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Latest Comments by TheSHEEEP
Couch gaming Linux distribution ChimeraOS has a new release
17 Sep 2021 at 5:53 am UTC

Quoting: slaapliedje
Quoting: Zeroedout
Quoting: ShabbyX
Quoting: jarl.arntzenWhy not just call it "Couch OS".
Much more fun name which is actually perfectly related with the use case :D
That sounds like the OS is running on your couch. Smart couches anyone?
Wait until you hear about CoochOS.
I was making some jokes about CentOS today... like if you swapped the e with another vowel... CantOS is the family friendly version of that. I'll let your imagination go with what else it could be!
I actually went for a look and it seems that Potato OS is a thing :grin:

https://potatoproject.co/ [External Link]

Though it is only for Android phones and the official name is Potato Open Source Project, but it seem enough people just call it Potato OS.

Couch gaming Linux distribution ChimeraOS has a new release
16 Sep 2021 at 5:49 am UTC

Quoting: Shmerl
Quoting: Jewgeni Filippowitsch Iwanowski
Quoting: ShmerlWhat is it using for big screen kind of UX?
Steam Big Picture Mode.
Well, that's disappointing. Would have been nice for someone to work on open source console style UI. The trend of Linux distros starting to use closed source interfaces is a bad one.
I don't have a problem with closed source software per se.
If the documentation is good and the license not too prohibitive, all is fine, albeit not optimal.

Of course, I have no clue how good either is in this case...

Couch gaming Linux distribution ChimeraOS has a new release
15 Sep 2021 at 4:25 pm UTC

Quoting: dxmnChimera is for sure a better name than GamerOS...
No.

But the logo is a lot better.

Surviving Mars gets a needed hotfix clearing up Below and Beyond
14 Sep 2021 at 6:32 am UTC Likes: 1

Wow... the reviews for that DLC...

What the hell were they thinking releasing a DLC with that little useful content (there is ZERO reason to actually go underground/on asteroids beyond novelty) and that many bugs, not only breaking the main game but also all mods - you know, the things that kept the game alive for as long as they did?

I am honestly amazed and would love to be a fly on their walls to even get an idea on how this all happened.

Total War: WARHAMMER III delayed for all platforms until 2022
13 Sep 2021 at 6:09 pm UTC

Posted on Twitter and Steam with one of those annoying text over image delay posts (at least it wasn't bright yellow like we saw with Cyberpunk)
I blame Twitter's nonsensically short character limit.

Steam has turned 18 years old and PC gaming has never been the same since
13 Sep 2021 at 12:57 pm UTC

According to my history, my first purchase was a game that doesn't even exist on Steam anymore (only its sequel):

https://en.wikipedia.org/wiki/Eets [External Link]

Back in 2007.
Seems like I was a (relatively) early adopter.

Definitely funny to go back through your purchase history and see what you even remember playing.
I definitely don't remember playing Eets - and according to Steam, I have a play time of: 3 minutes. :grin::grin:

Sandbox spaceship-building sim Avorion 2.0 is out now and there's finally an auto-pilot
9 Sep 2021 at 10:51 am UTC Likes: 1

Quoting: ixnari
Quoting: TheSHEEEPMight check it out again, then.

When I tried it the first time, I was just overwhelmed with 10000000 options right from the get-go.
I vastly prefer when games open up gradually and let you ease in first.
I think you would just adore Hearts of Iron 3.
Never played that, actually.
But I have hundreds of hours in HoI4.

Really not the same kind of problem. HoI is complex, obviously, and it takes a LONG time to understand what's going on but once you know what's happening, there are really only a few options left you can pick. And what your actual goals are is never an unknown.
Unless HoI3 is very different from 4, the only part that really overflows with "options fatigue" is the army and especially ship designer.

Games like X4 or Voxel Turf have a similar problem to Avorion:
They aren't that hard to understand, and it is rather clear what your choices are but the games fail to provide the player with any short- or mid-term goals to provide context and help decide which choices you should actually pick.
"What do I actually want to do? What to build for?" is a question I find hard to answer when a game just dumps the player somewhere with all options open right away.

As a very good example on how to avoid this and still be VERY open, I'd take Minecraft.
You can do absolutely anything eventually, yet your first steps are extremely limited. And with each step, more options on what to do next become available.

Sandbox spaceship-building sim Avorion 2.0 is out now and there's finally an auto-pilot
9 Sep 2021 at 6:28 am UTC

Might check it out again, then.

When I tried it the first time, I was just overwhelmed with 10000000 options right from the get-go.
I vastly prefer when games open up gradually and let you ease in first.