Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Shmerl
Godot Engine enters new territory with Vulkan API support merged in for the upcoming 4.0 release
11 Feb 2020 at 6:34 pm UTC

I wonder if some engines will use WebGPU as a higher level over Vulkan, though probably for engines it makes sense to go as low as possible to have more control over performance.

Road Redemption gets a slightly amusing Revengers Assemble DLC - also has multiple monitor support
10 Feb 2020 at 5:33 pm UTC

Quoting: Cyril
Quoting: ShmerlIt never came out on GOG so far.
Was it announced?
No idea, but I see no reason for them not to do it.

System Shock 3 development has been left in limbo with lots of people leaving OtherSide Entertainment
10 Feb 2020 at 5:31 pm UTC

Sounds bad. As a backer, I never got DRM-free release of Underworld Ascendant. And now with this, it means it will likely never come out.

As AMD launch the monster 3990X CPU, System76 offer it up with their stylish Thelio Major
9 Feb 2020 at 10:33 pm UTC

Quoting: peta77Vulkan allows parallel access to the driver, but actual communication to the GPU is still sequential.
Not if you are using different GPU queues. Modern GPUs have more than one, and they should be used in parallel for maximum performance. So real parallelism on the CPU side (through multiple cores) paired with real parallelism on the GPU side (through units that process compute and graphics queues) allow maximizing performance, as long as your code takes advantage of that.

As AMD launch the monster 3990X CPU, System76 offer it up with their stylish Thelio Major
9 Feb 2020 at 9:43 pm UTC

How many are used by a game? Not a lot, my 8 cores (+HT) have never been fully used by any game that I know/played.
Depends on the game. dxvk for example uses a percentage of all available cores for some tasks. So if something is CPU bound and can be parallelized, good games will parallelize it according to available hardware.

Games using a few cores is a thing of the past, before Vulkan was a thing. Single core performance is oversold, it doesn't matter as much as it did in the previous decade.

And you can say goodbye to Intel's high frequency of individual cores, once they'll switch to smaller node process. Physics will dictate such limitation. So get used to what AMD are already doing now, Intel will have no choice but to deal with the same reality.

All that said, I agree that Threadripper is surely an overkill for gaming. Get a recent Ryzen 9 if you want a high end CPU.

As AMD launch the monster 3990X CPU, System76 offer it up with their stylish Thelio Major
7 Feb 2020 at 6:45 pm UTC Likes: 2

Nice to see System76 starting selling AMD based PCs. They were mostly focused on Intel before.

MangoHud, a new open source Vulkan overlay layer for gaming on Linux
6 Feb 2020 at 5:09 am UTC Likes: 2

I wouldn't say Windows packs gaming desktop well. It's just good at hiding problems, until they hit you. And when they do, Windows users are more lost than Linux ones.