Latest Comments by Shmerl
RUINER officially released for Linux on Steam, coming to GOG soon
17 Apr 2018 at 9:16 pm UTC
17 Apr 2018 at 9:16 pm UTC
Quoting: DoctorJunglistI'm using Nvidia, here's the terminal output [External Link] when I run Ruiner.sh directly (I have to do it with having Steam closed, because otherwise the output gets terminated once the game is launched).It still has a lot of Seam related output there somehow including something about Steam overlay (try disabling that). Try to get the output from the actual game.
RUINER officially released for Linux on Steam, coming to GOG soon
17 Apr 2018 at 8:51 pm UTC
17 Apr 2018 at 8:51 pm UTC
Quoting: DoctorJunglisthttps://imgur.com/a/5dKQWTry Mesa master? Check in console too, if any errors are shown.
RUINER officially released for Linux on Steam, coming to GOG soon
17 Apr 2018 at 8:50 pm UTC
17 Apr 2018 at 8:50 pm UTC
I'll give it a try on Sapphire Pulse Vega 56 if anyone is interested, once GOG will release it.
RUINER officially released for Linux on Steam, coming to GOG soon
17 Apr 2018 at 3:18 pm UTC Likes: 3
17 Apr 2018 at 3:18 pm UTC Likes: 3
Good to hear that GOG release is coming!
Regarding Everspace - I'm still waiting for it too.
Regarding Everspace - I'm still waiting for it too.
FPS Ion Maiden updated with a new game mode and OpenGL optimisations
17 Apr 2018 at 12:32 pm UTC
17 Apr 2018 at 12:32 pm UTC
The update is out on GOG!
FPS Ion Maiden updated with a new game mode and OpenGL optimisations
17 Apr 2018 at 1:57 am UTC
17 Apr 2018 at 1:57 am UTC
I pinged GOG folks about it. Let's see what's going on.
FPS Ion Maiden updated with a new game mode and OpenGL optimisations
17 Apr 2018 at 1:39 am UTC
17 Apr 2018 at 1:39 am UTC
Quoting: mtdew365GOG has the windows Update 2 but linux is still Update 1. :( on 4/16.I suppose they are still testing it.
DXVK, the Vulkan compatibility layer for Direct3D 11 and Wine has a fresh release reducing CPU overhead
16 Apr 2018 at 3:28 pm UTC Likes: 1
16 Apr 2018 at 3:28 pm UTC Likes: 1
Wine users should learn how to make Wine prefixes and what not. Learning pays off. We are talking about manual no support type of scenarios. Winetricks can make it easier. Some tools like POL / Lutris can do it too. But that's not really the main benefit. The main benefit of Wine and dxvk is ability for developers to make supported ports.
DXVK, the Vulkan compatibility layer for Direct3D 11 and Wine has a fresh release reducing CPU overhead
16 Apr 2018 at 2:02 pm UTC
16 Apr 2018 at 2:02 pm UTC
It's not hard indeed.
The Vulkan-based compatibility layer for D3D 11 and Wine 'DXVK' has a new release out
15 Apr 2018 at 8:36 pm UTC
15 Apr 2018 at 8:36 pm UTC
Quoting: Luke_NukemHaving Valve step in and up with official support would lend both Linux and SteamOS another level of credibility in gaming.I suppose so. But Valve (or GOG, or anyone really) can't start doing it without owners of those games giving them permission, because each contract on distribution is usually (quite weirdly) tied to particular OSes, and adding another one requires a new contract. And if those companies didn't care about Linux, something should change for them to care now even about trivial third party wrapping.
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