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Latest Comments by burningserenity
Neverwinter Nights: Enhanced Edition release date announced for March 27th, day-1 Linux support
11 Mar 2018 at 4:25 pm UTC Likes: 3

This is great and all, but I'd really like to petition Bethesda to license Beamdog to make enhanced editions for Fallout 1/2. Anyone think it's worth the time?

Wine PBA looks like a promising set of patches to improve Wine performance
3 Mar 2018 at 8:52 pm UTC

Quoting: meggerman
Quoting: burningserenityRedistributables do come from Microsoft, but plenty of these are also packaged with the game installers. WINE also uses Mono and Gecko to get around needing them, to an extent.
Thx. So what kind of thing is @Electricprism referring too ? As i said, not the actual game files but re-distributables and Linux libs that may be required if any.
I'm not 100% sure on what Appimage development entails, but the ones I used were self-contained apps. @Electricprism probably thinks, as do I, that to distribute games as Appimages you would need to include the whole game, including copyrighted content.

It would be better to use Flatpak, since you could just distribute a preconfigured WINE prefix with only the redistributable that are licensed properly, and have the user provide the game files.

Wine PBA looks like a promising set of patches to improve Wine performance
2 Mar 2018 at 9:06 pm UTC

Quoting: meggerman
Quoting: ElectricPrismI think in most countries it probably isnt legal to distribute repackaged commercial content.
Im sure there probably are a few countries where its not a huge deal though.
So do all the usual 're-distributable' files for WINE come directly from MS ? If so what happens if MS stop hosting them. Sorry if these are noob questions just never really thought about that, obviously there are licencing agreements i see for MS software you agree to when you install a WINE game.. do you have to agree to these each time a game is installed in Lutris using the same re-distributables or is once enough. Does the Lutris application agree for you ?

But i do see what your saying.

Just to clarify im not talking about the actual game content.Piracy is bad M.kay.
Redistributables do come from Microsoft, but plenty of these are also packaged with the game installers. WINE also uses Mono and Gecko to get around needing them, to an extent.

Rise of the Tomb Raider announced for Linux, port from Feral Interactive
13 Feb 2018 at 5:28 pm UTC Likes: 2

Quoting: evergreenI’m very happy for you all, sadly I’m still arkoholic and I’am waiting for a substitute or an improvement of it..
Admitting is the first step, so congratulations. In general, I find substitution therapy ineffective, though. RotT might be just what you need; something different ;)

Windows 10 S might alarm Valve into boosting SteamOS again
7 Feb 2018 at 6:28 am UTC

So with Win32 eventually phased out, will WINE be the easiest way to run legacy Windows programs?

With Electron being pushed so much, won't it just be easier to make everything cross platform?

With game streaming services, will any gamer's chosen OS matter anymore?

Finally, what about the Windows Linux subsystem? Can I pay $150 or whatever to have Windows stripped down to just the terminal running OpenSUSE or Ubuntu?

I honestly never can tell with those Microsoft folks.

The Linux 2017 GOTY Awards are now over, here's the winners
25 Jan 2018 at 12:25 am UTC Likes: 1

Quoting: Scoopta
Quoting: MintedGamer
Quoting: Eike
Quoting: ScooptaI'm personally a bit disappointed that wine won. I believe wine is terrible for Linux gaming as a whole and I don't believe it should be used but oh well.
First, I think the project is an amazing feat.

For Linux gaming, I'm not 100% sure. I guess it makes Linux users buy Windows games, which is a bad thing. On the other hand, I've seen people on the forums switching to Linux who asked how they could run the games they own and love, and WINE is the answer to this question.

I don't use WINE for gaming, though.
I am starting to change my mind about WINE, I now think it would be great if someone could switch to Linux and still have easy access to all their Windows games. It would greatly lower the barrier to switching, many of the big developers (EA, Ubisoft, Activision) don't support Linux because the market is too small, if WINE could help the switch in the long term it would increase the viability of native games, which could then in turn cause a sea change of migrations.

