Latest Comments by Shmerl
EVERSPACE is finally nearing a release on Linux, initial release will be under the radar
30 Aug 2017 at 9:15 pm UTC
30 Aug 2017 at 9:15 pm UTC
Quoting: JudasIscariotSweet! I won't need to switch to my Win10 machine to play this game without needing to tweak a million things :DI hope GOG release is planned?
EVERSPACE is finally nearing a release on Linux, initial release will be under the radar
29 Aug 2017 at 3:31 pm UTC Likes: 1
29 Aug 2017 at 3:31 pm UTC Likes: 1
Looks like they are testing with Mesa after all (or will be testing?). See here [External Link].
I'm still kind of surprised that if they had issues with it, why didn't they file any bugs?
I'm still kind of surprised that if they had issues with it, why didn't they file any bugs?
Wine Staging 2.15 released with more Direct3D 11 improvements
28 Aug 2017 at 4:22 pm UTC
28 Aug 2017 at 4:22 pm UTC
Quoting: robvvTried Shadow Warrior 2 recently on Wine, but whilst it runs quite smoothly there are still no floors!What Wine did you use?
EVERSPACE is finally nearing a release on Linux, initial release will be under the radar
27 Aug 2017 at 5:49 pm UTC Likes: 1
27 Aug 2017 at 5:49 pm UTC Likes: 1
I contacted the developers on Kickstarter about Mesa situation, not sure if they'll reply.
EVERSPACE is finally nearing a release on Linux, initial release will be under the radar
25 Aug 2017 at 10:34 pm UTC Likes: 5
25 Aug 2017 at 10:34 pm UTC Likes: 5
Quoting: ZapporI wonder which AMD driver they tested with.Someone asked them explicitly if they tested with Mesa [External Link], and they responded very ambiguously:
Q: Did you also tested it with the MESA driver on an AMD card? Would be nice to here how it works there.I have a feeling they aren't familiar with Linux drivers landscape.
A: Yes, we tested on AMD as well.
EVERSPACE is finally nearing a release on Linux, initial release will be under the radar
25 Aug 2017 at 10:27 pm UTC Likes: 2
I'll try reaching out to the studio through Kickstarter, may be they'll clarify what's going on.
25 Aug 2017 at 10:27 pm UTC Likes: 2
Quoting: MayeulCI was wondering the same. I certainly hope that they are testing against the open one, as it's generally better and more compliant, in addition to the other benefits.See above. There are no bugs that mention Everspace filed for Mesa. I suspect users will have to do it for them. I wonder if they even contacted Mesa developers at all about it.
I'll try reaching out to the studio through Kickstarter, may be they'll clarify what's going on.
EVERSPACE is finally nearing a release on Linux, initial release will be under the radar
25 Aug 2017 at 10:23 pm UTC
25 Aug 2017 at 10:23 pm UTC
Great! Did they file bugs to Mesa? I'd like to see what actually is wrong before buying it.
UPDATE: Weirdly, I can't find anything by searching Everspace on the Mesa bug tracker. So how do they expect these issues to be resolved, if they never even field any bugs?
UPDATE: Weirdly, I can't find anything by searching Everspace on the Mesa bug tracker. So how do they expect these issues to be resolved, if they never even field any bugs?
Wine Staging 2.15 released with more Direct3D 11 improvements
25 Aug 2017 at 7:24 am UTC Likes: 1
25 Aug 2017 at 7:24 am UTC Likes: 1
Quoting: legluondunetThe new POL is written in JAVAPoor choice for UI I think.
Wine Staging 2.15 released with more Direct3D 11 improvements
25 Aug 2017 at 7:10 am UTC
25 Aug 2017 at 7:10 am UTC
Quoting: legluondunetPOL (PlayOnLinux) is far from a dead project:Ah, good to know that something is going on still. But I thought they were using Qt? This one is using Java (quite upsetting).
https://www.playonlinux.com/en/topic-15403-POL_5.html [External Link]
Wine Staging 2.15 released with more Direct3D 11 improvements
25 Aug 2017 at 1:02 am UTC Likes: 1
25 Aug 2017 at 1:02 am UTC Likes: 1
Speaking of regressions, after switching to Ryzen CPU (8 cores), The Saboteur stopped working for me and I assumed first it's some Wine regression. But apparently the game itself is buggy, it's broken on CPUs with more than 4 cores. Luckily, jackfuste from WSGF figured out a way to modify the game binary to work around that.
For GOG version, you can do this [External Link]:
For GOG version, you can do this [External Link]:
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