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Latest Comments by Shmerl
The Witcher 2 Massive RPG Looks Like It Will Be On Linux
20 Mar 2014 at 4:13 pm UTC

http://www.gamelengths.com/games/playtimes/The+Witcher+2%3A+Assassins+of+Kings/ [External Link]

But it has multiple choices which branch the game, so it can be replayed multiple times with very significant changes in the plot.

The Witcher 2 Massive RPG Looks Like It Will Be On Linux
20 Mar 2014 at 2:40 am UTC

This is crazy, it's a fantastic looking game and I am so full of excitement right now it's unreal.
If you didn't see it, a promotional video made with in-game Witcher2 engine

52 and a half:
https://www.youtube.com/watch?v=BMc1ySC6Qao [External Link]

The Witcher 2 Massive RPG Looks Like It Will Be On Linux
19 Mar 2014 at 11:15 pm UTC

@DrMcCoy: Thanks for the update on the project.

The Witcher 2 Massive RPG Looks Like It Will Be On Linux
19 Mar 2014 at 10:22 pm UTC

How is Xoreos project doing by the way? It was supposed to target Witcher 1 too.

The Witcher 2 Massive RPG Looks Like It Will Be On Linux
19 Mar 2014 at 7:48 pm UTC

Quoting: IamNotAHumanSurely they could take some code from the PS4 version? (unless that's using directX as well?)
That can help, since it's supposedly POSIX based. But graphics APIs there are not portable (PSSL): http://twvideo01.ubm-us.net/o1/vault/gdceurope2013/Presentations/825424RichardStenson.pdf [External Link]

The Witcher 2 Massive RPG Looks Like It Will Be On Linux
19 Mar 2014 at 7:19 pm UTC

@s_d: Making Witcher 2 port seems like way less work for them. They already had an OS X native build of it. Witcher 3 on the other hand uses new version of their engine, and there is no indication that it supports OpenGL yet. And using the same D3D -> GL translation trick like they did in the Witcher 2 won't work, since they are using DirectX 11 there.

The Witcher 2 Massive RPG Looks Like It Will Be On Linux
19 Mar 2014 at 7:07 pm UTC

Really great news! Let's hope Witcher 3 is coming as well :D

GOG.com Are Going To Support Linux, Confirmed!
18 Mar 2014 at 7:58 pm UTC

@Hamish: If it's DosBox, I don't see any reason why they wouldn't work on OS X already. Just some minor config modifications (same as for Linux) and it should be OK.

Related thread: http://forums.cdprojektred.com/threads/16917-How-to-run-GOG-DosBox-games-on-Linux [External Link]

GOG.com Are Going To Support Linux, Confirmed!
18 Mar 2014 at 4:14 pm UTC

Quoting: DrMcCoyI admit, I'm surprised; I didn't expect that to happen any time soon (or at all). In fact, I'm still suspicious this is an early April Fools' joke.
I expected it to happen in 2014 (but I wasn't fully sure). So I'm very pleased it's happening.