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Latest Comments by Shmerl
Stadia roundup: two SteamWorld titles live now and Serious Sam this week
2 Mar 2020 at 4:50 pm UTC

As far as we know, it's not coming to the Linux desktop officially but it will be on Steam.
They never said it's not coming, they so far didn't comment on their future plans.

See here: http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=652719 [External Link]

And to everyone here. Please actually head to that thread, and express your interest in the game for desktop Linux! So far very few people did it.

The biggest single chunk of work was porting the game to Vulkan, which took a bit over a month
That's the main point. Input and etc. may be Stadia specific, but it's minor stuff in comparison with the renderer work. Icculus stressed this several times in the past.

Which means that once the game is released for Stadia, it's not hard to release it for Linux proper.

Awesome looking pixel-art arcade adventure 'Battle Axe' fully funded and coming to Linux
28 Feb 2020 at 5:26 pm UTC Likes: 2

Looks promising. Some inspiration by the Golden Axe obviously, but the funny thing is that none of the main characters are actually using an axe :)

I hope it will come out on GOG!

GOG update their refund policy giving gamers more time to decide
27 Feb 2020 at 4:19 am UTC

I think I used it only once in the past. Bug a welcome change anyway.

Open source XR runtime (VR/AR) 'Monado' sees a first release
26 Feb 2020 at 4:42 pm UTC Likes: 1

Quoting: Matombois valve involved with openxr?
They are part of the OpenXR working group, so yes.

Steam Play Proton is correctly tracking Linux sales, a statement from Valve
26 Feb 2020 at 4:41 pm UTC Likes: 4

Quoting: Liam DaweGot a reply today from Valve to clarify other sales.

Desktop client takes the initial platform, then two weeks playtime to count. All others (Android, browser) default to Windows then two weeks playtime.
Why is it so hard to analyze the user agent in case of the browser?

Open source XR runtime (VR/AR) 'Monado' sees a first release
26 Feb 2020 at 4:36 am UTC

Great. So are Valve replacing SteamVR with Monado?

NVIDIA talk up bringing DirectX Ray Tracing to Vulkan
24 Feb 2020 at 5:11 am UTC Likes: 1

Quoting: elmapulwtf?
Ray tracing is the holygrail of computer graphics.
maybe Rtx, their dedicated cores, may be gimick, but Ray tracing?
We aren't talking about ray tracing, we are talking about Nvidia's implementation. See my post above. What they did it not a miracle, it's a gimmick. Once someone will make serious real time ray tracing on commodity hardware, you can call it a miracle. Nvidia did nothing of the sort.

What have you been playing recently and what do you think about it?
23 Feb 2020 at 8:08 pm UTC

Quoting: DaiKaiser9370 hours in playing The Witcher 3 via Lutris
Join TW3 thread to share your experience :)

NVIDIA talk up bringing DirectX Ray Tracing to Vulkan
23 Feb 2020 at 7:12 pm UTC Likes: 2

Quoting: ElectroDDLast example, g-sync... They went as far as manipulating the branding from monitor manufacturer when they lost the battle against AMD.
I'd say they failed overall. Example: https://www.lg.com/us/monitors/lg-27GL850-gaming-monitor [External Link]

* NVIDIA® G-SYNC® Compatible
* Adaptive-Sync (FreeSync™)
Adaptive sync is mentioned.

NVIDIA talk up bringing DirectX Ray Tracing to Vulkan
23 Feb 2020 at 11:10 am UTC Likes: 2

Quoting: GuestThere's actually quite a lot of a video card that isn't used at any given time, so while adding some dedicated raytracing pathways may reduce area dedicated to other features, I don't think the impact is of the magnitude that you might be thinking.
If general GPU compute units can handle ray tracing - then fine, but apparently they aren't good enough for it (yet).