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Latest Comments by Shmerl
A year later Stadia has messaging, user profiles and possibly new countries coming
17 Nov 2020 at 9:40 pm UTC

Quoting: Liam DaweAnd expect it to remain that way until the Linux desktop share is much higher.
I don't think that's going to help. Let's say Linux usage will grow ten fold. It will still not be something (some) publishers care about, because it's not about market size alone as was discussed a few times already. Stadia's market size is smaller than desktop Linux one at present.

Publishers want to get extra incentives (extra money basically) to release for something that's not the vast majority. That's the main barrier I think. And do you expect Linux to replace Windows to become the vast majority? Only then such publishers would agree to release for Linux without those incentives. I don't think that's going to happen.

So let's say Linux will reach 30% usage. We will still be ignored by publishers which can only grok platform owner model.

I see two ways to deal with it.

1. Someone will step up as such steward of Linux gaming (Valve tried in the past, but currently isn't putting their weight behind that).

2. Just use Wine to handle all games released by publishers who ignore Linux (Valve seems to put a lot of weight behind this option now).

A year later Stadia has messaging, user profiles and possibly new countries coming
17 Nov 2020 at 8:53 pm UTC

Quoting: CatKillerThe list so far of games that have come to desktop Linux from Stadia is:
That's too short for Stadia being around for a year.

A year later Stadia has messaging, user profiles and possibly new countries coming
17 Nov 2020 at 5:27 pm UTC Likes: 1

Is there a list of games that came out for desktop Linux because Staida effort made it easier? Would be interesting to see actual examples.

Also, someone is still using Bink video? Why on earth when there are free high quality video codecs today?

Beamdog need testers for major updates to Baldur's Gate: Enhanced Edition
11 Nov 2020 at 7:34 pm UTC

They can make some tool for importing older saves for that.

Beamdog need testers for major updates to Baldur's Gate: Enhanced Edition
11 Nov 2020 at 5:33 pm UTC Likes: 5

Changed to 64 bit executables; 32 bit operating systems are no longer supported
Very welcome change. It was not a trivial thing from what they said, due to the need to rewrite the engine which actually was dependent on some 32-bit logic.

Direct3D 12 to Vulkan layer vkd3d-proton has a 2.0 release
9 Nov 2020 at 1:19 pm UTC Likes: 2

Quoting: vityafxWhat makes you think the number of people using NVIDIA with Linux is going to decline?
The trend clearly shows where things are going:

https://www.gamingonlinux.com/index.php?module=statistics&view=trends#GPUVendor-top

Quoting: vityafxIt has a better performance over AMD
Nvidia doesn't have better performance, especially with RDNA 2.

Quoting: vityafxrequires no dancing with drivers
Meaning it doesn't work at all with Wayland / XWayland?

Quoting: vityafxOpen is good, but working good is better
Exactly the reason not to use Nvidia.

What have you been gaming on Linux recently? Come have a chat
8 Nov 2020 at 4:00 pm UTC

Started playing Aquanox: Deep Descent.

Direct3D 12 to Vulkan layer vkd3d-proton has a 2.0 release
8 Nov 2020 at 12:02 am UTC

Quoting: YoRHa-2BDepends, but generally much worse than it should be and the main issue is GPU-bound performance. It's kind of fine on AMD, but D3D11 is still usually the better pick when a game supports both APIs.
In AMD case, what is causing it to be worse than DX11 translation, just not enough optimization in vkd3d yet, or something inherent in DX12 itself?

It's annoying that on Nvidia it's a mess, but I expect Nvidia usage to continue declining on Linux, so in the long term this is probably not a huge deal.

Direct3D 12 to Vulkan layer vkd3d-proton has a 2.0 release
6 Nov 2020 at 8:47 pm UTC

Quoting: YoRHa-2BIt has a bunch of bug fixes compared to the Proton build, may perform slightly better in some cases, and has some cursed workarounds for Nvidia driver/hardware limitations to improve stability. Control was working fine before though.
How is performance of vkd3d-proton in comparison with native Windows? Is it similar or different from dxvk in the overhead sense?

Direct3D 12 to Vulkan layer vkd3d-proton has a 2.0 release
6 Nov 2020 at 5:24 pm UTC

Good progress. I tested it with Aquanox Deep Descent in DX12 mode but it didn't really work. But it crashes half the time even in DX11 mode, so it's not clear if vkd3d-proton is the cause.