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Latest Comments by Shmerl
Talking point: Leaving user reviews for Linux games can really help a developer
9 Aug 2018 at 8:51 pm UTC

Do you mean to leave reviews for Linux releases, or to leave them for Windows only releases and comment about interest in Linux versions? I suppose for the later case you assume playing it in Wine?

Convincing developers who aren't yet releasing for Linux can be tricky.

The excellent survival racer Distance is officially releasing on September 18th
9 Aug 2018 at 4:59 pm UTC Likes: 2

Nice to see a DRM-free release in Humble Store for a change. Most of their releases aren't DRM-free anymore.

DXVK, the Vulkan-based layer for Direct3D 11 with Wine has another fresh release
9 Aug 2018 at 7:05 am UTC

Quoting: Duke TakeshiI heard this is a problem linked to LLVM version 6? Do you think it will be fixed with LLVM 7 releasing in September?
There are various problems in llvm 6 backend for amdgpu, but it's not related to stream output. llvm 7 will fix GPU hangs.

For stream output, Vulkan itself needs more features. But there might be a workaround to render better than distorted or invisible monsters even if some elements like decals will remain missing.

DXVK, the Vulkan-based layer for Direct3D 11 with Wine has another fresh release
7 Aug 2018 at 1:14 am UTC

Quoting: YoRHa-2BNnot to mention that RoTTR is completely unplayable on dxvk because it has insane amounts of shader compiler stutter.
Is the only way to reduce it, to make shader compiler itself much faster / parallelized?

The Xenko Game Engine recently became free and open source
6 Aug 2018 at 5:20 pm UTC Likes: 1

I'm also skeptical about C# usage for VR. Realtime requirements and garbage collector don't mix well.

DXVK, the Vulkan-based layer for Direct3D 11 with Wine has another fresh release
5 Aug 2018 at 9:53 pm UTC

Quoting: DuncI'm seriously tempted to break my “five year rule” and buy that now. My specs aren't quite up to yours, but I could live with 30fps.
Wait a bit more, until there is a workaround for missing stream output. I haven't played the game through yet because of it.

DXVK, the Vulkan-based layer for Direct3D 11 with Wine has another fresh release
5 Aug 2018 at 4:41 pm UTC

Quoting: qptain NemoI would argue it's not redundant, even a little, for a number of reasons.
OpenGL is a well-supported, well-established, and simpler API. Vulkan, as great as it potentially and practically may be, isn't even available on all hardware and software configurations. Completing the OpenGL implementation regardless of the progress of the Vulkan one broadens potential targets on which you'll be able to play Windows games.
I'd argue, features that are needed to implement D3D11 in OpenGL require quite high OpenGL version (4.5 practically), so any hardware / OS configuration which supports that should support Vulkan as well. But having another implementation is good anyway.