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Latest Comments by Shmerl
Star Citizen to use Vulkan instead of DirectX 12 and drop DirectX 11 eventually
19 Mar 2017 at 8:03 pm UTC Likes: 3

Quoting: KimyrielleReally nice of MS, pushing Vulkan for us like this. :D
While MS aren't new to shooting themselves in the foot, this opportunity is really time limited. MS are aggressively pushing their new Windows junk on people.

Star Citizen to use Vulkan instead of DirectX 12 and drop DirectX 11 eventually
19 Mar 2017 at 6:44 pm UTC Likes: 8

This is a major blow to MS lock-in domination. The more high profile developers will adopt Vulkan, the more normal it will be seen in the industry. Don't forget, Vulkan job market now is also not as big as DX one. It needs to grow.

Full Throttle Remastered to release on April 18th, pre-orders exclusive to GOG
19 Mar 2017 at 5:52 am UTC

Quoting: DaiKaiser93GOG.com has remove the Mac & Linux icons, is only releasing for Windows ATM
Yeah, I noticed. I hope it won't take @Cheeseness too long to finish it.

OpenGL threaded GL dispatch is now in Mesa-git, should improve a few games performance
19 Mar 2017 at 2:30 am UTC

Quoting: edmondo
Quoting: ShmerlNot sure whey they used lower case variable though. Usual Mesa variables are upper case. Not that it matters much (I personally prefer lower case), but why not be consistent?
Because it's a dri option (lower case) and not a mesa environment variable (higher case). But yes, you can pass dri options as environment variables :)
Good to know, thanks!

Wine 2.4 released, more Direct3D command stream work towards better performance
19 Mar 2017 at 1:54 am UTC

Quoting: Avehicle7887The Obligatory question: Has anyone checked how does Witcher 3 run with 2.4?
I'll do it when staging patches will catch up (they are still behind). Without them, lot's of useful fixes are missing. It will probably take a while until those fixes will get into the mainline Wine.

Wine 2.4 released, more Direct3D command stream work towards better performance
17 Mar 2017 at 9:03 pm UTC Likes: 1

CSMT is a similar idea to what Mesa is doing with threaded dispatch, which probably in practice means, that using them both at the same time won't going to work well.

Some thoughts on Hard West
17 Mar 2017 at 6:20 pm UTC

Speaking of western games. I recently bought "Gun" [External Link] on GOG sale. It's quite good and works in Wine very well (after applying the widescreen fix). I'd say it doesn't exactly match the spaghetti western charm of Outlaws [External Link], but it's still a good shooter and you can actually ride a horse there (western without it is somewhat strange).

View video on youtube.com

OpenGL threaded GL dispatch is now in Mesa-git, should improve a few games performance
17 Mar 2017 at 2:22 pm UTC

Not sure whey they used lower case variable though. Usual Mesa variables are upper case. Not that it matters much (I personally prefer lower case), but why not be consistent?

https://www.mesa3d.org/envvars.html [External Link]

NVIDIA might have more open drivers in future on Linux
17 Mar 2017 at 12:03 am UTC Likes: 9

Looks like pressure from AMD starts affecting them at last. Good development!

Quoting: Ads20000I'm not entirely sure why they can't just open-source all their drivers?
No idea about Nvidia's specifics, but in general, open sourcing a huge codebase that used to be closed isn't an easy process. Which is demonstrated by AMD trying to open up their current Vulkan and OpenCL implementations.

Firstly, some things can be copyrighted by others and not by the company which is trying to open it up. They'd need to replace those if they can't make original owners open it (usually too hard). Then, they need to be ready to increase risk of patent trolling attacks, since once the code is open, trolls can jump on it, and claim they violate some garbage software patent XYZ. Some even explicitly said, they aren't opening their GPU drivers because of that:

https://www.youtube.com/watch?v=dPjSm_98rgo&t=3m20s [External Link]

OpenGL threaded GL dispatch is now in Mesa-git, should improve a few games performance
16 Mar 2017 at 4:19 pm UTC

It won't help all games though, to be clear on that, as some developers already do some form of it (like Feral Interactive) in their games directly.
I suppose it will also conflict with CSMT in Wine, if enabled. Though it would be interesting to test and check the difference.