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Latest Comments by Shmerl
Game porter and Steam Play dev Ethan Lee is running a crowdfunding campaign
14 Feb 2019 at 5:22 pm UTC Likes: 5

Would be nice for someone to make a campaign to develop open positioning algorithms for Vive and other VR headsets, so OpenHMD could use it.

Slick retro racer 'Slipstream' has arrived on GOG
13 Feb 2019 at 8:11 pm UTC

Is it good? Some criticize it for being quite shallow.

Beamdog have announced Axis & Allies Online, an official adaptation of the tabletop classic
12 Feb 2019 at 12:59 am UTC

Quoting: razing32I hate trailers that tell me nothing of the game. :-|
Yeah, that was weird. But may be they don't even know how it will look since it's in the very early design phase? They only announced the project, not some release or anything the like.

Looks like Easy Anti-Cheat strikes again with Steam Play, Paladins is no longer playable on Linux
10 Feb 2019 at 2:38 am UTC Likes: 2

These "anti-cheat" developers should fix it to work in Wine.

There's a new release candidate of OBS Studio out with a VAAPI video encoder on Linux
10 Feb 2019 at 2:37 am UTC

Does OBS use ffmpeg as a library, or it calls ffmpeg binary itself?

Imperator: Rome release date announced for April with new trailer plus a Paradox Humble Bundle!
8 Feb 2019 at 1:10 am UTC

Good to see that Paradox started releasing their new games on GOG now.

A quick run over some details from the recent ProtonDB data
6 Feb 2019 at 11:59 pm UTC Likes: 1

Quoting: BrisseI see you are using xfce and I'm not surprised. TearFree is enabled out of the box on most sane mainstream DE's like Gnome and KDE. I'm not saying xfce is bad because it certainly has it's place, but the issue in your case isn't with AMD, it's with xfce's bad defaults.
Yep, KDE/KWin works very smoothly with AMD out of the box. While with Nvidia blob is gets tearing all over. That was one of the major improvements for me when I switched to AMD.

A quick run over some details from the recent ProtonDB data
6 Feb 2019 at 6:58 pm UTC

Quoting: tuubiThat doesn't really match my experience, but I guess I'll take your word for it.
You mean you didn't have any tearing issues even without using that "forced pipeline" setting? When I was using Nvidia, I constantly had them. vsync plainly didn't work at all.