Latest Comments by Shmerl
Shadow Tactics: Blades of the Shogun beta patch dramatically improves performance and load times
30 Mar 2018 at 4:20 am UTC
30 Mar 2018 at 4:20 am UTC
Quoting: PhiladelphusSteam got an official version of the patch…a week or two ago?That's quite a delay then. I'll ask around.
Shadow Tactics: Blades of the Shogun beta patch dramatically improves performance and load times
29 Mar 2018 at 9:07 pm UTC
29 Mar 2018 at 9:07 pm UTC
Quoting: ArehandoroA bit late maybe, but has someone tried the game now that the patch is official?Is it official? The last update on GOG is Patch 1.4.4.f (07 September 2017). I thought their patches were still beta and they didn't release them yet.
Mesa 18.0 released, further advancing Linux graphics drivers
29 Mar 2018 at 5:42 pm UTC
29 Mar 2018 at 5:42 pm UTC
Quoting: GuestI'm confused - what are people arguing about?I'm really not sure. Above some didn't like the idea that open development is a better model, and tried bringing counter examples, which weren't even to the point.
The RPG 'Shroud of the Avatar: Forsaken Virtues' has released
29 Mar 2018 at 1:45 pm UTC
29 Mar 2018 at 1:45 pm UTC
Quoting: nitroflowThat trailer doesn't seem any better then SotA quality though...You can't really see any performance metrics there, so it's hard to say. I wonder if they'll use Vulkan with Unity for it.
The RPG 'Shroud of the Avatar: Forsaken Virtues' has released
29 Mar 2018 at 11:30 am UTC
29 Mar 2018 at 11:30 am UTC
I didn't back it, but reports of poor quality are upsetting. Meanwhile, another Ultima related game - Underworld Ascendant by OtherSide is supposedly progressing well: https://otherside-e.com/wp/update-aelita-the-abyss-and-more/ [External Link]
View video on youtube.com
View video on youtube.com
Valve to open source 'GameNetworkingSockets' to help developers with networking, Steam not required
29 Mar 2018 at 11:22 am UTC
29 Mar 2018 at 11:22 am UTC
Quoting: MayeulCI read that as Steamworks requires Steam, not the other way around (Steam doesn't require Steamworks).Exactly.
Mesa 18.0 released, further advancing Linux graphics drivers
29 Mar 2018 at 4:58 am UTC
29 Mar 2018 at 4:58 am UTC
Quoting: jensIt would have been a lot more polite if you would have at least acknowledged jaycee's experience. Instead you completely ignored what he said in your direct response and just posted a general essay.He was answering to my point, not I to his. However, saying that open development "doesn't necessarily help at all" because it doesn't guarantee fast bug fixing was not the topic I was talking about. How fast something is fixed doesn't depend on it.
Mesa 18.0 released, further advancing Linux graphics drivers
29 Mar 2018 at 1:56 am UTC
So there was nothing to demonstrate how open development is not better than closed one for these matters that I listed above. Whether some bug is fixed faster or slower is a completely separate topic. Others brought above examples of bugs that Nvidia didn't fix for years.
29 Mar 2018 at 1:56 am UTC
Quoting: jens@jaycee wrote a concrete example where cooperate support worked better for him than FOSS support.For him, but not for others who had no idea about his bug report, and didn't know whether it was fixed, whether there are workarounds or the bug will be around forever. How would they know, since the whole bug reporting process isn't public? Many probably filed multiple duplicate bug reports for the same problem because of it, wasting theirs and others' time.
So there was nothing to demonstrate how open development is not better than closed one for these matters that I listed above. Whether some bug is fixed faster or slower is a completely separate topic. Others brought above examples of bugs that Nvidia didn't fix for years.
Mark of the Ninja: Remastered announced by Klei with a brief teaser (updated)
28 Mar 2018 at 10:31 pm UTC
28 Mar 2018 at 10:31 pm UTC
What about GOG? They released original game there.
HTC Vive PRO HMD pre-orders open, standard Vive has price drop
28 Mar 2018 at 10:17 pm UTC
28 Mar 2018 at 10:17 pm UTC
Quoting: elmapulGREAT, now we have 3 competing standards...I think only OpenXR is a collaborative effort, so the answer is obvious.
https://github.com/ValveSoftware/openvr [External Link]
http://www.osvr.org/what-is-osvr.html [External Link]
https://www.khronos.org/openxr [External Link]
the question is wich one should be followed?
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