Latest Comments by YoRHa-2B
DXVK 1.0.2 is out with some bug fixes, d9vk seems to be progressing nicely
1 Apr 2019 at 11:40 pm UTC Likes: 10
Compare that to the number of D3D11 implementations that were available ~one year ago when Valve started throwing money my way:
Or D3D12:
D3D9 really just isn't a big issue by comparison. That's not to say that improvements on that front aren't appreciated, but wined3d is - for the most part - just good eough right now.
1 Apr 2019 at 11:40 pm UTC Likes: 10
Quoting: Comandante ÑoñardoI didn't know that... If that is true, I wonder why the project is not officially funded.We have at least half a dozen D3D9 implementations right now. How would you decide on which one to support?
- wined3d: mature, runs pretty much everything you throw at it, doesn't perform well but most games are playable
- nine: relatively mature, fast, only works on RadeonSI and Iris at the moment, could be brought to Nvidia via Zink
- dgvoodoo2: closed source, translates d3d7-9 to D3D11, quite slow, d3d9 part still WIP but already works with a fairly decent number of games
- DXUP: Abandoned in favour of d9vk, could have been a faster + open alternative to dgvoodoo2
- D9VK: Starts running some games that don't use fixed-function, performs quite well so far, but still has ways to go before it's actually useful
- VK9: Not in a terribly useful state right now, runs some old fixed-function stuff but that's basically it
Compare that to the number of D3D11 implementations that were available ~one year ago when Valve started throwing money my way:
- wined3d: not particularly mature, not particularly fast, a bunch of high-profile games like Witcher 3 did run but were barely playable
- dxvk: sort of ran one game and a bunch of demos, quite fast already, but still had a long way to go before actually being useful
Or D3D12:
- vkd3d: The only implementation that exists, runs WoW and a bunch of demos, still not usable for much else, but we're going to have to rely on it once D3D11 dies
D3D9 really just isn't a big issue by comparison. That's not to say that improvements on that front aren't appreciated, but wined3d is - for the most part - just good eough right now.
DXVK 1.0.2 is out with some bug fixes, d9vk seems to be progressing nicely
1 Apr 2019 at 7:46 pm UTC Likes: 30
1 Apr 2019 at 7:46 pm UTC Likes: 30
If d9vk eventually got pulled into Steam Play/Proton or merged into DXVK itself, when it's further developed, it could be another big win for Linux gamers getting more performance out of Windows games.To be clear, the plan is to merge it if it matures enough. Joshua definitely knows his stuff and dedicates a lot of time and effort to this project, and I believe it can happen, but keep in mind that the project isn't backed by anyone and if Josh has to pull out of it for whatever reason, there's going to be no one to maintain it in the long run.
DiRT 4 officially released for Linux, port from Feral Interactive
28 Mar 2019 at 4:41 pm UTC Likes: 3
28 Mar 2019 at 4:41 pm UTC Likes: 3
Quoting: Guestnot sure if that is a vulkan thing or what but i finally was able to record some footage and get it up but it looks like its stuttering which i have no idea what could be causing that.Are you using OBS fullscreen capture by any chance? If so, switch to window capture, that's usually smooth.
Valve just released a big Steam Play update with Proton now based on Wine 4.2 & more
27 Mar 2019 at 3:35 am UTC Likes: 4
Please try either stable mesa or amdvlk, the game is supposed to work and Lords of the Fallen (same engine) works fine on my end with the workaround. If you think this is a DXVK regression then please find the latest version that works, I can't provide any help unless I get some useful info.
27 Mar 2019 at 3:35 am UTC Likes: 4
Quoting: mylkaone guy with nvidia has the same problem on protondb https://www.protondb.com/app/378540 [External Link]That's from very old reports when it did indeed not work in DXVK. That has been fixed for a while though (IIRC in 0.94).
so its no just mesa
Please try either stable mesa or amdvlk, the game is supposed to work and Lords of the Fallen (same engine) works fine on my end with the workaround. If you think this is a DXVK regression then please find the latest version that works, I can't provide any help unless I get some useful info.
Valve just released a big Steam Play update with Proton now based on Wine 4.2 & more
27 Mar 2019 at 1:56 am UTC Likes: 2
27 Mar 2019 at 1:56 am UTC Likes: 2
Quoting: t3gDoes this mean Resident Evil 2 now works without Windows Media Foundation hacks?No, but Mouse+Keyboard are finally usable.
Valve just released a big Steam Play update with Proton now based on Wine 4.2 & more
27 Mar 2019 at 1:26 am UTC Likes: 16
As a temporary workaround you could build this [External Link] DXVK branch, it was originally meant to solve a different problem but just happens to work around that driver issue as well.
27 Mar 2019 at 1:26 am UTC Likes: 16
Quoting: mylkathere are invisible characters and walls now in the surgeThis is a regression in mesa-git which affects Lords of the Fallen as well. I'm working on getting a useful test case for the driver folks to reproduce this, but it's a rather tricky issue.
As a temporary workaround you could build this [External Link] DXVK branch, it was originally meant to solve a different problem but just happens to work around that driver issue as well.
DXVK 1.0.1 is out for Vulkan-based D3D11 and D3D10 with Wine
15 Mar 2019 at 8:09 am UTC Likes: 8
15 Mar 2019 at 8:09 am UTC Likes: 8
Quoting: PatolaSo, Philip is better now?Yes, but that's not really what should be discussed here.
Quoting: massatt212cause when i told him use a crack copy of Tekken 7 to fix it, he banned me from his githubI banned you from my github because a) I do not tolerate promotion of piracy, and b) that wasn't even your first or only offense.
d9vk, a project based on DXVK for Direct3D 9 over Vulkan
2 Mar 2019 at 7:39 pm UTC Likes: 10
Now wined3d could probably be improved significantly by using more modern OpenGL (PBA sort of did that as a proof-of-concept), but someone would actually have to do that in a way that is acceptable for wine upstream, and you'd probably still end up with something that's slower than a solid Vulkan-based implementation.
2 Mar 2019 at 7:39 pm UTC Likes: 10
Quoting: mylkavulkan cards are much newer than the latest dx9 game with the best graphics (outlast, dark souls 2)Graphics cards don't translate anything, the CPU does the heavy lifting. And Dishonored 1 (being one of the later D3D9 titles out there) runs at a whopping 30 FPS on my Ryzen 2700X + RX 480 with wined3d in some scenes. That much for "100+ FPS" on modern hardware.
so these cards can easily translate dx9 to opengl with 100+ fps
Now wined3d could probably be improved significantly by using more modern OpenGL (PBA sort of did that as a proof-of-concept), but someone would actually have to do that in a way that is acceptable for wine upstream, and you'd probably still end up with something that's slower than a solid Vulkan-based implementation.
d9vk, a project based on DXVK for Direct3D 9 over Vulkan
1 Mar 2019 at 9:35 pm UTC Likes: 1
1 Mar 2019 at 9:35 pm UTC Likes: 1
Quoting: GuestWhat about the performance? Do you know how much overhead is to be expected?Slower than wined3d, and *much* slower than Nine. Shouldn't really come as a surprise, although dgvoodoo's overheads might be a bit higher than necessary.
And somebody also asked DX versions are not backward compatibles?No, they aren't, although D3D8 and 9 are quite similar to each other, just as 10 and 11 are quite similar.
DXVK, the project for D3D11 and D3D10 over Vulkan hits the big 1.0
26 Feb 2019 at 7:21 am UTC Likes: 2
26 Feb 2019 at 7:21 am UTC Likes: 2
Isn't Windows 8.1 pretty much dead already? AMD doesn't even release drivers anymore for that OS.
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