Latest Comments by Shmerl
DXVK, the Vulkan-based layer for Direct3D 11 with Wine has another fresh release
5 Aug 2018 at 3:14 pm UTC
See https://bugs.winehq.org/show_bug.cgi?id=44315 [External Link]
5 Aug 2018 at 3:14 pm UTC
Quoting: KristianSo DXVK not being merged into Wine, does that mean that the Wine project will continue their effort to implement DX11 on top of OpenGL? So there will be two separate DX11 implementations on Linux?Yes, they are continuing working on D3D11 over OpenGL. It's already working for the most part, except for performance issues which they didn't address yet.
See https://bugs.winehq.org/show_bug.cgi?id=44315 [External Link]
DXVK, the Vulkan-based layer for Direct3D 11 with Wine has another fresh release
5 Aug 2018 at 2:24 am UTC
5 Aug 2018 at 2:24 am UTC
Quoting: Whitewolfe80I do get what you are saying and it may well be the case but why would need crossover if you can just use something like lutris which is free and community supported and also features one click installs. But sure i guess its a comfort thing knowing if you need them they are there.Common use case are not causal but some corporate customers who need official support. That's what CodeWeavers are mostly making money on. It's good that there are some who find it useful, since it helps funding Wine development :)
DXVK, the Vulkan-based layer for Direct3D 11 with Wine has another fresh release
3 Aug 2018 at 7:00 pm UTC Likes: 1
3 Aug 2018 at 7:00 pm UTC Likes: 1
Quoting: Whitewolfe80I do get why wine development team wouldnt want to as they have a commerical version which sells support to justfiy the licence fee if you have no need of that support its just click and install why would anyone pay for crossover. Maybe just me be cynical but wine devs do need a way to gain money maybe they have a healthy donation pot i have no idea.I don't think it's the reason. Anyone can take Wine now already, and run same thing Crossover offers. They upstream their changes, which is very good of them. People pay them for support to buy commercial versions, because they don't want to spend time on fixing some issues themselves and want to have some official channel to turn to if problems occur.
DXVK, the Vulkan-based layer for Direct3D 11 with Wine has another fresh release
3 Aug 2018 at 6:21 pm UTC Likes: 2
It's not such a big deal though. With common tools like winetricks supporting DXVK installation, it's pretty easy for anyone to use.
3 Aug 2018 at 6:21 pm UTC Likes: 2
Quoting: mrdeathjrHowever for now wine dont have intentions about merge dxvkMore like lead DXVK developer is not interested in it [External Link]. I think for Wine, it would be a good goal to accept it upstream.
It's not such a big deal though. With common tools like winetricks supporting DXVK installation, it's pretty easy for anyone to use.
Nightdive Studios have released Forsaken Remastered with Linux support
31 Jul 2018 at 7:05 pm UTC Likes: 2
31 Jul 2018 at 7:05 pm UTC Likes: 2
Nightdive is restoring some interesting games! I'll wait for the GOG release.
What are you playing this weekend?
29 Jul 2018 at 3:48 am UTC Likes: 1
29 Jul 2018 at 3:48 am UTC Likes: 1
Quoting: GuestThis weekend i am replaying Witcher 3 for the 3rd time, first time on Linux, with Wine 3.13 and DXVK 0.63. I have to say, it runs pretty well all things considered.Soon there might be a workaround for the last remaining issues. See here.
What are you playing this weekend?
29 Jul 2018 at 3:46 am UTC
29 Jul 2018 at 3:46 am UTC
Quoting: GuestLast weekend i was replaying Witcher 2. First time on Linux, i have to say that the port ran excellently for me, on AMDGPU. I don't understand why people said that the port wasn't good.It was fixed pretty quickly, so whoever said it wasn't good were talking about early release.
Facepunch are no longer selling the Linux version of the survival game Rust (updated)
27 Jul 2018 at 5:33 pm UTC Likes: 2
27 Jul 2018 at 5:33 pm UTC Likes: 2
Sounds very fishy, if they didn't explain the reasons for removing it and didn't even announce anything.
Thoughts on the Corsair STRAFE RGB Mechanical Keyboard with Cherry MX Silent Switches
26 Jul 2018 at 9:57 pm UTC
26 Jul 2018 at 9:57 pm UTC
Those adapters aren't trivial though, like some simple PS/2 to USB conversion. They need to actually provide circuitry for translating key signals.
See here for some details: http://kentie.net/article/sunkbd/ [External Link]
See here for some details: http://kentie.net/article/sunkbd/ [External Link]
Thoughts on the Corsair STRAFE RGB Mechanical Keyboard with Cherry MX Silent Switches
26 Jul 2018 at 9:52 pm UTC
26 Jul 2018 at 9:52 pm UTC
Quoting: LeonardKThanks, kind of weird to see adapters of such simplicity actually to be so expensive, but it's a niche market I guess. Maybe I try the other one and report back!Thanks! I'd be interested in your test.
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