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Latest Comments by Shmerl
NVIDIA DLSS for Proton + Linux with DirectX 11 / 12 lands in September
25 Aug 2021 at 12:27 am UTC

Oh, I mean for its own screen. For external one yes. But I'd find such use case a bit questionable anyway for a relatively low end device. For not very demanding games it would work even without upscaling. And for demanding ones - quality will be the question.

NVIDIA DLSS for Proton + Linux with DirectX 11 / 12 lands in September
25 Aug 2021 at 12:19 am UTC

Quoting: ArtenGood upscaling is crucial for handhald device, if you want just conect it to display and play on larger screen...
I'd say for handhelds that have relatively low resolution in general, upscaling is not so useful.

NVIDIA DLSS for Proton + Linux with DirectX 11 / 12 lands in September
24 Aug 2021 at 8:09 pm UTC Likes: 1

I guess we'll see how useful it will become.

NVIDIA DLSS for Proton + Linux with DirectX 11 / 12 lands in September
24 Aug 2021 at 7:18 pm UTC

Quoting: aufkrawallIt would eat upa a few per cent of the performance gains, but chances are you can gain even more by lowering render resolution and still have a similarly good looking image.
I think it's still just a race to the bottom. How high do you think monitor resolution should grow in general? Beyond certain point the pixel becomes too small to see any difference. And gradual performance improvement of GPUs will catch up to that eventually. So these tricks with upscaling will become unnecessary, since "good looking" or "not very noticeable" is still not the same as no upscaling.

NVIDIA DLSS for Proton + Linux with DirectX 11 / 12 lands in September
24 Aug 2021 at 6:56 pm UTC

I think it's still not a universal benefit. So better for them to come up with smart antialiasing without any upscaling if they want to make things better across the board.

NVIDIA DLSS for Proton + Linux with DirectX 11 / 12 lands in September
24 Aug 2021 at 6:25 pm UTC

Quoting: BeamboomOh yay - this might mean both better performance and visuals for Cyberpunk 2077, doesn't it?
Man that game is awesome. I am 100% addicted.
Performance yes, but visuals is a moot thing. Visuals should be better without upscaling in general.

I agree about the game - it's very good. I'm playing it now.

NVIDIA DLSS for Proton + Linux with DirectX 11 / 12 lands in September
24 Aug 2021 at 6:02 pm UTC Likes: 1

LSS (Deep Learning Super Sampling) is an AI-powered rendering tech to help increase performance for NVIDIA GPUs using their dedicated Tensor Core AI processors. It helps to boost framerates by rendering frames at a lower resolution and then it's made to look much crispier using deep learning.
Translating it from marketing terms to normal ones, it's an upscaling technology. Idea of any upscaling is to render at lower resolution (which allows better performance, i.e. framerate) and try to compensate the reduction of quality with some smart tricks to make it good enough.

Overall, I'd say GPUs are improving in general and upscaling isn't really that critical, unless for some reason you insist on using very high resolution and want to make GPUs cope with it. But the question you can ask, is high resolution using upscaling better than lower resolution without upscaling?

Unreal Engine 4.27 is out now from Epic Games with plenty of Linux improvements
22 Aug 2021 at 5:01 am UTC Likes: 1

Since they own RAD, let them open source all those weird Bink codecs.

The GOG Games Festival is live with new games and lots on sale
22 Aug 2021 at 4:50 am UTC Likes: 1

they're missing native Linux builds for things that are already available on Steam like Tomb Raider GOTY
Was it a port by Feral? They never managed to work out their releases on GOG and were quite dodgy about their reasons.

But given how good Wine / dxvk / vkd3d-proton work today, it's not a big deal anymore.

Intel Arc is the new brand for their high-performance GPUs, Alchemist arrives in 2022
16 Aug 2021 at 4:31 pm UTC Likes: 1

It's good to note that radv relies on Intel developers' work that was done for Vulkan in Mesa as well.