Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by YoRHa-2B
Feral Interactive are teasing a new Linux port, time to start guessing
17 Nov 2018 at 5:42 pm UTC Likes: 4

Kind of obvious that this is SotTR. On the one hand I'm happy because it's a great game, on the other hand it makes me kind of sad that they weren't even able to announce it when the game launched, especially since it's playable on Proton.

Performance-wise they should have absolutely no trouble beating Proton by a mile and a half, the D3D11 renderer of this game just doesn't perform all that well, even on Windows.

Valve has expanded the Steam Play whitelist to include DARK SOULS III and plenty more
14 Nov 2018 at 12:20 pm UTC Likes: 4

That's a valid stance, but "unlikely to work" is just not correct.

Valve has expanded the Steam Play whitelist to include DARK SOULS III and plenty more
14 Nov 2018 at 11:33 am UTC Likes: 8

Why do people insist on Denuvo not working on Wine? It's true that some recent-ish games don't run, but pretty much all Denuvo games that came out in the past couple of months work just fine.

Valve has expanded the Steam Play whitelist to include DARK SOULS III and plenty more
14 Nov 2018 at 9:12 am UTC Likes: 2

Quoting: HoriI hope that Dark Souls 1 and 2 will also be ported/whitelisted in the future.
Dark Souls 1 Remastered has major game engine bugs and is basically unfixable, so probably not.

Valve has expanded the Steam Play whitelist to include DARK SOULS III and plenty more
14 Nov 2018 at 7:22 am UTC

I've seen reports from AMD users as well, so no. Not sure if there's a pattern, even high-end hardware seems to be affected.

Valve has expanded the Steam Play whitelist to include DARK SOULS III and plenty more
14 Nov 2018 at 7:01 am UTC

Quoting: BrisseThat is awesome that Dark Souls III made the list [...], but to be honest, there's a performance issue that sometimes causes the framerate to take a big dip after loading screens and as far as I know it's not been fixed
Has anyone actually tried using newest Proton with an older DXVK version to check what's actually causing that regression?

I personally can't reproduce the problem at all, the game runs at a nice 60 FPS at all times.

DXVK 0.92 is out with fixes for LA Noire, Shadow of the Tomb Raider and more
12 Nov 2018 at 9:57 pm UTC

Quoting: KimyrielleShadow of the Tomb Raider runs with this? I thought Denuvo prevented any game using it from running in non-Windows systems?
No, it's true that some recent versions of Denuvo do not work, but the one used in this game does. It's on it's way to Gold rating on ProtonDB [External Link].

Dx11 performance isn't great though, DXVK is actually faster than AMD's Windows driver in some of the most CPU-intensive situations but ideally you'd want to run the game with Dx12. We're talking about ~30 FPS on my Ryzen 2700X here (arguably not a great gaming CPU, but still).

DXVK 0.92 is out with fixes for LA Noire, Shadow of the Tomb Raider and more
12 Nov 2018 at 4:31 pm UTC

Apparently LA Noire requires quite a bit of fiddling.

Ihe issue the game had was funny as well. It creates a bunch of compressed textures with, say, 7 mip levels, but only fills the top 5 mip levels with data and leaves the remaining two undefined. That was causing some interesting visual glitches - DXVK now just clears them to black, which fixes the problem.

DXVK 0.92 is out with fixes for LA Noire, Shadow of the Tomb Raider and more
11 Nov 2018 at 7:07 pm UTC Likes: 4

Quoting: massatt212almost every unreal engine 4 games broke with this update on my RX 570
The only UE4 game I have is Hellblade, and that still works fine with 0.92. There's no reason why UE4 games would break all of the sudden.

what will the dev behind it afterwards besides some bugfixing? :>
No idea, but there's still some work to be done. Most of it won't be too exciting though.

Zink, a new driver project for OpenGL on Vulkan from Collabora
3 Nov 2018 at 7:37 pm UTC Likes: 1

and that Zink, being a Gallium driver, would accept TGSI. Am I wrong and Zink is only being fed NIR?
Zink does indeed only support NIR, Intel's future Gallium driver will almost certainly also only accept NIR. TGSI is slowly being dropped because it's not a good IR (it's somewhat similar to DXBC, and that's never a good thing).

Quoting: MayeulCthat NIR <-> TGSI was pretty functional,
Is it? If that's the case, then Nine should indeed work, but i wasn't aware that TGSI->NIR is a thing.

Edit: Turns out you're right, there is a TGSI->NIR pass. As of right now, Nine fails to enumerate adapters, but ironically, wined3d can render simple Dx9 samples on top of the Zink driver! (not correctly yet, but it works!)