Latest Comments by slapin
Linux Mint votes no on Snap packages, APT to block snapd installs
4 Jun 2020 at 12:10 pm UTC
4 Jun 2020 at 12:10 pm UTC
In general I have 2-3 bleeding edge software packages which are not packaged for distribution or too old. I do build custom system components, but that is unrelated. Blender never gave me any problem as is and for Krita I used appimage but gone back to distro version. All the rest is from distro. Don't feel the need for a system like snaps at all. Sometimes I use chroots and docker containers and virtual machines for development, but that will not be solved by any of these phat package systems. It is not that useful to be forced upon everyone, but remembering systemd it quite likely will be forced so Canonical will be able to make some $$$.
Steam Play Proton 5.0-8 has a Release Candidate up for testing
3 Jun 2020 at 4:25 pm UTC Likes: 1
3 Jun 2020 at 4:25 pm UTC Likes: 1
And still no GTAV and RDR2 :(
Open-source graphics rendering engine 'OGRE' has a major new release up
28 Apr 2020 at 2:06 pm UTC Likes: 1
28 Apr 2020 at 2:06 pm UTC Likes: 1
as I understand Ogre 2.x has narrow platform support unlike Ogre 1.x, so if you target cross-platform you better stick to 1.x releases. Both 1.x and 2.x are in development AFAIR.
Ogre is frequently used when one wants custom 3D engine (i.e. don't want to use UE, Unity, Godot, ...) but do not want to write everything from scratch. It powers huge number of games. But it is low level and hardcore and you will need to add all the features (navigation, physics, ECS), etc. yourself.
Ogre is frequently used when one wants custom 3D engine (i.e. don't want to use UE, Unity, Godot, ...) but do not want to write everything from scratch. It powers huge number of games. But it is low level and hardcore and you will need to add all the features (navigation, physics, ECS), etc. yourself.
Feral Interactive are asking what you want ported to Linux again
14 Jan 2020 at 12:41 pm UTC Likes: 1
14 Jan 2020 at 12:41 pm UTC Likes: 1
Quoting: EikeSorry, phone typing.Quoting: slapinCyberponk 2077Name is Cyberpong!
When will you learn it?!?
:D
Feral Interactive are asking what you want ported to Linux again
14 Jan 2020 at 12:19 pm UTC Likes: 1
14 Jan 2020 at 12:19 pm UTC Likes: 1
Cyberpunk 2077
Red Dead Redemption 2
Grand Theft Auto V
Death Stranding
Red Dead Redemption 2
Grand Theft Auto V
Death Stranding
Shadow of the Tomb Raider Definitive Edition released with Linux support
24 Nov 2019 at 4:25 pm UTC
24 Nov 2019 at 4:25 pm UTC
i7 2600K runs perfectly well.
Shadow of the Tomb Raider Definitive Edition released with Linux support
9 Nov 2019 at 4:07 am UTC
9 Nov 2019 at 4:07 am UTC
Everybody these days seems to talk to voices in their head when it comes to copyright, minorities, free speech, etc. I think something very bad will happen very soon. YT is useful platform if you want to vblog or showcase your own stuff though, but they tend to hit that direction too, as too many want to feed on what you do and new regulations are invented so they can. The reasons to this are quite well explained in Fahrenheit 451, read that, this might not be all bad thing. The more people communicate the more conflict arise and some people gain much more than others as the result, and as it is much easier to prohibit what is not liked, everything gets prohibited as for everything you can find some group of people who want to prohibit that thing. Same goes for social norms. As for copyright, there are huge players at stake, as huge media companies who have huge presence in governments, regulations, law making organs, who own all music in the world. Musicians have to sell their music for living and they lose all rights to it and all of that gets into bulk merchants hands who used to sell it for money. Internet broke their business model of 1000% profits and they intensified their government and law making efforts to increase their profits back and their greed is infinite, so unless something happens, new and new copyright regulations of Internet will come to guarantee profits. As they finish with piracy they will enforce $/munute payment scheme and go much farther (I have to listen to these ideas again and again as I worked close to media companies), they draw sums of billions of dollars daily stolen from them and that should stop. Nobody really cares for recipient comfort these days, only company profits which matters.
Shadow of the Tomb Raider Definitive Edition released with Linux support
8 Nov 2019 at 6:00 am UTC
8 Nov 2019 at 6:00 am UTC
Not really or you can watch on youtube. It is not really a movie, you will have enough time to fool around running with a bow. The problem it seem that this scenario is not debugged well, so you can get stuck this way, so save to different files a lot. However the game itself does have long cinematic sequences but still allow some open world freaks fun.
The series are a lot similar to Uncharted though, so you can completely ignore open world if you prefer to complete it quickly and move to something else.
The series are a lot similar to Uncharted though, so you can completely ignore open world if you prefer to complete it quickly and move to something else.
Shadow of the Tomb Raider Definitive Edition released with Linux support
8 Nov 2019 at 3:59 am UTC
8 Nov 2019 at 3:59 am UTC
Anybody played the game? As I got ability to fast travel I returned to pyramid to check what I was missing and it looks like most missing items are inaccessible. When I tried to go to pyramid again I found that there is no way to get to base camp anymore and I have no save game before that. Is it possible to get to camp somehow after this or should I start game from scratch? Not expected this game to have such design flaws... Game progress is basically stuck for me :(
The first Beta of Godot Engine 3.2 has been released
8 Nov 2019 at 3:49 am UTC
8 Nov 2019 at 3:49 am UTC
Urho3D is very limited with what you can do (i.e. small number of bones per mesh, very inflexible asset pipeline, ragdoll only works with example meshes, IK is as limited as one in Godot, no scene editor, no asset pipeline for anything beyond a few static meshes unless you use older Autodesk tools. Blender export will require much more manual work than with Godot or Torque3D. There is much less features than with Godot and you can take Urho now only if you're for minimalism (in which case I suggest composing your own engine using OGRE and Bullet, which will produce even better thing for your game). The engine architecture in Urho is very good though and the engine is easy to understand, so can be used as starting point if your requirements are small and C++ skills are strong enough. However due to lack of effort and visibility you will encounter architecture bugs and shortcomings nobody will fix for you, so if you're not ready to maintain your engine fork for your game with heavy changes, I'd suggest only use Urho as example of how engine can be composed and use other tools. Currently I think that it might be a good project to port T3D to mobile and fix its renderer and get fully-featured engine than play with Godot or Urho3D. Creating own engine from FOSS libs is another option.
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