Latest Comments by Shmerl
The Witcher 3 Wild Hunt Confirmed For Linux & SteamOS
8 Jun 2014 at 7:15 am UTC
8 Jun 2014 at 7:15 am UTC
Quoting: earthmoverW3 comes out on PS4 so they already have OpenGL version.Not necessarily. On PS4 it can be using PSSL.
The Witcher 3 Wild Hunt Confirmed For Linux & SteamOS
8 Jun 2014 at 2:53 am UTC
8 Jun 2014 at 2:53 am UTC
Quoting: DrMcCoyNo way this is going to be a proper port. And, like I said, I'm willing to bet 10€.I'm not aware of any wrappers which can translate DX11 into OpenGL 4 at the moment. Unless it's some WIP which wasn't published yet. So chances are high that it's a native port of their engine. Also, don't forget that unlike with the engine from the Witcher 2, CD Projekt Red plan to release their newest engine for other developers to use, so making an inferior support for Linux is not in their interest at all.
In either case, I'm not really that much into the Witcher series. I just can't stand Geralt. Cyberpunk 2077, however...
The Witcher 3 Wild Hunt Confirmed For Linux & SteamOS
8 Jun 2014 at 2:50 am UTC
8 Jun 2014 at 2:50 am UTC
These are really breaking news. I'll buy it on GOG as soon as CD Projekt Red will confirm the news officially.
GOG.com Announce Galaxy Their Optional Client, Linux Support To Come
6 Jun 2014 at 5:27 pm UTC
6 Jun 2014 at 5:27 pm UTC
I won't preorder Witcher 3 either, until Linux version will be confirmed. It won't be playable in Wine either way, since it's using DirectX 11 and I doubt eON supports it as well. So no money from me, until a playable version will be made.
GOG.com Announce Galaxy Their Optional Client, Linux Support To Come
6 Jun 2014 at 7:41 am UTC
6 Jun 2014 at 7:41 am UTC
Up to them. I won't use any closed client they might make. They said it will be optional anyway. If they'll open it up - I'll think about it.
GOG.com Announce Galaxy Their Optional Client, Linux Support To Come
6 Jun 2014 at 2:34 am UTC
6 Jun 2014 at 2:34 am UTC
Vote for open sourcing of the GOG client: https://secure.gog.com/wishlist/site/release_the_future_gog_updater_client_as_open_source [External Link]
Ask The Community: Your Thoughts On The Steam Client Being DRM
29 May 2014 at 10:24 pm UTC Likes: 1
29 May 2014 at 10:24 pm UTC Likes: 1
killx_den: See my explanation above why Steam is not just a "download client" and why Steam can be opposed even if some games can be manually backed up.
Ask The Community: Your Thoughts On The Steam Client Being DRM
29 May 2014 at 5:24 pm UTC Likes: 1
29 May 2014 at 5:24 pm UTC Likes: 1
This was discussed at length before, but here are some key points again:
1. Steam has an official backup tool in the client. That tool creates some image on the disk. In order to restore that image one has to access the service. That's already DRM. DRM-free implies that once you purchased something, you can install and use it without any reliance on the service and any kind of 3rd parties who control what you do. That's not the same as simply authenticating the user during the purchase. We are talking about using the product after the purchase.
2. Some games distributed through Steam can be manually backed up, and de-facto #1 would work then without the service. That's correct, however I view the fact that Steam doesn't officially support that in their backup tool as DRM, and #2 as an unofficial exception to it.
3. Ryan is partially wrong about Steamworks. While it can be optional, for many games it's not (if they use network libraries from there for example). That's not DRM however, it's another problem, namely lock-in. Lock-in is bad on its own and developers should avoid using features which bind them to one distributor.
4. Avoiding Steam can result from all of the above. Even though some games on Steam can be de-facto DRM-free, general Valve's attitude towards this issue is not good. It's worse than the attitude of Humble Bundle which also offers mixed content. HB clearly marks games as DRM-free or not, and as well has an official backup option (simple tarball / package download). Supporting distributors which have a better DRM-free attitude makes sense if you want to vote with your wallet. That's the reason I use primarily GOG, less so HB and don't use Steam at all.
1. Steam has an official backup tool in the client. That tool creates some image on the disk. In order to restore that image one has to access the service. That's already DRM. DRM-free implies that once you purchased something, you can install and use it without any reliance on the service and any kind of 3rd parties who control what you do. That's not the same as simply authenticating the user during the purchase. We are talking about using the product after the purchase.
2. Some games distributed through Steam can be manually backed up, and de-facto #1 would work then without the service. That's correct, however I view the fact that Steam doesn't officially support that in their backup tool as DRM, and #2 as an unofficial exception to it.
3. Ryan is partially wrong about Steamworks. While it can be optional, for many games it's not (if they use network libraries from there for example). That's not DRM however, it's another problem, namely lock-in. Lock-in is bad on its own and developers should avoid using features which bind them to one distributor.
4. Avoiding Steam can result from all of the above. Even though some games on Steam can be de-facto DRM-free, general Valve's attitude towards this issue is not good. It's worse than the attitude of Humble Bundle which also offers mixed content. HB clearly marks games as DRM-free or not, and as well has an official backup option (simple tarball / package download). Supporting distributors which have a better DRM-free attitude makes sense if you want to vote with your wallet. That's the reason I use primarily GOG, less so HB and don't use Steam at all.
GOL Cast: Fleeing From Elves in The Witcher 2
26 May 2014 at 6:49 pm UTC
That's besides the fact that Witcher 1 is a masterpiece of an adventure/RPG in its own right so you don't want to miss it.
26 May 2014 at 6:49 pm UTC
Quoting: AnonymousIve already bought it, but ive never played the first game. can you play the second game, without having problems with the story?You don't need to play the first game to enjoy the second, but I recommend to play it anyway, since the story line is in sequence and strongly connected. Same way you don't need to read all the Witcher books to play the first game (since games are essentially sequels to the books), but if you red the books it enhances the experience quite a lot.
That's besides the fact that Witcher 1 is a masterpiece of an adventure/RPG in its own right so you don't want to miss it.
The Witcher 2: Assassins of Kings Enhanced Edition Released For SteamOS Linux
25 May 2014 at 10:08 pm UTC
25 May 2014 at 10:08 pm UTC
By the way, those who want to import saves from the Witcher 1 (which brings some items as well as carries over your choices from the first game affecting some things in the second), they need to be placed in:
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