Latest Comments by Corben
DXVK, the project for D3D11 and D3D10 over Vulkan hits the big 1.0
25 Feb 2019 at 10:19 pm UTC Likes: 4
25 Feb 2019 at 10:19 pm UTC Likes: 4
A.W.E.S.O.M.E.
Looking forward to the next proton beta/stable whatever update/release \o/
Looking forward to the next proton beta/stable whatever update/release \o/
A reminder about Steam's platform-specific wishlist feature you should be using
22 Feb 2019 at 12:01 pm UTC Likes: 1
22 Feb 2019 at 12:01 pm UTC Likes: 1
Checked. Was already set :D
What have you been playing recently and what do you think of it?
18 Feb 2019 at 8:04 am UTC Likes: 3
18 Feb 2019 at 8:04 am UTC Likes: 3
Fired up Frostpunk. Just wanted to check if it's working with proton, as I've read it could crash after the 2nd ingame day. And got 3h pulled in, where I wanted to get some sleep 2.5h earlier, which resulted in 15 days ingame ;)
Short fazit, seems to be a great game! Sadly 11 bit Studios went their backs on Linux, but as proton jumped into the gap, I can live with it. 11 bit Studios created a very good and addictive experience here. Makes me want to explore that winter world a lot more.
And yep, platinum rating for protondb ;)
Short fazit, seems to be a great game! Sadly 11 bit Studios went their backs on Linux, but as proton jumped into the gap, I can live with it. 11 bit Studios created a very good and addictive experience here. Makes me want to explore that winter world a lot more.
And yep, platinum rating for protondb ;)
Game porter and Steam Play dev Ethan Lee is running a crowdfunding campaign
15 Feb 2019 at 6:36 am UTC
15 Feb 2019 at 6:36 am UTC
Backed!
Gaming and Linux graphics talks at FOSDEM 2019
12 Feb 2019 at 1:18 pm UTC Likes: 1
I was referring to the sales that are made, because I as a Linux gamer have bought and played a title and told other people about it because I like that game and thus they buy it, but they buy it on different platforms. This is hardly measurable, but kinda is caused because I had the possibility to play it on Linux. Maybe my wording wasn't clear enough to reflect what I meant, sorry about that.
12 Feb 2019 at 1:18 pm UTC Likes: 1
Quoting: Purple Library GuyI'm happy to be able to tell you, yes it will. Buy something and play it on Proton and it shows as a Linux sale. Valve has been quite explicit about this.Yep, I know it will show up as a Linux sale, when I buy it on Linux and play it with proton ;)
I was referring to the sales that are made, because I as a Linux gamer have bought and played a title and told other people about it because I like that game and thus they buy it, but they buy it on different platforms. This is hardly measurable, but kinda is caused because I had the possibility to play it on Linux. Maybe my wording wasn't clear enough to reflect what I meant, sorry about that.
Gaming and Linux graphics talks at FOSDEM 2019
12 Feb 2019 at 8:05 am UTC Likes: 4
I'd say the obvious answer is, they sell more copies on macOS than on Linux. It's still worth porting to macOS and get a positive outcome from an economic perspective. That's still not the case for Linux, or at least not in general. That's why you see lots of game devs dropping Linux support, or rather creating a macOS version than a Linux version. An example is Frostpunk, which will come to macOS, but 11bit studios said they won't support Linux anymore. They tried in the past, as many devs tried... but then they realized it wasn't worth it. Only those devs who saw that porting to Linux was worth it, will continue the Linux support with future titles. And those are getting less and less. At least that's my impression.
So, even with a rather small percentage with ~4% of the gaming market share (according to the steam hardware survey) it's mostly profitable to port to macOS. But mostly not with less than 1% on Linux. That's why people still spend so much energy on supporting macOS as a gaming platform. Also it's probably easier to support an OS that's controlled by one company, so there are only little differences between the hard- and software configurations. Unlike Linux, where you have as many hardware configurations as with Windows, but with Windows you have more or less only one software configuration. On Linux there are many different kernels, library versions, etc. Though the steam runtime is helping here, it's still an issue. That's where all the support requests are coming from, which will cost the dev money.
Don't get me wrong, I don't like this situation either. And there are some devs who'd rather drop macOS support than Linux support. But the numbers still just show, we don't buy enough games on Linux so the smaller devs can make a living out of it. Sure, there are exceptions, where the Linux percentage is exceptionally high, but in general it'll come close to what the steam hardware survey shows. Especially for big titles, where many gamers are buying it.
I bet big companies and publishers could just cross finance Linux support and really help getting rid of any obligations towards windows. They probably make enough money so it would carry no weight. But they just don't want. They rather keep that money. Which is sad, but also up to them.
