Latest Comments by Shmerl
Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
13 Apr 2017 at 8:37 pm UTC
Thing is, it doesn't work for me.
13 Apr 2017 at 8:37 pm UTC
Quoting: adamhmUnless they changed it with this release, enabling CSMT requires:Yes, that's no longer valid for regular Wine. See above. According to the code, it's more likely to be:
[HKEY_CURRENT_USER\Software\Wine\DllRedirects]
"wined3d"="wined3d-csmt.dll"
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"csmt"="enabled"Thing is, it doesn't work for me.
Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
13 Apr 2017 at 8:32 pm UTC
13 Apr 2017 at 8:32 pm UTC
Wine staging 2.5 was delayed a lot (the code was updated 4 days ago). Staging 2.6 isn't ready.
Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
13 Apr 2017 at 8:28 pm UTC
13 Apr 2017 at 8:28 pm UTC
Well, according to this: https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/wined3d/wined3d_main.c#l208 [External Link]
It should be in registry as csmt = enabled, in the same Direct3D place as other settings. But it doesn't work. It never outputs this in the log either:
I guess I'm missing something.
It should be in registry as csmt = enabled, in the same Direct3D place as other settings. But it doesn't work. It never outputs this in the log either:
Setting multithreaded command stream to ...I guess I'm missing something.
Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
13 Apr 2017 at 8:10 pm UTC
13 Apr 2017 at 8:10 pm UTC
Also, Wine staging is using a special dll for that - wined3d-csmt.dll and using an override to toggle it. I can't find anything like that in Wine 2.6.
Still trying to figure out how CSMT is supposed to be configured there.
Still trying to figure out how CSMT is supposed to be configured there.
Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
13 Apr 2017 at 8:06 pm UTC
13 Apr 2017 at 8:06 pm UTC
Quoting: JudasIscariotI just built Wine 2.6 with a few selected patches from staging. I don't see anything related to CSMT in Wine settings UI. So it might be supported, but should be configured manually for now I assume.Quoting: ShmerlFinally. The Witcher 3 with 2.5 staging hasn't improved much (I just tested it). I'll wait for 2.6 staging to catch up for more tests.If you end up testing Wine 2.6 before I do can you tell me if it's possible to toggle CSMT like you can in Wine Staging?
Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
13 Apr 2017 at 7:27 pm UTC
13 Apr 2017 at 7:27 pm UTC
Quoting: JudasIscariotSure. I'll post some updates in this thread.Quoting: ShmerlFinally. The Witcher 3 with 2.5 staging hasn't improved much (I just tested it). I'll wait for 2.6 staging to catch up for more tests.If you end up testing Wine 2.6 before I do can you tell me if it's possible to toggle CSMT like you can in Wine Staging?
Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
13 Apr 2017 at 7:18 pm UTC Likes: 2
13 Apr 2017 at 7:18 pm UTC Likes: 2
Quoting: mrdeathjrActually, since now CSMT has landed, I can try selecting just a few patches from staging (heap limit removal, and buffer pools) and see how TW3 works with that. That might work, unlike the whole set of staging patches from 2.5 for 2.6.Quoting: ShmerlFinally. The Witcher 3 with 2.5 staging hasn't improved much (I just tested it). I'll wait for 2.6 staging to catch up for more tests.Wine 2.6 give many interesting issues in DX11 related as precompilated shader for compute shaders (tomb raider DX11 could be afffected by this)
And other things
^_^
Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
13 Apr 2017 at 7:08 pm UTC Likes: 1
13 Apr 2017 at 7:08 pm UTC Likes: 1
Finally. The Witcher 3 with 2.5 staging hasn't improved much (I just tested it). I'll wait for 2.6 staging to catch up for more tests.
Planescape: Torment: Enhanced Edition released with Day-1 Linux support, my review
13 Apr 2017 at 5:40 pm UTC
13 Apr 2017 at 5:40 pm UTC
According to developers, the game will come out in 64-bit with the next update.
Better late than never, GOG now has the Linux version of La-Mulana
13 Apr 2017 at 4:22 pm UTC Likes: 3
13 Apr 2017 at 4:22 pm UTC Likes: 3
Congrats! It took them a very long time, but good to see it there.
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