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Latest Comments by TheSHEEEP
Huge new Dwarf Fortress release out with villains and interrogations - you can also pet animals
30 Jan 2020 at 7:21 am UTC

Now that the most important feature, animal petting, is in, maybe now they will have time to work on minor, unimportant stuff like.... F*CKING MOUSE SUPPORT!!!!!!!!!!!!!!!!!!!!!!!!!!!

Yeah, I tried to play it. I even succeeded (well, as much as you can succeed until everyone goes mad).
But what a chore to play without mouse support.
I won't even take another look at it while this isn't in - which likely means I'll never take another look at it, I know.

Google Stadia adds GYLT and Metro Exodus for Pro and more Stadia news
29 Jan 2020 at 12:30 pm UTC Likes: 5

Quoting: KuJoGuys, the service is not even 90 days old!

In my eyes, that really is "whining." Because in my eyes, many things are seen in a wrong light and a perceived situation becomes reality.

And I encourage everyone to see for themselves. If you look at it you see the real shine and not just the black patina that is on the outside because of all the whining.
The problem lies with Google themselves, and people willing to look at how Google actually behaves now and how they did in the past figured that out by now.

Everybody (except Google, I guess) knows by now the service was started almost a year too early. Google had no need to push this thing out when they did - and they did it anyway.

This project has all the same markings as all the other failed Google projects from Google Plus, to Hangouts, to Glasses, to...
And where did all of those projects end up? Abandoned. And those are just the most famous ones.
Which is extremely likely the same fate that awaits Stadia.

Anyone wanting to spend money on Stadia - or rather, single games on Stadia - should know that they are spending money on something that might just cease to be usable based on how Google "feels" about it.
And since Stadia is (and rightfully so) getting mostly negative press and reactions by now, the chances of Google wanting to potentially sink even more resources aren't exactly high.

Google is quite simply the last company one should put their faith in when it comes to struggling projects.
They shoot out ideas and see what sticks and what doesn't. And Stadia clearly isn't very sticky.

That has nothing to do with whining, I sure wish the situation was different, it is just an accurate analysis of the situation. Spending money on it right now is just not a good idea.

And the reactions Stadia gets are also partly so sour because all of this would have been perfectly avoidable. This sinking ship situation was entirely unnecessary - and that does not inspire confidence, either.

Get ready to live a Life of Crime with Kingpin: Reloaded announced by 3D Realms - will be coming to Linux
27 Jan 2020 at 2:17 pm UTC

Ohh, I loved this back then.

Nowadays, the constantly wobbling faces are a tad bit too hilarious to take it serious, but I guess a remaster would fix that ;)

Linux gaming night: Shotgun Farmers - come join tonight
26 Jan 2020 at 7:59 am UTC

Quoting: PhiladelphusFor those of us who can't easily do conversions from UTC in our heads, would it be possible in future articles to include a little widget or a link to somewhere than can do the time zone conversions? That'd be a nice quality-of-life addition. :)
Yeah, I think the standard time zones for most here are GMT (which is the same as UTC, I think?), EST and PST.

Plague Inc: Evolved hits new all-time high on player count due to the Coronavirus outbreak in China
25 Jan 2020 at 5:25 pm UTC Likes: 5

Quoting: DuncAnd if it ends up wiping out half of humanity, you can learn how to escape in Kerbal Space Program. :D
While the rest can prepare via Fallout.

New stable Steam Client up, fixing Steam Survey and NFS mounts on Linux, plus other Steam news
21 Jan 2020 at 1:12 pm UTC Likes: 5

Quoting: Linas
Quoting: BielFPs
Simplified Chinese the current most popular language on Steam.
I wonder how is the current status of Linux usage in the Asian market (Japan, China and South Korea). I think the Chinese one would be bigger if they had PUBG and LoL avaliable natively.
There is big potential for Linux in China. Due to the conflict between Trump and Huawei, the Chinese are threatening to drop Windows in all of the government offices [External Link]. Also WPS Office [External Link], that is the standard office suite for at least some government branches, already supports Linux [External Link] (and is really good actually). But until something more concrete happens, I don't think we will see a lot of Chinese Linux users.

Of course all of this is just conjecture. :S:
Biggest point keeping Chinese people from using Linux is the ridiculously bad support of... Chinese.
In every single Distro, it is a maddeningly hard thing to get even some support for Chinese typing going. Digging through many menus, reading through many guides, getting many failures as things are done radically different everywhere (so the chance the guide you are reading will completely work for you is very low)...
And even when you do manage to set up something, it is not up to speed with Chinese implementations on Mac or Windows.
ibus, fcitx, they are honestly all not only user unfriendly, but actively hostile to beings who are not tech heads themselves. I'm definitely a techie, and this is consistently catastrophic across all distros I ever used.

It truly shows you the worst effects of Linux's fragmentation. A single useful ibus-variant would be 10x better than all the crappy substitutes.

I see no way for this to change without a significant monetary investment to get professionals working on it beyond hobbyism.
Bit of a hen/egg problem. No Chinese users -> bad pinyin -> no Chinese users.

When Kickstarter goes wrong for indie games: Drift Stage
16 Jan 2020 at 3:51 pm UTC Likes: 2

Quoting: Ehvis
Drift Stage was successfully funded on Kickstarter back in February of 2015, with a reasonable sum of $57,720 to make their modern take on retro racing a reality.
I think the problem is that this is not a reasonable sum. That amount of money funds at most a single person for one year.
I live in one of the more expensive countries in the world (about 10-20% cheaper to live here than in the US, I think) and could easily live two years off that. With some buffer.

And if you get people on board from countries that have a cheaper costs all around (some eastern European countries, or Asian ones, etc.) you can definitely pull off a small indie team for a year or more.

In addition to that, usually the developers put funds of their own into the project and find other sources over the course of development.

If 57k really is the start and end of all the funding, then yes, I could see problems arising from that.

But here I think it was really more a lack of planning and experience.
And then at some point a failure to communicate - and possibly to admit defeat to yourself.

The Frictional Games strange teaser appears to be growing
16 Jan 2020 at 12:20 pm UTC Likes: 1

It's a comet!


Paradox to focus on smaller and more frequent updates to Imperator: Rome this year
16 Jan 2020 at 6:48 am UTC

Quoting: Liam Dawe
Quoting: Kimyrielle
Quoting: TheSHEEEPCan't blame them for shifting focus away from a game that just doesn't perform well.
That's not really what's written in the article. More like the opposite of what you said...
Yeah, exactly, they're attempting to actually speed up their updates and their team has grown.
Sorry, Liam, but you have a tendency to be overly optimistic, so I've grown to read positive statements from you like that ;)

If a game that is just a plain failure has its patching schedule changed to smaller updates, that is usually a telltale sign that development is slowly shutting down while allowing developers to keep face.
However, I did indeed miss the growing team part, which seems to counter that assumption.

Who knows, maybe they really are trying to pull a No Man's Sky here.

Paradox to focus on smaller and more frequent updates to Imperator: Rome this year
15 Jan 2020 at 12:53 pm UTC

Can't blame them for shifting focus away from a game that just doesn't perform well.

What you can blame them for is releasing a game in that state to begin with...