Latest Comments by Shmerl
MangoHud performance overlay version v0.6.9 is out now as a nice update
16 Apr 2023 at 7:23 pm UTC
16 Apr 2023 at 7:23 pm UTC
Yeah, I'm mostly using the env variable for flexibility, so I'll wait for them to fix it.
MangoHud performance overlay version v0.6.9 is out now as a nice update
16 Apr 2023 at 7:07 pm UTC Likes: 1
16 Apr 2023 at 7:07 pm UTC Likes: 1
OK, I can see the bug report: https://github.com/flightlessmango/MangoHud/issues/997 [External Link]
MangoHud performance overlay version v0.6.9 is out now as a nice update
16 Apr 2023 at 6:40 pm UTC
16 Apr 2023 at 6:40 pm UTC
It still just segfaults when I try something like this:
Does it work for you?
MANGOHUD=1 MANGOHUD_CONFIG='legacy_layout=false,graphs=cpu_load' vkcubeDoes it work for you?
MangoHud performance overlay version v0.6.9 is out now as a nice update
16 Apr 2023 at 4:40 pm UTC
16 Apr 2023 at 4:40 pm UTC
Quoting: KlaasHmm, it segfaults when trying to use it with vkcube and graphs enabled.Quoting: Shmerlso may be it was removed?It does not look like it.
https://github.com/flightlessmango/MangoHud/blob/544589aa20dc0183130f99064a11d2019a6cce96/src/hud_elements.cpp#L992 [External Link]
has cpu_load, gpu_load, cpu_temp, gpu_temp, gpu_core_clock, gpu_mem_clock, vram and ram (Linux only)
MangoHud performance overlay version v0.6.9 is out now as a nice update
16 Apr 2023 at 3:45 pm UTC
16 Apr 2023 at 3:45 pm UTC
Quoting: dpanterI believe you are looking for the graphs feature documented in the 0.6.0 release notes [External Link].I guess, but firstly it doesn't work and secondly it's not in the current version documentation, so may be it was removed?
MangoHud performance overlay version v0.6.9 is out now as a nice update
16 Apr 2023 at 6:23 am UTC
16 Apr 2023 at 6:23 am UTC
Quoting: tohurprob configuration options in the config file. I prefer to use GOverlay to set my mangohud up.. works nicely and typically exposes all the options for itDo you know which ones? I haven't found anything related.
MangoHud performance overlay version v0.6.9 is out now as a nice update
16 Apr 2023 at 4:33 am UTC
16 Apr 2023 at 4:33 am UTC
In some old posts, I've seen some graphs shown (not just for frametime). Did MangoHud remove such feature?
EVERSPACE 2 out now, devs focus on Proton for Linux - Steam Deck optimizations planned
14 Apr 2023 at 12:55 am UTC Likes: 2
14 Apr 2023 at 12:55 am UTC Likes: 2
Quoting: CorbenThe memory leak is not related to wine, it's the WebM player plugin of the Unreal Engine they are using now in the release version. The videos before started working after a while, because Valve reencoded them and shipped them via pre-cache. I think no new videos were added for a while. I think you also got a Steam key for the EA first, right? And now you are on GoG?No, I was using GOG version (early access one) since I selected that option as a backer.
EVERSPACE 2 out now, devs focus on Proton for Linux - Steam Deck optimizations planned
11 Apr 2023 at 9:05 pm UTC
11 Apr 2023 at 9:05 pm UTC
Oh, I think I just hit that cutscene memory leak bug. I hope they'll fix it.
EVERSPACE 2 out now, devs focus on Proton for Linux - Steam Deck optimizations planned
11 Apr 2023 at 4:43 pm UTC
11 Apr 2023 at 4:43 pm UTC
Quoting: CorbenAnd to show Rockfish Games know what they are doing, and they are actively supporting Linux via Proton:Didn't notice memory leaks in Wine 8.5. But video cutscenes didn't work at all in the past and started working in the pre-release version at some point.
The videos in Everspace 2 are using Media Foundation codecs, normally Valve does re-encode them for us, and ship them via pre-cache, so they don't run into legal issues. But those videos don't work at first, it needs some time for Valve to re-encode and ship them.
Not in Everspace 2, the videos (especially new ones that haven't been seen in Early Access, so nobody could have triggered the re-encoding process on Valve's end yet) work from the start! This is because RFG has re-encoded them, and checks if the game is running via Wine/Proton. If so, they use VP9 encoded videos via Unreal's WebM player. On Windows the WMF player is used.
Unfortunatly the WebM player in Unreal has a memory leak: https://steamcommunity.com/app/1128920/discussions/6/3823034248723581631 [External Link]
But even here they are actively working on resolving this issue! This is support for gaming on Linux!
https://steamcommunity.com/app/1128920/discussions/6/3823034248723581631?ctp=2#c3823034639980711061 [External Link]
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