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Latest Comments by Shmerl
Nightdive Studio's latest revamp with Blood: Fresh Supply is coming to Linux
10 May 2019 at 3:49 pm UTC Likes: 4

Quoting: g000hJust had a look on GOG and it is interesting:

On my GOG account, I own the original version of the game "Blood: One Unit Whole Blood" and I can find that version in my games list.

However, on the GOG Store, I can no longer find that version (Blood: One Unit Whole Blood) but I can find the new release "Blood: Fresh Supply" as well as the other original title "Blood 2: The Blood Group" (This is Blood 2: The Chosen + Nightmare expansion.)

So, it looks like the older, original version of the game has been taken down and is no longer for sale. (Or maybe it is a temporary take-down, who knows?)

For some reason, the same isn't true on Steam - The original (Blood: One Unit Whole Blood) is still there and the original Blood 2: The Chosen + Expansion.
Usually, when that happens, the classic version is provided as a free add-on to the remaster. But not sure if it's the case here.

UPDATE: Actually it is. See on the game page: https://www.gog.com/game/blood_fresh_supply [External Link]

Includes the original Blood and add-ons: Plasma Pak and Cryptic Passage

The Long Dark 'Steadfast Ranger' update out, working great on Linux now
7 May 2019 at 3:20 pm UTC

What's the story with the GOG version? I still have it there, but it's not sold anymore.

DXVK 1.1.1 is out with major features, acting as the re-release of 1.1 for Vulkan-based D3D11/10 in Wine
7 May 2019 at 12:12 am UTC

Quoting: GuestThe new 1.1.1 seems like a really nice release. Only 3000 MB RAM usage in The Witcher 3 with Ultra settings: https://drive.google.com/file/d/1zbMREcDt7XJwSamwkMaR61OVeC70CmDI/view?usp=sharing [External Link] 6 GB RAM is the minimum requirement if you want to run it on Windows 10. DXVK is wonderful.
Interesting point. Is it due to compressed shaders?

Easy Anti-Cheat are apparently "pausing" their Linux support, which could be a big problem (updated)
5 May 2019 at 5:33 pm UTC Likes: 15

In general, anti-cheat with invasive user monitoring is a bad idea. I'd just avoid games of that sort since it's not any better than some privacy violating DRM. Anti-cheat should be implemented on the server side, using AI methods of detecting behavioral patterns that constitute cheating (including non human activity like bots). In this sense, proper anti-cheat solution should not require any OS support on the client.

Psyonix, creator of Rocket League is joining Epic Games (updated)
3 May 2019 at 7:02 pm UTC

Quoting: GuestAs much as I like Godot, at present it's only amazing for 2D games, the 3D support is good but not great. Once they land the Vulkan renderer that might change.
That's why I said invest. No need to buy stuff, help existing FOSS project progress faster like they did with Mesa and Wine. That would be a lot better than boosting Unity usage.

Psyonix, creator of Rocket League is joining Epic Games (updated)
1 May 2019 at 9:39 pm UTC Likes: 2

Personally I won't miss it, since I wasn't using Steam either. For me it's Steam exclusive becoming Epic exclusive - so basically not relevant. But Epic pushing more exclusives in general isn't helping anyone for sure. Exclusives are just sick.

Psyonix, creator of Rocket League is joining Epic Games (updated)
1 May 2019 at 8:26 pm UTC Likes: 5

Quoting: manokaraUE4 and apparently that's not a good thing, because it runs poorly on Linux.
That's because they are dragging their feet with parallelized Vulkan support. You can monitor this: https://trello.com/c/lzLwtb5P/124-vulkan-for-pc-and-linux [External Link]