Latest Comments by Shmerl
Creator of WebRTC now working on Google Stadia, Darksiders Genesis out plus more Stadia news
6 Dec 2019 at 6:25 pm UTC Likes: 2
6 Dec 2019 at 6:25 pm UTC Likes: 2
@Liam: May be writing to them would be a good idea, to clarify what's blocking normal Linux release in this case.
I.e. in case of legacy publishers, such situation would be expected, but from THQ Nordic, I expected something better.
I.e. in case of legacy publishers, such situation would be expected, but from THQ Nordic, I expected something better.
Creator of WebRTC now working on Google Stadia, Darksiders Genesis out plus more Stadia news
6 Dec 2019 at 6:23 pm UTC
6 Dec 2019 at 6:23 pm UTC
Quoting: damarrinDo you see any Darksiders game out for Linux anywhere?Since it's on Stadia, that's one. And THQ Nordic is usually positive about desktop Linux releases. So why is it not out then?
Creator of WebRTC now working on Google Stadia, Darksiders Genesis out plus more Stadia news
6 Dec 2019 at 4:21 pm UTC Likes: 1
6 Dec 2019 at 4:21 pm UTC Likes: 1
THQ Nordic is one of the Linux friendly publishers. Yet, I don't see the Linux version of Darksider: Genesis anywhere. Is Google pulling any exclusivity garbage requirement?
Trip the Ark Fantastic, a colourful story-driven adventure set in the Animal Kingdom announced
5 Dec 2019 at 6:26 pm UTC Likes: 1
5 Dec 2019 at 6:26 pm UTC Likes: 1
Interesting to see games using Godot.
Beyond a Steel Sky, the sequel to the classic Beneath a Steel Sky is coming to Linux next year
5 Dec 2019 at 3:55 pm UTC Likes: 2
5 Dec 2019 at 3:55 pm UTC Likes: 2
That's very welcome! Any news on their GOG release plans?
D3D10/11 to Vulkan translation layer DXVK 1.4.6 released
3 Dec 2019 at 10:39 pm UTC
3 Dec 2019 at 10:39 pm UTC
I remember seeing reports, that some games were broken due to some locales using , instead of . for floating point notation.
D3D10/11 to Vulkan translation layer DXVK 1.4.6 released
3 Dec 2019 at 8:13 pm UTC Likes: 6
3 Dec 2019 at 8:13 pm UTC Likes: 6
It's funny how 64-bit dlls need to be placed in system32, and 32-bit ones in syswow64. MS totally didn't make it confusing.
Atari VCS enters the final stages of pre-production as it heads towards mass production
2 Dec 2019 at 6:53 pm UTC
2 Dec 2019 at 6:53 pm UTC
Quoting: MayeulCIs it now freely available? I tried to obtain it to look up some adaptative sync specificities (DP 1.2a IIRC), but I would have had to shell out $10kI think you need to be VESA member to get the documentation for free. Not sure what it means in practice (i.e. how to become a member). I don't think HDMI can replicate the idea of packet design by DP without scrapping their whole previous approach. That's why DP can be put into USB-C/Thunderbolt, but HDMI can't. It's basically a dead end progress wise.
IIRC, HDMI also encapsulates video data in a generic data interface, though I could be wrong on that. 1.4 introduced a data channel (for ARC, CEC, ethernet...)
Atari VCS enters the final stages of pre-production as it heads towards mass production
1 Dec 2019 at 9:35 am UTC Likes: 1
1 Dec 2019 at 9:35 am UTC Likes: 1
Quoting: EikeDoes this match?Yes, looks like it's generating DP from HDMI output. I guess they built some kind of processor or controller into the cable, it can't be a simple conversion.
Atari VCS enters the final stages of pre-production as it heads towards mass production
1 Dec 2019 at 9:04 am UTC
1 Dec 2019 at 9:04 am UTC
Quoting: tuubiOf course it's possible, but the "active" adapters are much more expensive than DP to HDMI ones.Last time I looked for one, it wasn't possible. Do you know any examples?
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