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Latest Comments by Shmerl
Hello Games appear to be keeping an eye on Steam Play with No Man's Sky, temp fix needed for NVIDIA
23 Aug 2019 at 6:21 am UTC

Quoting: slaapliedjeI'd guess it's missing libwayland-dev.

But yeah, why wayland? That's odd...
Vulkan layers can work with WSI. But it can probably be disabled: https://github.com/volca02/spoof_vendorid/blob/master/CMakeLists.txt#L13 [External Link]

Hello Games appear to be keeping an eye on Steam Play with No Man's Sky, temp fix needed for NVIDIA
22 Aug 2019 at 5:37 pm UTC Likes: 3

Quoting: scaine
Quoting: ShmerlThey should just release it for Linux already.
They should at least talk to Valve about an official whitelist. Until the vulkan backend came out, this was a platinum title. Vulkan has really hurt its performance on Linux, so it's nice to see workarounds like this.

Maybe one day they'll cross that threshold and give us the game natively. Fingers crossed.
I wonder what exactly are Valve doing, in cases when they know games already have a Vulkan renderer. Do they incentivize developers in any way to release native Linux versions? I feel like there is a major opportunity here, that Valve could put resources in. Especially, with Stadia pushing more developers to implement Vulkan renderer, Valve can direct that tide into native Linux releases, but they need to do something, it won't happen automatically on sufficient scale.

Steam Play arrived on Linux one year ago, some thoughts
21 Aug 2019 at 12:49 am UTC Likes: 5

Quoting: GuestHow much has Proton/Wine hurt Linux gaming is what I would still like to know.
Not significantly. Recent decline in Linux releases is not related to Wine, it's related to market saturation and is really something that had to eventually happen. It's not a permanent thing, rather market reacting on too many developers per certain amount of users, which translates into declining sales (supply outpacing demand). The market will balance back the same way, if supply will fall down and demand will grow further. So don't panic.

Underworld Ascendant's Linux port has now been released
20 Aug 2019 at 3:40 pm UTC Likes: 1

What's the story with GOG release?

Google reveal more games with the latest Stadia Connect, including Cyberpunk 2077
20 Aug 2019 at 3:01 am UTC Likes: 5

I don't think Stadia requires using Visual Studio (would be stupid if it does). They mention it to lure Windows only developers probably.

Google reveal more games with the latest Stadia Connect, including Cyberpunk 2077
20 Aug 2019 at 2:28 am UTC Likes: 3

Quoting: Purple Library GuyMy understanding is, the excuse is they don't feel like it and some Linux fans were mean to them last time when they screwed it up.
Those aren't real excuses, when their CEO said this almost six years ago:

If Steam will deliver a constant Linux environment, call it SteamOS or anything like that, we would love to have our game there, because the more people play our games, the better for us.
It applies today even better than back then. Their valid excuse could be high costs of making a port, vs rather small Linux market. But this is now sidestepped, due to Stadia release. So no excuses left :)

EVERSPACE 2 announced, with more of a focus on exploration and it will release for Linux
20 Aug 2019 at 1:28 am UTC Likes: 2

is that it's ditching the rogue-like die and repeat mechanics. Instead, it's going to be a full open-world exploration based story experience.
Very welcome change! Looking forward to DRM-free Linux release. I'll back it if they'll crowdfund it with GOG release pledge.

Google reveal more games with the latest Stadia Connect, including Cyberpunk 2077
19 Aug 2019 at 10:05 pm UTC Likes: 3

Google are likely benefiting from radv, so Valve affected that.

Google reveal more games with the latest Stadia Connect, including Cyberpunk 2077
19 Aug 2019 at 8:35 pm UTC Likes: 9

So, Cybperpunk 2077 is confirmed for Stadia. Now CDPR have no excuse not to release for Linux proper :)