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Latest Comments by Shmerl
Wine Staging 2.4 released
23 Mar 2017 at 3:18 pm UTC Likes: 1

Quoting: ArehandoroIs it really? That would be amazing! Do you have any link with those news? If possible, of course :)
I don't think anything changed recently. Someone just noticed long existed note about "coming soon", and didn't realize it's Soon™.

Mozilla has proposed 'Obsidian', a low-level GPU API for the web
22 Mar 2017 at 9:07 pm UTC Likes: 4

Metal is lame being Apple only, and Apple are lame in not supporting Vulkan. That's about it.

Wine Staging 2.4 released
22 Mar 2017 at 8:52 pm UTC Likes: 1

Quoting: malek69
Quoting: ShmerlNot much visible improvement in TW3.
TW3 don't have any one patch.
Same as mine under 2.3
Not sure what you mean. There was some new work on DX11, but TW3 still has graphics defects, like in 2.3.

Wine Staging 2.4 released
22 Mar 2017 at 7:58 pm UTC

Not much visible improvement in TW3.

Mozilla has proposed 'Obsidian', a low-level GPU API for the web
22 Mar 2017 at 2:47 pm UTC Likes: 3

Much better, than the lame attempt by Apple to base a similar thing on Metal.

Jack Orlando: Director's Cut now has a Wine-port on Steam for Linux
21 Mar 2017 at 3:21 pm UTC Likes: 4

Since the game is on GOG, they should probably release the Linux update there too. They did it for Two Worlds.

If Wine gets updated and the game works better, they can simply slot in a new Wine version.
I prefer to use regular Wine however, because exactly of that. Topware aren't going to update the Wine wrapper, it's an extra burden for them. Case in point, their previous releases.

Wine 2.4 released, more Direct3D command stream work towards better performance
21 Mar 2017 at 3:18 am UTC

Quoting: Avehicle7887The Obligatory question: Has anyone checked how does Witcher 3 run with 2.4?
Testing Wine staging 2.4 (just built from source, with Mesa git, AMD RX480). Things didn't improve much visually from 2.3 time:

Low settings:


Ultra settings (minus a few options like ambient occlusion and hairworks which, beware, completely hang the system this time):


It's clear, that to play the game on highest settings RX480 won't be enough to get 60fps, at least not yet. I hope Vega will be OK for it.

Looks like the open source Vulkan driver 'radv' for AMD conforms nicely
20 Mar 2017 at 3:31 pm UTC

Hehe, these guys should move to diaspora* from LiveJounrnal. Good work otherwise :)

Quoting: JajcusPlease note that not every 'Not supported' means that anything is missing. A Vulkan driver needs only to support what is in the hardware (e.g. only the supported image formats) and only what makes sense for the platform
So what percentage of AMD Vulkan features are still missing in radv then?