Latest Comments by slapin
The first Beta of Godot Engine 3.2 has been released
7 Nov 2019 at 6:11 am UTC
7 Nov 2019 at 6:11 am UTC
Also I need to say that if Armory engine or Torque3D or any other FOSS 3D engine on horizon will get same set or more in features I will be more than happy to move or at least try, but with currernt state of affairs Godot seems only option for 3D game.
Shadow of the Tomb Raider Definitive Edition released with Linux support
7 Nov 2019 at 6:05 am UTC
7 Nov 2019 at 6:05 am UTC
Looks like buying key on Feral site and downlading game is only option to get proper version on game in my region, so ones having problems buying on steam could consider that option.
The first Beta of Godot Engine 3.2 has been released
7 Nov 2019 at 5:50 am UTC Likes: 1
7 Nov 2019 at 5:50 am UTC Likes: 1
Quoting: TheSHEEEPI gave up waiting on the 3D navigation, for example, and started working on my own GDNative module to implement recast/detour properly for my needs. It won't be in a way that suits everyone (no editor integration, for example and only takes MeshInstance), but that's just what happens when people develop for their own needs.Seen my old PR and navigation branch? might be useful in your implementation.
It is a few weeks of work (spread over one day per week that I have for it) that would have been nice if I could have spent them on something else.
The first Beta of Godot Engine 3.2 has been released
6 Nov 2019 at 4:30 pm UTC Likes: 2
6 Nov 2019 at 4:30 pm UTC Likes: 2
Godot is in state wanted by its developers, according to their vision. Visions change very slowly, so I guess 2-3 years is too optimistic. However even now if your C++ skills and experience are good enough you can write quite decent games using it, but prepare to code a lot first. The problem is mainly a conflict of interests between minimalist public which considers any additional feature as personal insult and feature hungry public. Currently the interests lean to minimalism even at cost of lack of functions. That is not going to change any time soon, so to have some decent FOSS engine for your 3D game one have to either compose one from existing separate libraries (OGRE, Bullet, etc.) which will take human-years to complete (including asset pipeline establishment), so requires large team efforts, or take Godot + external libraries and have something coded within months which is much less effort. All the complete solutions are not FOSS, so Godot is compromise.
Shadow of the Tomb Raider Definitive Edition released with Linux support
6 Nov 2019 at 2:46 am UTC
6 Nov 2019 at 2:46 am UTC
Bought on Feral Store, now downloading, looks like it is just not possible to buy it on steam.
Shadow of the Tomb Raider Definitive Edition released with Linux support
6 Nov 2019 at 2:23 am UTC
6 Nov 2019 at 2:23 am UTC
As I understand it is not available yet as Steam page does not have ability to buy the game, so news are premature.
EDIT: Feral Store key works, so it is only a problem on steam.
EDIT: Feral Store key works, so it is only a problem on steam.
Godot Engine continues advancing Vulkan support, adopts new Code of Conduct
5 Nov 2019 at 6:03 am UTC Likes: 2
The problem is not about if Godot is good or not, the problem is that it is currently only FOSS engine in this niche which is close to usable and easy enough to adapt to usable state. Whan it comes to FOSS general purpose 3D engine it is easier to make Godot work than any other one. So I'd call it a good compromise engine. For 2D you can find a lot of much better competitors though.
As for OpenMW engine it is very hard to make it work and deploy on system, no easy way to build it, so this makes people completely ignore it as suitable engine even though their use of OSG and features could be considered by many.
It simply won't fly.
5 Nov 2019 at 6:03 am UTC Likes: 2
Quoting: nateI am curious about what sets the Godot Engine apart from other similar engines. I see that it is free and open source, which is nice. However, there are other interesting 3d engines that are also "FOSS" (e.g. Gzdoom, OpenMW, Babylon.js, etc). For anyone that has used it, why did you use Godot over some of the other options available?It is not best engine around but it is most vocal engine around. Also I'd say it is one to choose if you want to start multiplatform project of simple game and want rapid prototyping. Hype-driven development of sorts frequently confuses though, so if you're careful and check what people say beforehand, it is quite decent to use. If you keep yourself out of community and engine contribution/development and just maintain your own fork with your custom modules your game needs, it is very decent engine.
I am a hobbyist programmer that has developed two Electron apps that I use daily. I have an idea for a 3d game project that I want to get around to working on eventually. So I am in the process of trying to select an engine. :)
The problem is not about if Godot is good or not, the problem is that it is currently only FOSS engine in this niche which is close to usable and easy enough to adapt to usable state. Whan it comes to FOSS general purpose 3D engine it is easier to make Godot work than any other one. So I'd call it a good compromise engine. For 2D you can find a lot of much better competitors though.
As for OpenMW engine it is very hard to make it work and deploy on system, no easy way to build it, so this makes people completely ignore it as suitable engine even though their use of OSG and features could be considered by many.
It simply won't fly.
Godot Engine continues advancing Vulkan support, adopts new Code of Conduct
5 Nov 2019 at 4:14 am UTC Likes: 5
5 Nov 2019 at 4:14 am UTC Likes: 5
Well, there is very big difference between receiving negative comments and being banned - when people have a chance to talk out of the problem they eventually solve it or agree to disagree, but when one side is constantly banned for what they say you remove all the discussion and all chances for a problem to be resolved.
Really you have the right to insult people - yes, you will get reaction you deserve, but that right is protected.
By shutting off some discussion you pretend it does not exist and as all communities shut off the discussion you can consider there is none but you might end up surprised. I'd say just let people talk as long as it is civil, or close to that. You don't need any Coc for that do you? Usually CoC is abusive tradition allowing some people to have more power than others not by their value to the community but by vocalization of what they represent (not personal value but belonging to a group). There are enough examples of CoC abuse in FOSS projects to not consider CoC implementation a healthy practice.
Really you have the right to insult people - yes, you will get reaction you deserve, but that right is protected.
By shutting off some discussion you pretend it does not exist and as all communities shut off the discussion you can consider there is none but you might end up surprised. I'd say just let people talk as long as it is civil, or close to that. You don't need any Coc for that do you? Usually CoC is abusive tradition allowing some people to have more power than others not by their value to the community but by vocalization of what they represent (not personal value but belonging to a group). There are enough examples of CoC abuse in FOSS projects to not consider CoC implementation a healthy practice.
Shadow of the Tomb Raider Definitive Edition arrives on Linux on November 5th
15 Oct 2019 at 2:48 pm UTC
15 Oct 2019 at 2:48 pm UTC
It is so great there are news from Feral! I will definitely buy it as it is released.
Valve looking to drop support for Ubuntu 19.10 and up due to Canonical's 32bit decision (updated)
22 Jun 2019 at 8:01 am UTC
22 Jun 2019 at 8:01 am UTC
I don't think it is last time when people stupidity affect Linux community putting people down. Desktop is damaged enough by X11 vs Wayland shit and with this I guess Linux market share will get to 0 finally and the remaining companies making games for Linux can finally pack and go home.
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