Latest Comments by Shmerl
Valve answers the question: should developers do native Linux support or Proton?
14 Nov 2021 at 4:30 pm UTC
14 Nov 2021 at 4:30 pm UTC
Quoting: F.UltraDoesn't any of the 20 odd GDB frontends solve this? http://sourceware.org/gdb/wiki/GDB%20Front%20Ends [External Link]Some help with it, but nothing feels like a real thing.
Here's some of what we've learned about the Steam Deck
14 Nov 2021 at 7:27 am UTC Likes: 3
14 Nov 2021 at 7:27 am UTC Likes: 3
Quoting: slembcke(@Shmerl Is your avatar from Ferazel's wand? Been a long time since I played that game...)It's from Loom [External Link].
Valve answers the question: should developers do native Linux support or Proton?
14 Nov 2021 at 5:53 am UTC Likes: 1
14 Nov 2021 at 5:53 am UTC Likes: 1
Yeah, it surprises me too. There are some alternatives, but they are not FOSS. Total View for example.
Valve answers the question: should developers do native Linux support or Proton?
14 Nov 2021 at 5:31 am UTC Likes: 3
I don't think criticism of those who are used to MSVC debugger level of comfort is invalid. So I'm not even sure why it's still not addressed. Do gdb developers have such mentality? I.e. script it if you feel like it's not good enough already and we aren't going to improve the debugger itself? If so, it's a bad mentality.
14 Nov 2021 at 5:31 am UTC Likes: 3
Quoting: slembckeHah! I used to think GDB was just the worst, but it's my go-to debugger now. With a few dozen lines of scripting you can at least soften the annoying parts (can't just click in an IDE to set breakpoints, etc), while greatly amplifying the parts where it excels.I know you can script it. But I feel like scripting to improve out of the box debugger experience shows it has a long way to go to feel comfortable. And that's not a good thing if no one is trying to address that properly.
I don't think criticism of those who are used to MSVC debugger level of comfort is invalid. So I'm not even sure why it's still not addressed. Do gdb developers have such mentality? I.e. script it if you feel like it's not good enough already and we aren't going to improve the debugger itself? If so, it's a bad mentality.
Here's some of what we've learned about the Steam Deck
14 Nov 2021 at 5:13 am UTC
14 Nov 2021 at 5:13 am UTC
Quoting: slembckeYeah, it's kinda neat! Basically it runs a private XWayland server, then launches a game inside that so it renders to a "virtual screen" of sorts. It kinda solves the problem of games that launch into a window when you want to force them to be fullscreen (or the other way around). It can force certain resolutions then scale them up to the desired screensize, etc. Basically it's kinda like the experience of running a game in an emulator, but it's for native games. Useful and neat, but not a killer feature unless you are building a handheld gaming PC perhaps. ;)Why does it run as XWayland instead of as Wayland compositor?
Here's some of what we've learned about the Steam Deck
14 Nov 2021 at 2:20 am UTC
14 Nov 2021 at 2:20 am UTC
So how do you install anything additional if the main filesystem is immutable? Is /home mounted to some separate partition?
Where can you add your GOG games?
Where can you add your GOG games?
Valve answers the question: should developers do native Linux support or Proton?
14 Nov 2021 at 12:43 am UTC Likes: 2
14 Nov 2021 at 12:43 am UTC Likes: 2
I think a better answer would show how much they are willing to support developers in whatever they choose. Providing better educational materials for native Linux development would show they care.
The answer sounded like "if you have a know how and know things - go ahead". Not the best attitude I think for developers who only are learning things.
Improving native Linux development tools could also go a long way. For example Valve can develop an advanced but actually easier to use than gdb debugger for Linux. Just an idea. It's one of the complaints I've heard from Windows developers who are trying to learn Linux tools.
The answer sounded like "if you have a know how and know things - go ahead". Not the best attitude I think for developers who only are learning things.
Improving native Linux development tools could also go a long way. For example Valve can develop an advanced but actually easier to use than gdb debugger for Linux. Just an idea. It's one of the complaints I've heard from Windows developers who are trying to learn Linux tools.
Ryan Gordon gets an Epic MegaGrant to further improve SDL, helping with next-gen APIs
13 Nov 2021 at 11:01 pm UTC
13 Nov 2021 at 11:01 pm UTC
Quoting: Samsaigfx-rs went into maintenance mode and the Rust ecosystem seems to be moving towards wgpu. Either way, it's not veryOh, too bad. I think gfs-rs was promising.
helpful for people that insist on writing in C or C++, and I guess for that purpose an SDL wrapper would be useful.
Ryan Gordon gets an Epic MegaGrant to further improve SDL, helping with next-gen APIs
12 Nov 2021 at 8:35 pm UTC Likes: 2
12 Nov 2021 at 8:35 pm UTC Likes: 2
Isn't there gfx-rs for that? It provides a simpler API than raw Vulkan but it's built on top of Vulkan. I hope SDL won't start making a new one with the same idea.
Valve delays Steam Deck, now starts shipping February 2022
10 Nov 2021 at 10:30 pm UTC
10 Nov 2021 at 10:30 pm UTC
Quoting: ArehandoroDon't worry, it is not March, nor 2023, but 02/2022 so Valve will definitely release the Steam Deck :DYeah, my first reaction was it's like a one year delay, but then I realized it's just a few months away.
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