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Latest Comments by Shmerl
Godot Engine 4.0 Alpha 1 is out with Vulkan support, rendering overhaul
25 Jan 2022 at 5:07 am UTC

Quoting: TrainDocNo it's GLSL.
I'm not sure what making the language more accessible means than if they are using an existing one.

Valve sponsors more work to improve Linux graphics drivers
25 Jan 2022 at 3:18 am UTC Likes: 1

Quoting: TheRiddickBe nice if they can get the RayTracing+DXR support up to snuff so people have more options then just buy a NVIDIA card if you want functional RT...
That's going to happen sometime soon I suspect. Jason Ekstrand mentioned possibly working on it here [External Link].

Godot Engine 4.0 Alpha 1 is out with Vulkan support, rendering overhaul
25 Jan 2022 at 3:13 am UTC

And speaking of effects, our shader maintainer Yuri Roubinsky (Chaosus) poured a lot of love into making the shading language and visual shaders more accessible and versatile.
Is Godot using its own custom shading language?

Get a fresh up close and personal look at the Steam Deck with Hellish Quart
20 Jan 2022 at 10:59 pm UTC Likes: 2

I've seen this game referenced before: https://www.gog.com/game/hellish_quart [External Link]

Do they plan a native version?

KDE begin the 15-Minute Bug Initiative to make Plasma great
20 Jan 2022 at 5:33 am UTC Likes: 5

Quoting: Guest...then today's standards mean unoptimized code.
It is like hiding the dust under cheap carpet hoping that the price of the carpet will continue to go down when we'll need a bigger one.
It's a physical limitation, not a code one. I.e. if you want to use rotational disks, I don't see a need to complain they are slow.

I agree though it's not an excuse when something isn't optimized in general. But it's not about that. HDDs are slow, no matter what you do.

KDE begin the 15-Minute Bug Initiative to make Plasma great
19 Jan 2022 at 11:50 pm UTC Likes: 4

Quoting: MnolegMy main issue with KDE is the slowness to boot when compared to any other DE, it is unusable on systems where the home partition is not stored in a local SSD. However, boot times on the Deck will probably be acceptable.
I think by today's standards HDDs are horribly slow for boot times anyway. Why would you want to boot from one? Booting / startup is the most I/O intensive phase. SSDs are totally a huge benefit for that.

Microsoft to acquire Activision Blizzard
18 Jan 2022 at 10:33 pm UTC Likes: 4

Quoting: Whitewolfe80Well of course MS is pushing DX12 if i were in his position i would be as well get wide spread adoption get a locked in market then when people realize there is nothing else out there you switch the pricing model to licence then you dont have to make another game or product again you buy in the studios. Hell its worked for valve they havent made a game in almost 13 years they rely on licensing and profits from their store. Itsa a very viable if anti consumer business model.
Lock-in is still disgusting. It's not just anti-consumer, it's an anti-developer tactic.

Microsoft to acquire Activision Blizzard
18 Jan 2022 at 10:31 pm UTC Likes: 2

Quoting: CyborgZetaI suppose I should be fortunate that I largely play Japanese games (Japanese law forbids foreign companies from acquiring domestic companies), and that the majority of games I play in general are older games.
One issue with many Japanese publishers - they are usually very resistant to releasing DRM-free. Though it started getting a bit better (you can find some Japanese games on GOG), but in general didn't improve a lot yet.

Collabora pulls in Jason Ekstrand to work on Linux graphics drivers
18 Jan 2022 at 8:56 pm UTC Likes: 1

Quoting: rustybroomhandleThis is the sort of move that makes me want to switch to AMD, but so far all comparable AMD cards to my current setup has been more expensive. I always thought AMD was supposed to be the cheaper brand.
Prices today have nothing to do with brand, but rather with lack of supply and cryptocurrency rates.

Collabora pulls in Jason Ekstrand to work on Linux graphics drivers
18 Jan 2022 at 8:54 pm UTC

Quoting: TheRiddickI think RT with AMD cards atm if it doesn't STACK your entire computer, only delivers very low double digit framerates. I tried it a while back on my 6800xt but kept getting a entire system crash!
Radv didn't implement all needed ray tracing extensions yet (VK_KHR_ray_query is missing). Plus what is implemented is just first revision and isn't optimized. And AMD's ray tracing ASICs in their cards are first iteration too, so overall, both software and hardware have room to improve by a lot.