Latest Comments by Shmerl
GOG are ending their 'Fair Price Package program', soon after letting staff go
3 Mar 2019 at 7:50 pm UTC Likes: 2
3 Mar 2019 at 7:50 pm UTC Likes: 2
They are often on sale, so you can buy them for lower prices at least a few times a year. I don't see a big issue here. Personally I don't mind buying Beamdog versions. They are reasonably priced and are natively supporting Linux.
GOG are ending their 'Fair Price Package program', soon after letting staff go
3 Mar 2019 at 6:54 am UTC
3 Mar 2019 at 6:54 am UTC
Quoting: HamishThat's what I see on the game shelf page for Baldur's Gate EE (same goes for Baldur's Gate II EE):Quoting: PangaeaI'm just glad I bought all the original games years ago, so I still have them. People who didn't are up shit creek if they want the untainted versions.I have only ever bought the Enhanced Editions, but GOG.com still gives me access to the originals if I want them.
Baldur's Gate Classic Edition gift code in now available in the "more" -> "serial keys" section.So I don't think they are restricting access to it indeed, for those who bought the enhanced edition. It might be a bit not automatic, but it's there.
Wine 4.3 is out with the XAudio2 reimplementation 'FAudio' included
3 Mar 2019 at 5:45 am UTC
3 Mar 2019 at 5:45 am UTC
So will using Wine 4.3 from WineHQ be a problem on Debian which didn't get faudio packaged yet?
d9vk, a project based on DXVK for Direct3D 9 over Vulkan
3 Mar 2019 at 2:21 am UTC Likes: 1
3 Mar 2019 at 2:21 am UTC Likes: 1
Quoting: mylkaand again............ VULKAN graphics cards are powerful enough to translate every dx9 only game to OPENGL with 100+ FPS.Even low end integrated GPUs support Vulkan now. Vulkan support in GPUs has nothing to do with expected performance.
Steel Rats, the Unreal Engine powered 2.5D motorbike combat action game is now out for Linux using Vulkan
3 Mar 2019 at 1:59 am UTC Likes: 2
3 Mar 2019 at 1:59 am UTC Likes: 2
Quoting: DenaeHi guys,Welcome to GamingOnLinux Marta! Do you have any ETA for the Linux release of Steel Rats on GOG?
I'm Marta and I represent the developer - Tate Multimedia. Thanks for all those nice comments and words of support. It's also really nice to read that you like our game ;-)
If you have any feedback - I'm all ears. And if you have any friends that you would like to recommend Steel Rats - I would be delighted - but no pressure there. :-)
Steel Rats, the Unreal Engine powered 2.5D motorbike combat action game is now out for Linux using Vulkan
1 Mar 2019 at 5:04 pm UTC Likes: 3
1 Mar 2019 at 5:04 pm UTC Likes: 3
Great! I'll buy it after GOG Linux version will come out.
Going forward, Vulkan in Unreal will be the default probably. It still is missing some high end features support in the engine though:
https://trello.com/c/lzLwtb5P/124-vulkan-for-pc-and-linux [External Link]
I.e. now Vulkan in UE is nice, but it's not providing performance benefits yet.
Quoting: Avehicle7887This may be the first Unreal game using Vulkan on Linux. Hopefully more will follow.As far as I know, Helium Rain also has an option to use Vulkan (it's also using Unreal).
Going forward, Vulkan in Unreal will be the default probably. It still is missing some high end features support in the engine though:
https://trello.com/c/lzLwtb5P/124-vulkan-for-pc-and-linux [External Link]
I.e. now Vulkan in UE is nice, but it's not providing performance benefits yet.
d9vk, a project based on DXVK for Direct3D 9 over Vulkan
1 Mar 2019 at 1:12 pm UTC
1 Mar 2019 at 1:12 pm UTC
Looks interesting, though the effort of implementing D3D9 itself is a lot bigger than implementing D3D11.
