Latest Comments by Shmerl
Mozilla has proposed 'Obsidian', a low-level GPU API for the web
22 Mar 2017 at 9:07 pm UTC Likes: 4
22 Mar 2017 at 9:07 pm UTC Likes: 4
Metal is lame being Apple only, and Apple are lame in not supporting Vulkan. That's about it.
Wine Staging 2.4 released
22 Mar 2017 at 8:52 pm UTC Likes: 1
22 Mar 2017 at 8:52 pm UTC Likes: 1
Quoting: malek69Not sure what you mean. There was some new work on DX11, but TW3 still has graphics defects, like in 2.3.Quoting: ShmerlNot much visible improvement in TW3.TW3 don't have any one patch.
Same as mine under 2.3
Mozilla has proposed 'Obsidian', a low-level GPU API for the web
22 Mar 2017 at 5:29 pm UTC
22 Mar 2017 at 5:29 pm UTC
Yep, Metal obviously.
Mozilla has proposed 'Obsidian', a low-level GPU API for the web
22 Mar 2017 at 2:47 pm UTC Likes: 3
22 Mar 2017 at 2:47 pm UTC Likes: 3
Much better, than the lame attempt by Apple to base a similar thing on Metal.
Jack Orlando: Director's Cut now has a Wine-port on Steam for Linux
21 Mar 2017 at 3:21 pm UTC Likes: 4
21 Mar 2017 at 3:21 pm UTC Likes: 4
Since the game is on GOG, they should probably release the Linux update there too. They did it for Two Worlds.
If Wine gets updated and the game works better, they can simply slot in a new Wine version.I prefer to use regular Wine however, because exactly of that. Topware aren't going to update the Wine wrapper, it's an extra burden for them. Case in point, their previous releases.
Wine 2.4 released, more Direct3D command stream work towards better performance
21 Mar 2017 at 3:18 am UTC
Low settings:
Ultra settings (minus a few options like ambient occlusion and hairworks which, beware, completely hang the system this time):
It's clear, that to play the game on highest settings RX480 won't be enough to get 60fps, at least not yet. I hope Vega will be OK for it.
21 Mar 2017 at 3:18 am UTC
Quoting: Avehicle7887The Obligatory question: Has anyone checked how does Witcher 3 run with 2.4?Testing Wine staging 2.4 (just built from source, with Mesa git, AMD RX480). Things didn't improve much visually from 2.3 time:
Low settings:
Ultra settings (minus a few options like ambient occlusion and hairworks which, beware, completely hang the system this time):
It's clear, that to play the game on highest settings RX480 won't be enough to get 60fps, at least not yet. I hope Vega will be OK for it.
Looks like the open source Vulkan driver 'radv' for AMD conforms nicely
20 Mar 2017 at 3:31 pm UTC
20 Mar 2017 at 3:31 pm UTC
Hehe, these guys should move to diaspora* from LiveJounrnal. Good work otherwise :)
Quoting: JajcusPlease note that not every 'Not supported' means that anything is missing. A Vulkan driver needs only to support what is in the hardware (e.g. only the supported image formats) and only what makes sense for the platformSo what percentage of AMD Vulkan features are still missing in radv then?
Star Citizen to use Vulkan instead of DirectX 12 and drop DirectX 11 eventually
19 Mar 2017 at 8:03 pm UTC Likes: 3
19 Mar 2017 at 8:03 pm UTC Likes: 3
Quoting: KimyrielleReally nice of MS, pushing Vulkan for us like this. :DWhile MS aren't new to shooting themselves in the foot, this opportunity is really time limited. MS are aggressively pushing their new Windows junk on people.
Star Citizen to use Vulkan instead of DirectX 12 and drop DirectX 11 eventually
19 Mar 2017 at 6:44 pm UTC Likes: 8
19 Mar 2017 at 6:44 pm UTC Likes: 8
This is a major blow to MS lock-in domination. The more high profile developers will adopt Vulkan, the more normal it will be seen in the industry. Don't forget, Vulkan job market now is also not as big as DX one. It needs to grow.
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