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Latest Comments by Shmerl
Reminder: Update your PC info for the next round of statistics updates
29 Dec 2021 at 10:34 pm UTC

Quoting: Xpanderlike does it really matter if its 144 or 180
The jump from 60 Hz to 144 Hz is surely more significant than from 144 Hz to 180 Hz. But it's still smoother (less motion blur, etc.).

Outside of gaming, the easiest way to see the difference is to scroll a lot of text fast.

Reminder: Update your PC info for the next round of statistics updates
29 Dec 2021 at 9:04 pm UTC Likes: 7

Quoting: LinasWouldn't GPU model tell you that?
Not really, some models have variants. Plus it's a good metric to see explicitly.

Reminder: Update your PC info for the next round of statistics updates
29 Dec 2021 at 9:03 pm UTC

Switched to 180 Hz display recently. Interestingly, there are more users with 240 Hz displays here than with 180 Hz ones. I guess it's an uncommon value (it's really 165 Hz one but with built in overclock to 180).

PUBG's newer anti-cheat sounds problematic for the Steam Deck and Linux
13 Dec 2021 at 3:54 pm UTC Likes: 15

I'm sure Linux users usually understand better than Windows ones that running malware is a bad idea, even if it's labeled as "anti-cheat".

Shadow Tactics: Blades of the Shogun - Aiko's Choice is out now
9 Dec 2021 at 6:05 pm UTC

Quoting: PlintslîchoI can't help it, having the original game as Linux native from gog.com but the DLC as Windows game feels odd to me.

But let's wait and see.
I wonder if expansion is just some resource file that even the Linux version can seamlessly pick up, or it also needs the executable update?

I.e. did anyone try using the Windows release of the expansion with the Linux base game?

Shadow Tactics: Blades of the Shogun - Aiko's Choice is out now
9 Dec 2021 at 8:49 am UTC Likes: 1

Quoting: Rouhollah
Quoting: ShmerlIt's a pity they never managed to make the game 64-bit.
How much of a difference does it make?
It shouldn't make a lot except for possible filesystem related problems, if it wasn't complied with large file flags. In the past a lot of 32-bit games had this issue because developers had no clue it even exists and it only manifested on some filesystems like XFS, not on ext4 for example.

https://users.suse.com/~aj/linux_lfs.html [External Link]

And many 32-bit Unity games were bitten by it.

Note: it's not simply about actually large files. It's about 32-bit program being able to work with files on large partitions on 64-bit system. On XFS the bug starts showing up on partitions around above 1 TB if application wasn't built with -D_FILE_OFFSET_BITS=64.

Shadow Tactics: Blades of the Shogun - Aiko's Choice is out now
7 Dec 2021 at 2:55 am UTC

It's a pity they never managed to make the game 64-bit.

Wine 6.23 is out now continuing the PE conversion work
5 Dec 2021 at 9:51 am UTC

Quoting: GuestWow, seems like an important regression potentially impacting audio chats or even proaudio apps...
am I right?
I haven't experienced it anywhere but with CP2077, but I guess anything where audio priority is important can be affected.

Wine 6.23 is out now continuing the PE conversion work
5 Dec 2021 at 12:43 am UTC

I'm still waiting for this to be fixed (the complication was caused by PE migration):

https://github.com/wine-staging/wine-staging/blob/master/patches/winepulse-PulseAudio_Support/definition#L8 [External Link]

# Non-Trival to rebase
It's important for Cyberpunk 2077.

Collabora announced Venus, 3D accelerated Vulkan in QEMU
1 Dec 2021 at 6:58 pm UTC

Btw, does virgl work with user session Qemu/KVM or only with regular session? I didn't manage to make it work with user session ones.