I think many people on Windows would be much more inclined to switch the underlying OS to a better one if all their software investment still worked.
So then it's ok for MS to call all the shots across all OSes? If wine was the solution to gaming on Linux then any change MS made to the windows API would have to be mirrored by wine or else it would break compatibility. I personally have a problem with that. That's part of why I'm not a huge fan of the gaming industry moving to C# but ultimately C# is just a language so it's not that big of a deal.
Microsoft is trying to utterly rewrite the Windows API by switching from Win32 to UWP. Did you notice the gnashing of teeth from the industry? It's not easy to just change everything like that, because Microsoft is no longer the only major player in the market, changes have to be done incrementally, which makes it easier for WINE to adapt.

RE it being bad for Linux gaming in general: I for one would never have switched without it. Now, I need it less and less. Furthermore, have any developers gone on record as saying they didn't port because of WINE? What about the games that were ported via a WINE wrapper? I bet most if not all of those games would never have ported otherwise.

The Linux 2017 GOTY Awards are now over, here's the winners
25 Jan 2018 at 12:17 am UTC

Quoting: Hamish
Quoting: burningserenityI second this. I thought we are the Fringe. What, do you mostly play obscure DOSBox games or something?
Sometimes I do, yes. ;)

More to the point though I don't use Steam, and have not played a single title from Feral Interactive. I remember back when the first few Humble Indie Bundles came out we ALL had a common experience of buying and playing them. Now the market is so diverse that you can be a Linux gamer and not play ANY of the games your peers are playing.

Granted I have always been a retro gamer at heart, so my tastes are always going to lag behind the trend. But even I have a ton of newer Linux releases waiting to be played in my backlog.
That right there is the growth in Linux gaming that people often seem to overlook.

I could say that you're missing out on some great games by eschewing Feral/Steam, and you are, but I'm sure that I too am missing out on some great games that you play.

The Linux 2017 GOTY Awards are now over, here's the winners
23 Jan 2018 at 5:25 pm UTC

Quoting: razing32
Quoting: HamishMan, seeing all these titles I have no relationship with makes me realize how completely divorced I have become from the mainstream Linux gaming community these days. :|

If anyone has any doubts how much the Linux gaming scene has grown, you just have to look at people like me sitting on the margins. Back in the day, it was simply not big enough for there to be margins.
OK , I'll be honest , that makes me curios.
What do people play on the Fringe ?
I second this. I thought we are the Fringe. What, do you mostly play obscure DOSBox games or something?

Nearly six years after the Kickstarter, Stainless Games claim Carmageddon is still coming to Linux
21 Jan 2018 at 7:15 pm UTC

I heard this game sucks anyway, which is a shame because the original still holds up. There are enough great games on Linux now that there will never be any reason to care about this fine developer and their stellar game(s).

An interview with the developer of space sim Helium Rain who says ‘Linux gaming is alive and well’
16 Jan 2018 at 6:55 pm UTC Likes: 2

Quoting: scaine
Quoting: StrangerLong version : it's pretty hard to test a game for Linux. Some AMD GPUs work with the AMDPRO driver (which apparently works well with UE4?) while most modern hardware works only with the open-source Radeon driver ; and we found that different distributions didn't provide the same level of dependencies to the driver (namely, different versions of LLVM were apparently shipped with the same driver). We try to offer multiple options to help players find a working setup - the stable release channel is currently playable on AMD but features a lighting issue ; while the beta channel was meant to provide Vulkan support to workaround OpenGL issues, but has new, different issues.
I love the die-hard approach, but I do wish you guys would take a more pragmatic approach to supporting Linux. Just aim for Ubuntu as a minimum (or SteamOS of course) and latest stable Nvidia and latest stable Mesa. Once you start extending support (particularly during EA) to multiple platforms, multiple implementations, multiple drivers, it's no wonder devs are sometimes scared of offering Linux support.

Sure, if you have a quiet period and want to help troubleshoot (such as a beta branch), that's really cool. But your game's development is more important, in my opinion.

Related - do you have issues with Windows XP and Vista (no longer supported by Microsoft), or differences between Windows 7, 8, and 10?
Could not agree more. Develop for SteamOS/Ubuntu, let us, the players, worry about our distributions.