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Latest Comments by Shmerl
CD PROJEKT RED replied to me about The Witcher 3 and Linux, flat-out denying to answer any questions
11 Sep 2016 at 9:20 am UTC

Yeah, I made that screenshot before applying patches.

And I just realized that I'm running it without latest patches again, so may be staging doesn't include heap fix after all.

CD PROJEKT RED replied to me about The Witcher 3 and Linux, flat-out denying to answer any questions
11 Sep 2016 at 9:14 am UTC

All those intro logos / sword animation are missing. It goes straight into the main menu. It looks different, but I suppose it's because PS4 version has different art. Also, main menu has more options. After starting the new game, it hangs. Lot's of functions are missing implementation here:

https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/d3d11/device.c [External Link]

Such as:

d3d11_immediate_context_CSSetConstantBuffers
d3d11_immediate_context_CSSetShader
d3d11_immediate_context_CSSetShaderResources
d3d11_immediate_context_CSSetUnorderedAccessViews
d3d11_immediate_context_Dispatch
d3d11_immediate_context_DSSetConstantBuffers
d3d11_immediate_context_HSSetConstantBuffers

We Happy Few to release on Linux after the full release, not during Early Access
11 Sep 2016 at 7:11 am UTC

Just don't expect it to be Bioshock Infinite. It's not (in many ways).

CD PROJEKT RED replied to me about The Witcher 3 and Linux, flat-out denying to answer any questions
11 Sep 2016 at 4:54 am UTC

FYI: Wine 1.9.18-staging already includes the patch for bigger size of virtual heap, and you can get up until the main menu.

CD PROJEKT RED replied to me about The Witcher 3 and Linux, flat-out denying to answer any questions
11 Sep 2016 at 2:34 am UTC

They retracted the statement that it wasn't planned. GOG rep who said that wasn't correct.

We Happy Few to release on Linux after the full release, not during Early Access
11 Sep 2016 at 2:15 am UTC

They said in the past, that Linux version during development was possible, but not guaranteed. So I don't see major news here. I'm looking forward to the release however since I'm one of the backers (backed them when they announced plans for Linux towards the end of their campaign).

CD PROJEKT RED replied to me about The Witcher 3 and Linux, flat-out denying to answer any questions
9 Sep 2016 at 1:20 am UTC

Quoting: Guestbut somehow I feel the chances of that are extremely slim since we've heard them say before that they have no plans to support linux in witcher 3)
They said exactly the opposite actually (that they planned to make it for Linux), but they never managed to fulfill those plans so far.

CD PROJEKT RED replied to me about The Witcher 3 and Linux, flat-out denying to answer any questions
8 Sep 2016 at 8:14 pm UTC

Quoting: wojtek88Is it correctly animated?
I'm not sure what is considered correct there (since I have nothing to compare to), but it is animated, yes. You can see sparks flying from the fire, branches moved by the wind and etc. There are no intro videos however or anything like that when you open the game, and some suggested they should be before the main menu screen.

CD PROJEKT RED replied to me about The Witcher 3 and Linux, flat-out denying to answer any questions
8 Sep 2016 at 5:13 pm UTC

Quoting: sbolokanovI saw you in the W3 wine bug thread some time ago, what is the state currently?
Thanks to some helpful folks, I got a GOG key to test it in Wine. It's unplayable now. If you overcome the 32GB virtual heap limit bug, the most you can get to is the initial menu:


CD PROJEKT RED replied to me about The Witcher 3 and Linux, flat-out denying to answer any questions
8 Sep 2016 at 3:28 pm UTC

I see. Yes, it's possible that attempted wrappers came out to be unsatisfactory, and that is what's currently blocking their Linux release. It's too late for them to make any native engine rewrite, and until wrappers will perform well, there is no point to release it. At this point, I think Wine has better chances of actually delivering playable TW3 on Linux. Even if it won't perform well right away, they'll gradually work on improving it.