Latest Comments by Shmerl
Mother Russia Bleeds released on Linux, go beat 'em up, some thoughts included
12 Sep 2016 at 6:48 am UTC
12 Sep 2016 at 6:48 am UTC
Soundtrack: https://fixions.bandcamp.com/album/mother-russia-bleeds [External Link]
CD PROJEKT RED replied to me about The Witcher 3 and Linux, flat-out denying to answer any questions
11 Sep 2016 at 9:46 am UTC
11 Sep 2016 at 9:46 am UTC
Yep. Keep an eye on this changelog: https://source.winehq.org/git/wine.git/history/HEAD:/dlls/d3d11/device.c [External Link]
CD PROJEKT RED replied to me about The Witcher 3 and Linux, flat-out denying to answer any questions
11 Sep 2016 at 9:30 am UTC
11 Sep 2016 at 9:30 am UTC
It is fluent, and there is no lag. It doesn't mean much - that render doesn't seem intensive. And starting the game fails anyway with many d3d11 functions missing.
CD PROJEKT RED replied to me about The Witcher 3 and Linux, flat-out denying to answer any questions
11 Sep 2016 at 9:20 am UTC
11 Sep 2016 at 9:20 am UTC
Yeah, I made that screenshot before applying patches.
And I just realized that I'm running it without latest patches again, so may be staging doesn't include heap fix after all.
And I just realized that I'm running it without latest patches again, so may be staging doesn't include heap fix after all.
CD PROJEKT RED replied to me about The Witcher 3 and Linux, flat-out denying to answer any questions
11 Sep 2016 at 9:14 am UTC
11 Sep 2016 at 9:14 am UTC
All those intro logos / sword animation are missing. It goes straight into the main menu. It looks different, but I suppose it's because PS4 version has different art. Also, main menu has more options. After starting the new game, it hangs. Lot's of functions are missing implementation here:
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/d3d11/device.c [External Link]
Such as:
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/d3d11/device.c [External Link]
Such as:
d3d11_immediate_context_CSSetConstantBuffers
d3d11_immediate_context_CSSetShader
d3d11_immediate_context_CSSetShaderResources
d3d11_immediate_context_CSSetUnorderedAccessViews
d3d11_immediate_context_Dispatch
d3d11_immediate_context_DSSetConstantBuffers
d3d11_immediate_context_HSSetConstantBuffers
We Happy Few to release on Linux after the full release, not during Early Access
11 Sep 2016 at 7:11 am UTC
11 Sep 2016 at 7:11 am UTC
Just don't expect it to be Bioshock Infinite. It's not (in many ways).
CD PROJEKT RED replied to me about The Witcher 3 and Linux, flat-out denying to answer any questions
11 Sep 2016 at 4:54 am UTC
11 Sep 2016 at 4:54 am UTC
FYI: Wine 1.9.18-staging already includes the patch for bigger size of virtual heap, and you can get up until the main menu.
CD PROJEKT RED replied to me about The Witcher 3 and Linux, flat-out denying to answer any questions
11 Sep 2016 at 2:34 am UTC
11 Sep 2016 at 2:34 am UTC
They retracted the statement that it wasn't planned. GOG rep who said that wasn't correct.
We Happy Few to release on Linux after the full release, not during Early Access
11 Sep 2016 at 2:15 am UTC
11 Sep 2016 at 2:15 am UTC
They said in the past, that Linux version during development was possible, but not guaranteed. So I don't see major news here. I'm looking forward to the release however since I'm one of the backers (backed them when they announced plans for Linux towards the end of their campaign).
CD PROJEKT RED replied to me about The Witcher 3 and Linux, flat-out denying to answer any questions
9 Sep 2016 at 1:20 am UTC
9 Sep 2016 at 1:20 am UTC
Quoting: Guestbut somehow I feel the chances of that are extremely slim since we've heard them say before that they have no plans to support linux in witcher 3)They said exactly the opposite actually (that they planned to make it for Linux), but they never managed to fulfill those plans so far.
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