I do my best to show devs respect and thank them for creating native Linux versions. Or, if their game works with proton, I let them know I'm playing it on Linux. So they see, there are Linux gamers who value their work. It's difficult to measure it, but I'm sure we help spreading the word about their games, when we play them on Linux. And that's an important thing, though it will not show up in numbers regarding Linux sales. I just wish that companies would see this too and thus support Linux.
Sorry for this wall of text...
12 Feb 2019 at 8:05 am UTC Likes: 4
Quoting: LinasI really don't get why people spend so much energy supporting a platform that is so anti-gaming like macOS.tl;dr: economic reasons.
I'd say the obvious answer is, they sell more copies on macOS than on Linux. It's still worth porting to macOS and get a positive outcome from an economic perspective. That's still not the case for Linux, or at least not in general. That's why you see lots of game devs dropping Linux support, or rather creating a macOS version than a Linux version. An example is Frostpunk, which will come to macOS, but 11bit studios said they won't support Linux anymore. They tried in the past, as many devs tried... but then they realized it wasn't worth it. Only those devs who saw that porting to Linux was worth it, will continue the Linux support with future titles. And those are getting less and less. At least that's my impression.
So, even with a rather small percentage with ~4% of the gaming market share (according to the steam hardware survey) it's mostly profitable to port to macOS. But mostly not with less than 1% on Linux. That's why people still spend so much energy on supporting macOS as a gaming platform. Also it's probably easier to support an OS that's controlled by one company, so there are only little differences between the hard- and software configurations. Unlike Linux, where you have as many hardware configurations as with Windows, but with Windows you have more or less only one software configuration. On Linux there are many different kernels, library versions, etc. Though the steam runtime is helping here, it's still an issue. That's where all the support requests are coming from, which will cost the dev money.
Don't get me wrong, I don't like this situation either. And there are some devs who'd rather drop macOS support than Linux support. But the numbers still just show, we don't buy enough games on Linux so the smaller devs can make a living out of it. Sure, there are exceptions, where the Linux percentage is exceptionally high, but in general it'll come close to what the steam hardware survey shows. Especially for big titles, where many gamers are buying it.
I bet big companies and publishers could just cross finance Linux support and really help getting rid of any obligations towards windows. They probably make enough money so it would carry no weight. But they just don't want. They rather keep that money. Which is sad, but also up to them.
I do my best to show devs respect and thank them for creating native Linux versions. Or, if their game works with proton, I let them know I'm playing it on Linux. So they see, there are Linux gamers who value their work. It's difficult to measure it, but I'm sure we help spreading the word about their games, when we play them on Linux. And that's an important thing, though it will not show up in numbers regarding Linux sales. I just wish that companies would see this too and thus support Linux.
Sorry for this wall of text...
NVIDIA have put out a new Linux beta driver with support for 'G-SYNC Compatible monitors'
31 Jan 2019 at 7:53 am UTC
31 Jan 2019 at 7:53 am UTC
Wainting for the Ubuntu ppa to be updated with this driver. Hopefully this doesn't break UE4 games again. I remember how an updated just to the nvidia-settings made all UE4 games on Linux just render a white scene (e.g. Everspace, Ruiner, Astrokill).
After upgrading the driver to the same version nvidia-settings had, it was okay again.
Also I hope OBS will be able to leverage the nvidia video codec sdk 9.0 to improve performance.
Has anyone with an RTX card already tried the turing nvenc with OBS?
After upgrading the driver to the same version nvidia-settings had, it was okay again.
Also I hope OBS will be able to leverage the nvidia video codec sdk 9.0 to improve performance.
Has anyone with an RTX card already tried the turing nvenc with OBS?
DXVK 0.96 is now officially out with CPU & GPU overhead improvements plus plenty more
26 Jan 2019 at 11:58 pm UTC Likes: 8
26 Jan 2019 at 11:58 pm UTC Likes: 8
So the only remaining big point that's still on the list, seems getting those DRM and anti-cheat mechanisms work with wine/proton. Then we would also be able to play the big multiplayer titles, like Fortnite or PUBG... those are still a hurdle for some people to totally switch to Linux I can imagine.
Personally I don't really mind, I don't miss those games. But in general it would be great to be able to have a solution for that.
Personally I don't really mind, I don't miss those games. But in general it would be great to be able to have a solution for that.
Reminder: Update your PC info for the next round of statistics updates
25 Jan 2019 at 9:23 am UTC
25 Jan 2019 at 9:23 am UTC
Ah, now with Steam Play usage ;)
(Or I've just not seen it before ^^)
(Or I've just not seen it before ^^)
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