC Likes: 1
14 Sep 2020 at 1:55 pm UTC Likes: 1
To be honest, their docs are usable.
I find the progression for docs are:
Incorrect < Missing < Incomplete < Complete < Well organised
So makes sense to remove what is incorrect, and organise what it there.
I find the progression for docs are:
Incorrect < Missing < Incomplete < Complete < Well organised
So makes sense to remove what is incorrect, and organise what it there.
There's going to be an online Linux App Summit this November
23 Aug 2020 at 4:48 pm UTC
23 Aug 2020 at 4:48 pm UTC
There is no real fragmentation in the Windows ecosystem because you don't have a choice.
Tenchically the windows linker is significantly more fragile.
They solved muti-versioning by namespacing all the symbols.
Whilst that works, it significantly reduces the ability to just test to see if a different version of library X works better than the original one.
Tenchically the windows linker is significantly more fragile.
They solved muti-versioning by namespacing all the symbols.
Whilst that works, it significantly reduces the ability to just test to see if a different version of library X works better than the original one.
There's going to be an online Linux App Summit this November
23 Aug 2020 at 10:24 am UTC Likes: 2
23 Aug 2020 at 10:24 am UTC Likes: 2
I think you may be confusing the issues here.
There is distinctly different "fragmentations" being spoken of here:
1) Fragmentation of the administative environment. Debian/RH/Gentoo/Arch bases all administrate very differently. This fragmentation is being felt, but RPM/APT and Portage/Packman solve different problems. So we actually need much of this.
2) Fragmentation of the app environment. Other than having to load styles seperately for GTK/Qt, we don't really care here. An app built for Gnome/Unity just works in a KDE enviroment.
3) Fragmentation of APIs. This has been a much bigger issue in Windows (DLL hell) than in Linux, and we have a few interfaces that are stable (kernel-userspace + libc) and you can just bundle the libraries on there, and problem solved.
One claims that fragmentation-3 is a non issue, and the other claims that is false because of example fragmentation-1.
This is about an app summit, so they are mostly concerned with fragmentation 2 & 3, and not 1.
If you solve 3, then it will run on any distribution (and run on future ones), and if you solve 2 then the experience will be consistent on any desktop.
There is distinctly different "fragmentations" being spoken of here:
1) Fragmentation of the administative environment. Debian/RH/Gentoo/Arch bases all administrate very differently. This fragmentation is being felt, but RPM/APT and Portage/Packman solve different problems. So we actually need much of this.
2) Fragmentation of the app environment. Other than having to load styles seperately for GTK/Qt, we don't really care here. An app built for Gnome/Unity just works in a KDE enviroment.
3) Fragmentation of APIs. This has been a much bigger issue in Windows (DLL hell) than in Linux, and we have a few interfaces that are stable (kernel-userspace + libc) and you can just bundle the libraries on there, and problem solved.
One claims that fragmentation-3 is a non issue, and the other claims that is false because of example fragmentation-1.
This is about an app summit, so they are mostly concerned with fragmentation 2 & 3, and not 1.
If you solve 3, then it will run on any distribution (and run on future ones), and if you solve 2 then the experience will be consistent on any desktop.
Absurd comedy puzzle adventure Helheim Hassle is out now for Linux PC
19 Aug 2020 at 12:11 pm UTC Likes: 1
19 Aug 2020 at 12:11 pm UTC Likes: 1
Might just be the thing to cheer me up when I feel like suffering from social distance :grin:
You are what you eat in the run and gun game Bite the Bullet
14 Aug 2020 at 9:16 am UTC
14 Aug 2020 at 9:16 am UTC
Reminds me of Toriko :grin:
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