Latest Comments by Shmerl
Some thoughts on Valve’s new Steam Play feature and what it means for Linux gaming
24 Aug 2018 at 5:57 pm UTC
See here:
* https://github.com/Sude-/lgogdownloader/issues/135 [External Link]
* https://www.reddit.com/r/linux_gaming/comments/8unssh/is_there_any_way_to_indicate_my_os_when_buying/e1h5pfk/ [External Link]
Using user agent is a common practice to determine OS. I don't see why you view it as a problem. It's not perfect, but it's the only way that makes sense for a DRM-free store. All other methods won't even remotely be DRM-free.
There is one other method though, which HB use. Explicit platform preference set by the user. I don't see it as being very different from user agent though. The former is more automated at least.
24 Aug 2018 at 5:57 pm UTC
Quoting: svartalfSeriously, this is how GoG is doing that?According to GOG at least. I have no way of verifying it.
See here:
* https://github.com/Sude-/lgogdownloader/issues/135 [External Link]
* https://www.reddit.com/r/linux_gaming/comments/8unssh/is_there_any_way_to_indicate_my_os_when_buying/e1h5pfk/ [External Link]
Using user agent is a common practice to determine OS. I don't see why you view it as a problem. It's not perfect, but it's the only way that makes sense for a DRM-free store. All other methods won't even remotely be DRM-free.
There is one other method though, which HB use. Explicit platform preference set by the user. I don't see it as being very different from user agent though. The former is more automated at least.
Some thoughts on Valve’s new Steam Play feature and what it means for Linux gaming
24 Aug 2018 at 5:34 pm UTC Likes: 1
Common scenario:
1. You buy a Windows game on GOG's site using Firefox on Linux. Your user agent is logged and GOG stores the stat with "purchased from Linux" +1 for that game.
2. You download the game using lgogdownloader or same Firefox from Linux. Your user agent is again logged and GOG stores the stat with "downloaded from Linux" +1 for that game.
This much was explained by actual GOG Linux team developers. Are you saying there is no backwards flow of this info to developers and publishers?
24 Aug 2018 at 5:34 pm UTC Likes: 1
Quoting: svartalfRight now, if you're using WINE, not with a wrapper framework like GoG is using or Proton like Valve is, you have no feedback- even the community provided installers tell the studios NOTHING. You bought a Windows SKU, so it gets LOGGED as one. That user agent in GoG's part lets you track their stuff.By agent I assume you mean their Galaxy client. I mean simply regular HTTP client user agent [External Link]. When you buy and download from GOG, platform attribution for that transaction is based on user agent.
<...>
Also, if you're not using GoG's agent and just raw-installing stuff (which is still an option...) then you're in that aforementioned space of WINE without tracking.
Common scenario:
1. You buy a Windows game on GOG's site using Firefox on Linux. Your user agent is logged and GOG stores the stat with "purchased from Linux" +1 for that game.
2. You download the game using lgogdownloader or same Firefox from Linux. Your user agent is again logged and GOG stores the stat with "downloaded from Linux" +1 for that game.
This much was explained by actual GOG Linux team developers. Are you saying there is no backwards flow of this info to developers and publishers?
Some thoughts on Valve’s new Steam Play feature and what it means for Linux gaming
24 Aug 2018 at 5:16 pm UTC
24 Aug 2018 at 5:16 pm UTC
Quoting: svartalfWINE, by itself, won't give you figures, though, for the stuff that works- they still see Windows SKU's being bought. Period. End of story.Can you elaborate please? Do stores share platform stats with developers and publishers? For instance, GOG clearly collect statistics based on the user agent, so even if you buy something with intent to play in Wine, but do the actual purchase and downloading from Linux (with proper user agent), GOG statistics will register that fact. Do you mean that info is never relayed to developers and that's why they see it as Windows sale?
Some thoughts on Valve’s new Steam Play feature and what it means for Linux gaming
24 Aug 2018 at 4:27 pm UTC Likes: 10
24 Aug 2018 at 4:27 pm UTC Likes: 10
Quoting: legluondunetWhat is a dev/editor don't want his game to be playable on Linux? Could he ask Valve to remove SteamPlay compatibility to his game?No one will stop users from simply using Wine directly. Unless developers will introduce some DRM-like features to break it on purpose. In such case I'd say - ditch those games and don't even touch such junk.
Some thoughts on Valve’s new Steam Play feature and what it means for Linux gaming
24 Aug 2018 at 3:41 pm UTC Likes: 6
24 Aug 2018 at 3:41 pm UTC Likes: 6
Quoting: adolsonIf I'm a developer, I don't see why I should put any effort into a Linux version.Because supporting your users is proper. If you don't want to do that - you'd be a bad developer.
Some thoughts on Valve’s new Steam Play feature and what it means for Linux gaming
24 Aug 2018 at 3:05 pm UTC Likes: 3
24 Aug 2018 at 3:05 pm UTC Likes: 3
In the context of porting companies. I'd argue that for those who don't use Steam, the value of such translation and compatibility tools is even higher, since some like Feral simply ignore GOG and other DRM-free stores. So a number of native releases just never make it there even when they have Windows versions available.
I'm looking at you too, Aspyr, and still missing KoTOR II for Linux on GOG.
I'm looking at you too, Aspyr, and still missing KoTOR II for Linux on GOG.
Some thoughts on Valve’s new Steam Play feature and what it means for Linux gaming
24 Aug 2018 at 2:50 pm UTC Likes: 8
I'm not a Steam user, but I've been using dxvk for a while already, and it's clearly a big breakthrough.
24 Aug 2018 at 2:50 pm UTC Likes: 8
Quoting: Sir_DiealotI'm less optimistic.Not really, since projects they use are open source and either will be upstreamed in Wine itself, or can be used as add-ons like dxvk. So you can use them with GOG games as well.
It's a win for Steam for sure. If you are buying at other platforms this has zero benefit.
I'm not a Steam user, but I've been using dxvk for a while already, and it's clearly a big breakthrough.
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
23 Aug 2018 at 3:51 am UTC Likes: 1
23 Aug 2018 at 3:51 am UTC Likes: 1
Quoting: F.UltraIf I where Feral I would negotiate the license sooner than today and do a same day release by using the proton wrapper (for the games where Proton works) and then release the native port with full performance and support later. That way they will not loose sales with this change while still being able to produce a proper native port later.Yep, makes perfect sense for porters to do that. In fact some already did exactly that in the past first using Wine, and then releasing a better performing port (Icculus for Dear Esther if I remember correctly).
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
23 Aug 2018 at 3:46 am UTC Likes: 1
23 Aug 2018 at 3:46 am UTC Likes: 1
Quoting: GuestI just find it odd how people are so willing to give credit to Valve for things that others have done instead. Give credit to both, I say.No argument here, that's exactly what I did, thanked both developers and Valve who helped that effort.
GOG have gone on the offensive with their new 'FCK DRM' initiative
23 Aug 2018 at 12:26 am UTC
23 Aug 2018 at 12:26 am UTC
Quoting: einherjarI AFAIK the witcher 2 and 3 where Denuvo tempered.That's quite false since GOG doesn't accept games with Denuvo.
Cyberpunk will surely not be DRM free in the first weeks.
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