Latest Comments by Shmerl
Rise of the Tomb Raider tested on AMD RX 580
19 Apr 2018 at 7:55 pm UTC
19 Apr 2018 at 7:55 pm UTC
Are you comparing the right thing though? I.e. are you sure it's using D3D12 → Vulkan translation? Because if it's using D3D11 one, you should have compared same one on Windows.
Can you analyze the binary, is it using D3D11 or D3D12 in translation there?
Can you analyze the binary, is it using D3D11 or D3D12 in translation there?
Rise of the Tomb Raider tested on AMD RX 580
19 Apr 2018 at 5:19 pm UTC
The reason it takes Feral long time is I assume the fact that they don't have full D3D11/12 translation implementations, and need to fill missing gaps in each port. Plus unlike Wine they don't have many other APIs that potentially need translation, so every new port requires them to complete them as well.
19 Apr 2018 at 5:19 pm UTC
Quoting: ScooptaI've got to imagine ferals wrapper is that cut and dry. If it was it wouldn't take them this long to port games. I'm sure they use one(seeing as we have the name) but I don't think that's all they do. That being said one is native and the other is wine so even if the performance is worse I'd take the native.It's not native, it's a wrapper. But I'm not sure whether it's D3D11 → Vulkan or D3D12 → Vulkan. Rise of The Tomb Raider supposedly supports both D3D11 and D3D12.
The reason it takes Feral long time is I assume the fact that they don't have full D3D11/12 translation implementations, and need to fill missing gaps in each port. Plus unlike Wine they don't have many other APIs that potentially need translation, so every new port requires them to complete them as well.
Rise of the Tomb Raider tested on AMD RX 580
19 Apr 2018 at 3:27 pm UTC Likes: 2
19 Apr 2018 at 3:27 pm UTC Likes: 2
How does performance of Feral's wrapper compare to dxvk? Both are using D3D11 → Vulkan translation, so it would be interesting to see. Or is it using D3D12 → Vulkan?
The Linux version of RUINER is now on GOG, with 50% off
19 Apr 2018 at 1:23 pm UTC
19 Apr 2018 at 1:23 pm UTC
Just for the reference, apparently developers know about this bug with videos, and they are working on the fix.
RUINER officially released for Linux on Steam, coming to GOG soon
19 Apr 2018 at 12:58 am UTC Likes: 1
UPDATE: I found the project: http://www.quut.com/gsm/ [External Link]
I already have libgsm1 installed. That didn't really affect anything.
19 Apr 2018 at 12:58 am UTC Likes: 1
Quoting: DoctorJunglistThe devs posted a fix to the Steam forums, we're missing a dependency - installing it fixes the issue I posted about.What's gsm?
sudo eopkg install gsm
UPDATE: I found the project: http://www.quut.com/gsm/ [External Link]
I already have libgsm1 installed. That didn't really affect anything.
The Linux version of RUINER is now on GOG, with 50% off
19 Apr 2018 at 12:46 am UTC
19 Apr 2018 at 12:46 am UTC
Where are there supposed to be intro videos? I don't think I got any, but I'm not sure where they are supposed to be.
The Linux version of RUINER is now on GOG, with 50% off
18 Apr 2018 at 8:53 pm UTC
18 Apr 2018 at 8:53 pm UTC
Interestingly, that's one of the rare cases when delayed Linux release on GOG results in their front page announcement: https://www.gog.com/news/release_ruiner [External Link]
The Linux version of RUINER is now on GOG, with 50% off
18 Apr 2018 at 3:45 pm UTC Likes: 1
18 Apr 2018 at 3:45 pm UTC Likes: 1
Great! I'll give it a test later today.
RUINER officially released for Linux on Steam, coming to GOG soon
17 Apr 2018 at 10:38 pm UTC
17 Apr 2018 at 10:38 pm UTC
Quoting: DoctorJunglistThe game's not DRM free, and can't be launched without Steam.Ah, that's annoying. So it's hard to say whether it's affected by Steam or not. Once they'll release it on GOG, I'll give it a try and will comment here.
RUINER officially released for Linux on Steam, coming to GOG soon
17 Apr 2018 at 9:47 pm UTC
17 Apr 2018 at 9:47 pm UTC
Quoting: DoctorJunglistAs I said, if I launch it with Steam already running, the terminal output gets terminated once the game launches.Can you figure out how to launch the game without Steam? Try to disable Steam launch in the script for a test.
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