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Latest Comments by kaiman
DXVK, the Vulkan compatibility layer for Direct3D 11 and Wine has a fresh release reducing CPU overhead
7 April 2018 at 2:11 pm UTC

Quoting: Xpanderwhat is messed up? visuals? what driver version? as it works fine for me with nvidia.
390.48 drivers
Yeah, the visuals, as illustrated in the screenshot from my original post. Still on 384.111, so that might be a reason.

Edit: upgraded to 390.40, and that fixes the glitches. Great! 30+ FPS with my GTX 950 on medium settings :-).

Quoting: TheRiddick
Quoting: kaimanA bit worried to mess up a working configuration with wine-staging 2.21, though.

Doesn't everyone use a container application like PlayOnLinux or just prefixes?
Wasn't the specific wine prefix I was worried about, but wine installation itself, as wine-staging 3.5 did replace wine-staging 2.21. As they came from different PPAs, I was able to revert back however.

DXVK, the Vulkan compatibility layer for Direct3D 11 and Wine has a fresh release reducing CPU overhead
6 April 2018 at 9:43 pm UTC

Quoting: holziKingdom Come: Deliverance
Tried with wine-staging 3.5 and DXVK. Same as with wine-devel. Looks like it might be an nVidia-specific problem. Now back to wine-staging 2.21, as that at least gives twice the FPS I get with wine-staging 3.5. Though only half of those I'd get with DXVK :-/

DXVK, the Vulkan compatibility layer for Direct3D 11 and Wine has a fresh release reducing CPU overhead
6 April 2018 at 6:54 pm UTC Likes: 1

Interesting. Had tried Kingdom Come: Deliverance with Wine 3.5 and DXVK a week ago, and it didn't look right. Will have to make another attempt now.

No dice. The main menu and loading screens look great:


When playing the game itself, it looks like this, however:


May need to try a recent wine staging to see if it makes a difference. A bit worried to mess up a working configuration with wine-staging 2.21, though.