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Latest Comments by TheSHEEEP
Total War: WARHAMMER III delayed for all platforms until 2022
13 Sep 2021 at 6:09 pm UTC

Posted on Twitter and Steam with one of those annoying text over image delay posts (at least it wasn't bright yellow like we saw with Cyberpunk)
I blame Twitter's nonsensically short character limit.

Steam has turned 18 years old and PC gaming has never been the same since
13 Sep 2021 at 12:57 pm UTC

According to my history, my first purchase was a game that doesn't even exist on Steam anymore (only its sequel):

https://en.wikipedia.org/wiki/Eets [External Link]

Back in 2007.
Seems like I was a (relatively) early adopter.

Definitely funny to go back through your purchase history and see what you even remember playing.
I definitely don't remember playing Eets - and according to Steam, I have a play time of: 3 minutes. :grin::grin:

Sandbox spaceship-building sim Avorion 2.0 is out now and there's finally an auto-pilot
9 Sep 2021 at 10:51 am UTC Likes: 1

Quoting: ixnari
Quoting: TheSHEEEPMight check it out again, then.

When I tried it the first time, I was just overwhelmed with 10000000 options right from the get-go.
I vastly prefer when games open up gradually and let you ease in first.
I think you would just adore Hearts of Iron 3.
Never played that, actually.
But I have hundreds of hours in HoI4.

Really not the same kind of problem. HoI is complex, obviously, and it takes a LONG time to understand what's going on but once you know what's happening, there are really only a few options left you can pick. And what your actual goals are is never an unknown.
Unless HoI3 is very different from 4, the only part that really overflows with "options fatigue" is the army and especially ship designer.

Games like X4 or Voxel Turf have a similar problem to Avorion:
They aren't that hard to understand, and it is rather clear what your choices are but the games fail to provide the player with any short- or mid-term goals to provide context and help decide which choices you should actually pick.
"What do I actually want to do? What to build for?" is a question I find hard to answer when a game just dumps the player somewhere with all options open right away.

As a very good example on how to avoid this and still be VERY open, I'd take Minecraft.
You can do absolutely anything eventually, yet your first steps are extremely limited. And with each step, more options on what to do next become available.

Sandbox spaceship-building sim Avorion 2.0 is out now and there's finally an auto-pilot
9 Sep 2021 at 6:28 am UTC

Might check it out again, then.

When I tried it the first time, I was just overwhelmed with 10000000 options right from the get-go.
I vastly prefer when games open up gradually and let you ease in first.

Turnip Boy Commits Tax Evasion has dropped Linux support (updated)
28 Aug 2021 at 3:10 pm UTC

Quoting: GuestBut it can't read my mind, and doesn't have a clue if I want to continue playing that game or i'm just speculating.
If you are asking for a refund via the normal "request refund" on Steam, you don't want to continue playing.
That's pretty much a given.

Turnip Boy Commits Tax Evasion has dropped Linux support (updated)
28 Aug 2021 at 2:13 pm UTC

Quoting: Guest...but how would you prove you still want to play that game on that specific, no more supported, platform and not just having enough of it and want to regain the money?

Refunds for everyone asking when one platform is discarded?
Valve knows what platform you've been playing on.
If someone asks for a refund who played the game for a while but never on a dropped platform, they don't get the refund.

IXION is a city-building survival game on a huge moving space station
27 Aug 2021 at 7:23 pm UTC

Yeah, Mechanicus was cool. Not perfect, mind you, but room for improvement is good, I guess!

Turnip Boy Commits Tax Evasion has dropped Linux support (updated)
27 Aug 2021 at 10:37 am UTC Likes: 14

Honestly just shows what I've been saying for years:

Game developers suck at software development, despite doing exactly that - usually they only don't if they themselves come from "normal" software development and possess more skills than "how to do X in Unity".
It's the natural conclusion to having too-convenient tools like Unity available, I guess.

"struggle to reliably build and test".... wow, just wow.
Stuff like that wouldn't fly where I work.