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Latest Comments by Shmerl
Money for the Vultures is finished with the final DLC for Desperados III
4 Nov 2020 at 9:40 pm UTC Likes: 3

I still didn't buy the game, since THQ Nordic abandoned GOG Linux release.

Not only we get less good Linux releases these days, we get even less of them on GOG now. That's a weird progress really, considering the size of the Linux gaming market is supposed to be growing.

Gabe Newell of Valve is launching Gnome Chompski into space (yes really)
2 Nov 2020 at 8:57 pm UTC Likes: 7

Quoting: whizseI wonder what it is with billionaires and their affinity for launching things into space [External Link]?
I think it's because it's expensive and fun.

Testing integer scaling with Valve's gamescope micro-compositor for Linux
2 Nov 2020 at 4:13 pm UTC Likes: 1

Quoting: minfaerNot quite, it acts as a nested compositor in the desktop usecase, so it is insider Mutter.
I mean it implements its own scaling and whatever needed. And can as well implement both server and client side decorations.

Testing integer scaling with Valve's gamescope micro-compositor for Linux
2 Nov 2020 at 4:10 pm UTC

Quoting: LinasWhether it's native or Proton, XOrg or Wayland, it should just work. And it will, given a bit of time.
Putting it on the store page shouldn't be an issue. Same goes if the game is using DosBox, ScummVM and etc.

Testing integer scaling with Valve's gamescope micro-compositor for Linux
2 Nov 2020 at 3:48 pm UTC Likes: 1

Since Gamescope is its own compositor, it doesn't need to worry about Mutter.

Testing integer scaling with Valve's gamescope micro-compositor for Linux
2 Nov 2020 at 2:58 pm UTC Likes: 1

Quoting: minfaerFrom the description on GitHub, I believe it always uses XWayland. Probably due to the fact that games tend to run in XWayland almost exclusively, I am not aware of any games running natively Wayland (among commercial games, that is).
I think any modern game shouldn't be using X, unless it somehow is coded with X directly? That's a bad practice. If it's using SDL and the like, it should work with Wayland directly, without X.

Testing integer scaling with Valve's gamescope micro-compositor for Linux
2 Nov 2020 at 2:06 pm UTC

This is an interesting project, but why does it mention using XWayland instead of just Wayland? Sounds like it always relies on X?

AMD reveal RDNA 2 with Radeon RX 6900 XT, Radeon RX 6800 XT, Radeon RX 6800
1 Nov 2020 at 8:32 pm UTC Likes: 1

Quoting: mawhrin-skelMSI MAG272CQR (165 Hz) here, and I haven't gotten it to work. I still see tearing with v-sync off, and I never did with my G-SYNC monitor.
Did you enable it for Xorg? Make sure that option is enabled. On Debian it's in /usr/share/X11/xorg.conf.d/10-amdgpu.conf
Option "VariableRefresh" "true"

Quoting: mawhrin-skelFor FreeSync to work in OpenGL applications, V-Sync must be turned ON.
I don't think that's right. You need to always keep vsync off.

Multiple monitors is always a mess under X. Try first with one.

AMD reveal RDNA 2 with Radeon RX 6900 XT, Radeon RX 6800 XT, Radeon RX 6800
1 Nov 2020 at 12:32 am UTC

Quoting: 14I had the same thoughts, but that's a lot of money to put toward something that will probably work. Cyberpunk is a special game to me. If there are launch issues, I want to be on a majority platform and not a niche one. Since I'm buying the disc, I can always sell and buy the Steam version later on.
On one hand I don't mind waiting until it's confirmed to be working. On the other hand I don't mind reporting bugs to vkd3d and Wine about what's not working. The only annoying thing would be paying full price when CDPR are ignoring Linux gamers. That's why I'd rather wait until it's discounted or someone gives me a key.