Latest Comments by slapin
Book of Travels did not have a good launch, Might and Delight let devs go
22 Dec 2021 at 2:24 pm UTC Likes: 3
22 Dec 2021 at 2:24 pm UTC Likes: 3
How come early access launch can fail?
Open 3D Engine (O3DE) sees a first major release, Linux support in preview
6 Dec 2021 at 7:48 am UTC Likes: 1
6 Dec 2021 at 7:48 am UTC Likes: 1
Quoting: BielFPsIs O3DE very different from the current Lumberyard used on New World?O3DE lacks many lumberyard/cryengine features and has new renderer which completely breaks compatibility, most of changes are I guess due to wish to cut as much cryengine tails as possible, so lots of stuff is missing and has no actual replacements. If you're not ready to dive into C++ code and not ready for some surprises, I can't recomment O3DE or Godot to use for any serious development. For small range projects both are OK now (O3DE has very high hardware requirements though in comparison to Godot 3.x).
Open 3D Engine (O3DE) sees a first major release, Linux support in preview
6 Dec 2021 at 7:39 am UTC
For 2D games that is not issue, but for 3D that hits quite hard.
6 Dec 2021 at 7:39 am UTC
Quoting: elmapulNot only texture, geometry, audio, etc. are not streamable. It is just not there in any way.Quoting: slapinTo me, Godot 3.x weak point lies not in render but in data model design, especially how it handles geometry.you mean stuff like level of details? i saw an plugin for that.
Everything can be bypassed in Godot except that, and that is major problem preventing implementation of streaming systems = no larger worlds :(
Updating geometry produce major stuttering and consumes most of frame, and it is impossible to do partial updates (i.e. index buffer only).
but texture stream is an feature that godot indeed lack.
now, if only we could have something like nanite, lumen and asset stream...
For 2D games that is not issue, but for 3D that hits quite hard.
Open 3D Engine (O3DE) sees a first major release, Linux support in preview
3 Dec 2021 at 9:08 am UTC Likes: 2
3 Dec 2021 at 9:08 am UTC Likes: 2
To me, Godot 3.x weak point lies not in render but in data model design, especially how it handles geometry.
Everything can be bypassed in Godot except that, and that is major problem preventing implementation of streaming systems = no larger worlds :(
Updating geometry produce major stuttering and consumes most of frame, and it is impossible to do partial updates (i.e. index buffer only).
Everything can be bypassed in Godot except that, and that is major problem preventing implementation of streaming systems = no larger worlds :(
Updating geometry produce major stuttering and consumes most of frame, and it is impossible to do partial updates (i.e. index buffer only).
Open 3D Engine (O3DE) sees a first major release, Linux support in preview
3 Dec 2021 at 7:24 am UTC
3 Dec 2021 at 7:24 am UTC
Godot 4 is looking too far into the future as well as they drop OpenGL support and 3.x branch does have major bottlenecks preventing creating large 3D projects with it... I wonder what is easier to do - add OpenGL support back to Godot 4 or O3DE? Also I don't see major improvements overall for Godot 4 except for graphics, so I guess most major bottlenecks are still there, right?
Open 3D Engine (O3DE) sees a first major release, Linux support in preview
3 Dec 2021 at 7:04 am UTC
3 Dec 2021 at 7:04 am UTC
The more engines the better. This one is however looking too far away into the future...
Take-Two filed a lawsuit against the reverse-engineered GTA III and Vice City developers
2 Dec 2021 at 1:11 pm UTC Likes: 2
2 Dec 2021 at 1:11 pm UTC Likes: 2
Quoting: ShabbyXNothing much new, except there is good chance of good resolution of the case. People got a good lawyer and have some strategy.Quoting: slapinLeonard French (copyright lawyer) finally said his word on the case: https://www.youtube.com/watch?v=KIlfNSZM0Bg [External Link]What's the TL;DR?
Take-Two filed a lawsuit against the reverse-engineered GTA III and Vice City developers
2 Dec 2021 at 9:01 am UTC Likes: 1
2 Dec 2021 at 9:01 am UTC Likes: 1
Leonard French (copyright lawyer) finally said his word on the case: https://www.youtube.com/watch?v=KIlfNSZM0Bg [External Link]
Two years on, Stadia seems to have no direction left
22 Nov 2021 at 9:17 pm UTC Likes: 1
22 Nov 2021 at 9:17 pm UTC Likes: 1
Probably that is because they limited their audience so much and thus did not work on market acquisition?
GTA III & Vice City reverse-engineered code taken down on GitHub again by Take-Two DMCA
6 Oct 2021 at 5:39 am UTC Likes: 2
6 Oct 2021 at 5:39 am UTC Likes: 2
DRM is just kind of power game so unless strictly limited they will start your hard drive scanning, check for the content they don't like, mine cryptocurrency on your PC and sell your personal data found on your hard drive. Just because they can. The second people stop caring about DRM it will strike hard, so you're supposed to NEVER stop being against it. It is not about copyright of the company, it is about how much you will give up so the company have control what you do. The only reason most DRMs now don't try to sell your credit card data/IDs, etc. to the paying party are because people do care about that. The morals are left outside and key thrown out a long time ago. Let them have their way and you will have to show your mug on your webcam at all times and never write anything bad on reddit. Just to protect their intellectual property from you thieves.
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