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Latest Comments by ZeroPointEnergy
Lutris now being built with Claude AI, developer decides to hide it after backlash
13 Mar 2026 at 9:05 am UTC Likes: 7

If you already understand the problems on capitalism, but then use the tools of a capitalist company that will atrophy your programming skills and basically take away your means of production, then I don't know what to tell you anymore...

Riot Games talk Vanguard anti-cheat for League of Legends and why it's a no for Linux
12 Apr 2024 at 12:54 pm UTC Likes: 2

Half of anti-cheat is making sure the environment hasn't been tampered with, and this is extremely hard on Linux by design
Ah, it's the old problem of Linux not being fascist enough

Squadron 42 finally 'feature complete', CIG talk up Vulkan support for Star Citizen
27 Oct 2023 at 9:28 am UTC Likes: 1

Quoting: pete910They've never sated it will be out in a few weeks to be fair, Original release got moved due to added content that the backers wanted.

The trouble is it's taken longer than both backers and the devs initially thought!
I'm talking about Squadron 42 just to make that clear.

The release of this game was multiple times announced and then delayed again. First it was end of 2014 then beginning of 2015, then end of 2015. In October of 2015 they even had a trailer announcing the release of the campaign in 2016...

Maybe you are new to that game, so it's understandable that you don't know the full history. I was there from the very start over 13 years ago. Please stop making excuses for them.

Squadron 42 finally 'feature complete', CIG talk up Vulkan support for Star Citizen
26 Oct 2023 at 6:22 pm UTC

Yeah, I believe it when it is actually released.

We already had such episodes where they told us they where weeks from release and it will be out before end of the year. That was years ago, can't even remember how long. How can someone be so wrong? It boggles my mind.

Snap store from Canonical hit with malicious apps
2 Oct 2023 at 10:46 am UTC Likes: 12

It's almost like the maintainers who curate a distribution repository have an important role preventing such a thing...

Repositories where anyone can release packages to the end-users may be convenient for developers who want more control over what the user gets, but it has a host of negative consequences for the user. It always ends in malware and anti-features getting distributed eventually.

Thousands of years later, The Bible has arrived on Steam
17 Nov 2022 at 9:49 am UTC Likes: 2

One of the foundational Diablo lore books I hear

Google gives up on Stadia, will offer refunds on games and hardware
30 Sep 2022 at 1:23 pm UTC Likes: 1

What happens to all the google-negative-latency-AI-super-tech now?

Stadia gets The Elder Scrolls Online free on Pro, Premiere Edition price cut
18 Jun 2020 at 8:12 am UTC

I don't get the convenience argument. I own ESO on Steam. Push install, wait a little, push play. Works perfectly without any issues.

I also don't get the constant call for native clients. Do you really think they would do a good job and properly support it? There is zero downsides to using Proton here. We will get enough native games when Linux is actually competitive as a market for selling games.

A French court has ruled that Valve should allow people to re-sell their digital games
22 Sep 2019 at 9:16 am UTC Likes: 1

Quoting: ObsidianBlkWhy shouldn't my 20 year old disks count? I have several dozen optical disks, and, as said, I have yet to see a single one as unreadable and decades.
Also, let's assume for a moment we really have a physical storage medium that hardly has any wear. I don't know, maybe some holographic wireless storage that can't corrupt and has no contacts that can corrode.

Would anyone argue, that just because the physical product you bought doesn't get destroyed with time you should not have the right to sell it?

I think the issue we are discussing here is one of ownership. I can't understand why people are so willing to play along and just completely accept that things you buy and are by all means presented as if you buy them are not your property.

And sure, this will cause some headache for the game industry, but in the end they will adapt and hopefully not in the bad way in that they try again with such tricks to prevent us from owning the products they sell us.

Also, coming back to physical copies. They don't just deteriorate and are gone. Some of those products even gain in value over time. If you have even a semi old collection of games, it will not be hard to find at least one product people will pay vastly more for than you actually payed originally. You don't get that with digital copies, and that is a pretty good compensation for the fact that it doesn't deteriorates. Still, it should be something we own if we payed for this product.

A French court has ruled that Valve should allow people to re-sell their digital games
21 Sep 2019 at 8:00 pm UTC

Quoting: g000hMy point isn't that a subscription model would be leveraged onto current games (although it isn't impossible). My point is that it will push game publishers/developers to adopt a subscription model (e.g. rent per hour) for all their new and future titles. This is something which is perfectly fine from a legal perspective, and it would allow them to get around the resale problem entirely (and not lose any profits to resale).
Valve already says that what they currently sell is only a subscription. They explicitly did this to try to circumvent the customer rights an actual license would give us. The court in france now checked this and basically ruled that what they are doing is equivalent to a license and therefor the normal customer rights apply, which means you can sell the license.