Latest Comments by Shmerl
DOOM Eternal coming to Stadia on March 20, plus other Stadia news - a round-up
16 Jan 2020 at 2:08 am UTC
16 Jan 2020 at 2:08 am UTC
Quoting: Purple Library GuyWhy even bother mentioning Cyberpunk 2077? That's, like, more than fifty years from now. Talk about slow development.I don't think it's going to be hard for them to port it around, if they are already using Vulkan. But there is no info at all on their current progress, so it's all really a speculation at this point.
DOOM Eternal coming to Stadia on March 20, plus other Stadia news - a round-up
15 Jan 2020 at 7:40 pm UTC
15 Jan 2020 at 7:40 pm UTC
Quoting: PopeRigbyI just hope we can have a native Linux port for Doom Eternal. It seems unlikely, but not impossible.Bethesda is a legacy publisher, so I wouldn't expect anything from them. What we can expect, are desktop Linux versions form normal publishers and developers. Someone like Larian for example. Or may be CD Projekt Red, though the later are shifting to the side of legacy publishers gradually, which is sad.
DOOM Eternal coming to Stadia on March 20, plus other Stadia news - a round-up
15 Jan 2020 at 5:11 pm UTC
15 Jan 2020 at 5:11 pm UTC
Quoting: TobyGornowI would hate a Google stadia exclusivity as much as an Epic exclusivity.Yep, totally. Exclusivity approach is disgusting. Most games don't seem to be exclusive there though. The problem is, that many of them still don't come out for desktop Linux.
Vulkan API specification 1.2 released, new NVIDIA Vulkan Beta driver up
15 Jan 2020 at 5:04 pm UTC
15 Jan 2020 at 5:04 pm UTC
Nice! Is anyone going to work on multi-GPU support in radv?
Valve continue working behind the scenes for Linux gaming with 'Gamescope'
15 Jan 2020 at 5:03 pm UTC
15 Jan 2020 at 5:03 pm UTC
Quoting: GuestReally good news that Valve invests in Wayland now!I hope they'll put some effort into speeding up support for adaptive sync and other Wayland based gaming scenarios that aren't supported yet.
Valve continue working behind the scenes for Linux gaming with 'Gamescope'
15 Jan 2020 at 5:01 pm UTC
I.e. some compositors could indeed be bad. It doesn't mean Wayland is, or all of them are.
15 Jan 2020 at 5:01 pm UTC
Quoting: ThetargosAny news on multithreaded input support in Wayland yet? About the most annoying thing (for me) in modest systems (I still have and use a netbook, for simple tasks) and Xorg is deffinitely faster in such scenarios, particularily input-wise than Wayland, and reading about these issue, seems it stems from the fact that Xorg has at least the mouse input in a different thread than the window-drawing, and it does show especially under load. Good thing Valve are getting behind further wayland refinement and pushing it forward.Wayland is a protocol. Multithreading has nothing to do with it. It's up to the compositor to use it. I.e. a proper compositor can be multithreaded, use Vulkan and etc.
I.e. some compositors could indeed be bad. It doesn't mean Wayland is, or all of them are.
Valve continue working behind the scenes for Linux gaming with 'Gamescope'
15 Jan 2020 at 3:19 pm UTC Likes: 6
15 Jan 2020 at 3:19 pm UTC Likes: 6
Great to see bigger focus on Wayland. And if anyone worries about Nvidia - simply ditch it. They'll never play along with Linux ecosystem properly. May be in the future things will improve, when Nouveau will be unblocked and will replace the blob kernel driver.
DOOM Eternal coming to Stadia on March 20, plus other Stadia news - a round-up
15 Jan 2020 at 3:15 pm UTC Likes: 6
15 Jan 2020 at 3:15 pm UTC Likes: 6
We need to see more Stadia games coming out for desktop Linux. Keep telling developers that there is demand for them.
Enjoy this peaceful 4 hour long trailer for THE LONGING, a game that takes 400 days to beat
15 Jan 2020 at 5:52 am UTC
15 Jan 2020 at 5:52 am UTC
Quite original. Hopefully they'll make a GOG or itch.io release!
Feral Interactive are asking what you want ported to Linux again
13 Jan 2020 at 10:25 pm UTC Likes: 7
The publisher isn't losing anything on that deal, possibly only gaining more positive attitude from users. And it's also a lot less work for the porting company, due heavy lifting already being done.
13 Jan 2020 at 10:25 pm UTC Likes: 7
Quoting: razing32Do not have high hopes for big AAA publishers allowing their games to be ported.Actually, porting companies like Feral have an extra market opportunity now with big publishers. The publishers now run to invest into Stadia ports. That's the heavy lifting. Then a porting company can come and offer a deal: "we make desktop Linux port from your Stadia one, and then handle all support costs for it, getting Linux sales money in return".
The publisher isn't losing anything on that deal, possibly only gaining more positive attitude from users. And it's also a lot less work for the porting company, due heavy lifting already being done.
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