GOG are ending their 'Fair Price Package program', soon after letting staff go
28 Feb 2019 at 2:53 am UTC Likes: 3
28 Feb 2019 at 2:53 am UTC Likes: 3
Quoting: x_wingYou can offer both, just as any package management tool does on any Linux distro.I think Pangaea's point was, that given GOG's limited resources, they might lag with Linux installers if they are to add Galaxy support. They are already lagging with Windows installers often, if you paid attention, "thanks" to Galaxy. So for many existing GOG users, if the choice is installers or Galaxy, we are going to choose installers.
GOG are ending their 'Fair Price Package program', soon after letting staff go
28 Feb 2019 at 2:33 am UTC Likes: 3
28 Feb 2019 at 2:33 am UTC Likes: 3
References:
https://gogapidocs.readthedocs.io/en/latest/ [External Link]
https://gitlab.com/Yepoleb/comet [External Link]
https://bitbucket.org/monkey0506/agsgalaxy/src [External Link]
https://github.com/Sude-/lgogdownloader [External Link]
https://github.com/nicohman/wyvern [External Link]
https://crates.rs/crates/gog [External Link]
https://gogapidocs.readthedocs.io/en/latest/ [External Link]
https://gitlab.com/Yepoleb/comet [External Link]
https://bitbucket.org/monkey0506/agsgalaxy/src [External Link]
https://github.com/Sude-/lgogdownloader [External Link]
https://github.com/nicohman/wyvern [External Link]
https://crates.rs/crates/gog [External Link]
GOG are ending their 'Fair Price Package program', soon after letting staff go
28 Feb 2019 at 2:15 am UTC Likes: 4
1. Galaxy HTTP API which allows updating games, pulling incremental deltas and etc. Galaxy client is using it for updates. However GOG need to explicitly enable it for each game on the backend. It doesn't work for Linux games (likely since they didn't yet "enable Galaxy for Linux").
2. Galaxy UDP based protocol which is used by games through its Galaxy library for multiplayer, achievements and so on. That can work with Linux games, as long as you have a). said Galaxy library built for Linux. b). some client running, that authenticates against their HTTP API. The library communicates with that client.
I.e. multiplayer only works together with client running, supposedly for encapsulating auth issues to it. There is a community implementation of such client, but it still relies on Galaxy lib (blob) and not all games are shipped with it.
All of that is called Galaxy, and part of that stuff is server backend, Lutris can't help with that.
What Lutris (or any community project) can do, is to be a UI around existing GOG downloaders like lgogdownloader and wyvern (or their library forms like Rust GOG crate). They figured out a way to emulate Galaxy updating, by using HTTP offsets in Linux installers, which are essentially indexable ZIP archives. You can pull individual files that way, and can also check if they changed before pulling. Not sure about chunks granularity there.
28 Feb 2019 at 2:15 am UTC Likes: 4
Quoting: Purple Library GuyWouldn't get you all of what Galaxy does, but it would maybe help?Galaxy has several components, which are confusingly all called Galaxy.
1. Galaxy HTTP API which allows updating games, pulling incremental deltas and etc. Galaxy client is using it for updates. However GOG need to explicitly enable it for each game on the backend. It doesn't work for Linux games (likely since they didn't yet "enable Galaxy for Linux").
2. Galaxy UDP based protocol which is used by games through its Galaxy library for multiplayer, achievements and so on. That can work with Linux games, as long as you have a). said Galaxy library built for Linux. b). some client running, that authenticates against their HTTP API. The library communicates with that client.
I.e. multiplayer only works together with client running, supposedly for encapsulating auth issues to it. There is a community implementation of such client, but it still relies on Galaxy lib (blob) and not all games are shipped with it.
All of that is called Galaxy, and part of that stuff is server backend, Lutris can't help with that.
What Lutris (or any community project) can do, is to be a UI around existing GOG downloaders like lgogdownloader and wyvern (or their library forms like Rust GOG crate). They figured out a way to emulate Galaxy updating, by using HTTP offsets in Linux installers, which are essentially indexable ZIP archives. You can pull individual files that way, and can also check if they changed before pulling. Not sure about chunks granularity there.
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