Latest Comments by Shmerl
DXVK 1.2.1 is out pulling in a few game fixes and possible performance improvements
19 May 2019 at 10:18 pm UTC Likes: 3
19 May 2019 at 10:18 pm UTC Likes: 3
Quoting: LinasI would have never guessed that DirectX will be used to enable gaming on Linux. I love it.The worst nightmare for MS - their lock-in broken with smart technology.
Don't Starve: Hamlet expansion has officially left Early Access
15 May 2019 at 6:14 pm UTC
15 May 2019 at 6:14 pm UTC
Hopefully it's coming to GOG too, unlike Don't Starve Together.
id Software going all-in with Vulkan, some interesting details about that and Linux for Stadia
13 May 2019 at 9:53 pm UTC Likes: 2
13 May 2019 at 9:53 pm UTC Likes: 2
Quoting: jensYou just have to buy enough copies of their games (via Steam Play since it reports as Linux purchase) to show them that Linux is worth the support hassles for future titles. ;)Developers know this, Bethesda execs don't care no matter what you buy.
id Software going all-in with Vulkan, some interesting details about that and Linux for Stadia
13 May 2019 at 8:46 pm UTC Likes: 2
I.e. you get the point. It's about attitude towards your users.
13 May 2019 at 8:46 pm UTC Likes: 2
Quoting: EhvisIn this case you did. First of all, it's 1-2% of PC users. Much less with consoles included. Second, it's not compared against $0, but against the potential profit of those people working on something for Windows+Console. And I can assure you that that is worth much more. The financial argument for supporting Linux only works if you don't have something else lined up to work on.Rather it's greed mentality in action. Linux market is profitable, but less profitable than Windows market. Addressing more users is a good thing, you still make profit. Greedy ones don't care about addressing more users, they are OK with addressing only Windows ones if they make more money in result. It's not about losing money mind you, it's about "moar $$$".
I.e. you get the point. It's about attitude towards your users.
id Software going all-in with Vulkan, some interesting details about that and Linux for Stadia
13 May 2019 at 8:36 pm UTC
13 May 2019 at 8:36 pm UTC
Quoting: GuestFibre connections are mostly about bandwidth - you'll get just as good speed for copper lines (actually you can strangely sometimes get better, depending on the equipment in use and intercepting nodes, but that's really not the point)Fiber optics commonly has lower latency than copper connections (i.e. coaxial). If that's what you mean by speed.
id Software going all-in with Vulkan, some interesting details about that and Linux for Stadia
13 May 2019 at 8:12 pm UTC Likes: 1
13 May 2019 at 8:12 pm UTC Likes: 1
Quoting: MohandevirDid they actually explained why they did not release the Linux version on Steam?No normal reason. Usual stupid "legacy publishers don't get Linux" problem. Stadia's (potential) size is the only thing that can break through their backwards minds.
id Software going all-in with Vulkan, some interesting details about that and Linux for Stadia
13 May 2019 at 8:10 pm UTC Likes: 3
13 May 2019 at 8:10 pm UTC Likes: 3
Quoting: liamdaweWe have now idea what this point what libGGP is though, probably not something they can just open up, as it's likely hooking into their Stadia API. I imagine that's what it would be for anyway.Still, I see no point in keeping it closed. I.e. for developers to develop for it quickly, SDL can make some shim that emulates Stadia API locally. That's the whole point. It can also allow porting games from Stadia to normal Linux easier.
id Software going all-in with Vulkan, some interesting details about that and Linux for Stadia
13 May 2019 at 7:31 pm UTC Likes: 1
13 May 2019 at 7:31 pm UTC Likes: 1
Apart from the game and Google's own "libGGP" everything else seems open.They should have opened it as well, to allow making some SDL drop-in plugins that replace it.
Outer Wilds becomes another Epic Store exclusive for a limited time
13 May 2019 at 1:18 am UTC Likes: 5
13 May 2019 at 1:18 am UTC Likes: 5
Crowdfunded game becoming exclusive? Good way to make sure backers won't back those developers anymore.
It's not good to keep things all bottled up so Wine 4.8 has been opened to breathe a little
10 May 2019 at 6:31 pm UTC Likes: 2
10 May 2019 at 6:31 pm UTC Likes: 2
For the reference, building wine-esync is quite easy now, since esync patches are included in Wine staging.
See: https://github.com/wine-staging/wine-staging/tree/master/patches/eventfd_synchronization [External Link]
Example build script: https://gist.github.com/shmerl/baf82630e312c04e8910ca3081ab943f [External Link]
The relevant part for applying the patches from staging:
See: https://github.com/wine-staging/wine-staging/tree/master/patches/eventfd_synchronization [External Link]
Example build script: https://gist.github.com/shmerl/baf82630e312c04e8910ca3081ab943f [External Link]
The relevant part for applying the patches from staging:
./patchinstall.sh DESTDIR="$wine_src" eventfd_synchronization- Bazzite Linux 44 lands for desktop gamers and it's a big release
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