Latest Comments by YoRHa-2B
DXVK 0.95 is out with various D3D10 stability fixes, CPU overhead reduction and more game fixes
13 Jan 2019 at 8:34 am UTC
13 Jan 2019 at 8:34 am UTC
It is, I tested it on Windows as well (even with dxvk) and it works fine there.
An enhanced version of the fan-made Half-Life 2: Episode 3 'Project Borealis' performance test is out
8 Jan 2019 at 1:00 am UTC Likes: 6
8 Jan 2019 at 1:00 am UTC Likes: 6
Can anyone send Epic an AMD GPU so that they test their fucking Unreal Engine on one? Jesus Christ, I'm so sick of this engine. Not only their Windows D3D11 part is annoying, no, this little Linux demo doesn't even work. Not on RADV (massive flickering everywhere), not on AMDVLK (flickering shadows), not on RadeonSI (crash).
And running it with validation layers enabled indicates that there are quite a few bugs in the Vulkan render path. Including invalid shaders, invalid image layout transitions, out-of-bounds image copies, all the fun stuff that leads to undefined behaviour. How does this even work on Nvidia?
And running it with validation layers enabled indicates that there are quite a few bugs in the Vulkan render path. Including invalid shaders, invalid image layout transitions, out-of-bounds image copies, all the fun stuff that leads to undefined behaviour. How does this even work on Nvidia?
NVIDIA have put out a new Vulkan beta driver with better pipeline creation performance
6 Jan 2019 at 11:43 pm UTC Likes: 4
Still a nice-to-have improvement since it might slightly reduce loading times in case you already have a populated shader cache for a given game, but that's basically it.
6 Jan 2019 at 11:43 pm UTC Likes: 4
Quoting: jensBack on topic: "Better pipeline creation performance when there is a cache hit" sounds indeed interesting, I would be curious to know how much performance win it yields in real life scenarios.The way they describe it, it's going to yield exactly 0% in scenarios where performance would actually matter.
Still a nice-to-have improvement since it might slightly reduce loading times in case you already have a populated shader cache for a given game, but that's basically it.
The latest progress report for the PlayStation 3 emulator RPCS3 is impressive again
3 Jan 2019 at 10:57 am UTC Likes: 3
3 Jan 2019 at 10:57 am UTC Likes: 3
Sadly the performance / stability of the Linux version isn't as good as the Windows one.Heh? On my Ryzen system it actually runs faster on Linux than on Windows, apparently due to CPU scheduling issues. Stability has been fine for me as well as long as pulseaudio doesn't act up.
Valve has expanded the Steam Play whitelist to include DARK SOULS III and plenty more
20 Dec 2018 at 10:29 am UTC
20 Dec 2018 at 10:29 am UTC
Quoting: deathxxxDARK SOULS™ III, does not work for me.Make sure you're using the correct graphics drivers as described here [External Link]. No, the Nvidia driver that ships with Ubuntu 18.04 or 18.10 is not good enough for Proton, it's too old.
Just when you think you can stop drinking, Wine 4.0 has another release candidate available
14 Dec 2018 at 9:13 pm UTC Likes: 1
14 Dec 2018 at 9:13 pm UTC Likes: 1
46231 Button tests for ideal size fail on Arabic locale on WindowsBugs like this one are so weird. I'm surprised that anyone even found it, but these little things probably make wine development very annoying.
Valve have some serious competition, with the Epic Games Store being announced
4 Dec 2018 at 10:13 pm UTC Likes: 8
4 Dec 2018 at 10:13 pm UTC Likes: 8
[quote=Pikolo]
I also don't see the point.
- Apple deprecated OpenGL, which to this date is the only API for which working D3D7-9 implementations exist, and their implementation is too old to support D3D11.
- Apple does not support Vulkan, none of the VK->Metal translation layers are able to run DXVK yet, and even if they did, performance would probably be terrible in most cases.
- Apple dropped support for 32-bit toolchains, and seem to be making it harder to run 32-bit stuff in general. Really bad news for Windows games because pretty much everything released before 2015 is 32-bit only, and even some modern games are 32-bit.
Quoting: GuestI was under the impression that MacOS isn't supported in SteamPlay. Has that changed, or was Mac support something they intended to work on after DXVK worked well on Linux?Nothing has changed so far, in fact they have been removing Mac references from the Proton documentation that were once there.
I also don't see the point.
- Apple deprecated OpenGL, which to this date is the only API for which working D3D7-9 implementations exist, and their implementation is too old to support D3D11.
- Apple does not support Vulkan, none of the VK->Metal translation layers are able to run DXVK yet, and even if they did, performance would probably be terrible in most cases.
- Apple dropped support for 32-bit toolchains, and seem to be making it harder to run 32-bit stuff in general. Really bad news for Windows games because pretty much everything released before 2015 is 32-bit only, and even some modern games are 32-bit.
Valve have some serious competition, with the Epic Games Store being announced
4 Dec 2018 at 4:55 pm UTC Likes: 9
4 Dec 2018 at 4:55 pm UTC Likes: 9
Quoting: ShmerlI'm surprised they didn't mention Linux explicitly. With Tim Sweeney constantly complaining about MS lock-in, you would have expected him to put Linux front and center in the store announcement.Except there's this tweet [External Link] which is basically a big fat "Nope".
Classic free and open source platformer 'SuperTux' has a new alpha release out
21 Nov 2018 at 3:26 pm UTC
21 Nov 2018 at 3:26 pm UTC
Damn, I didn't even know this was still being developed. I already played this like 15 years ago on some Suse machine that my dad had lying around at the time.
Valve has expanded the Steam Play whitelist to include DARK SOULS III and plenty more
21 Nov 2018 at 12:29 pm UTC Likes: 2
21 Nov 2018 at 12:29 pm UTC Likes: 2
It's not really a proper fix, it just takes the (incorrect) assumption that D3D11 command lists will only ever be used once one step further, which by the way also slightly improves performance in other games. This works because the vast majority of games do only use their command lists once.
Still, 2GB of VRAM won't cut it for Dark Souls 3, the game needs 4GB at the very least.
Still, 2GB of VRAM won't cut it for Dark Souls 3, the game needs 4GB at the very least.
- The "video game preservation service" Myrient is shutting down in March
- SpaghettiKart the Mario Kart 64 fan-made PC port gets a big upgrade
- California law to require operating systems to check your age
- The OrangePi Neo gaming handheld with Manjaro Linux is now "on ice" due to component prices
- Open source graphics drivers Mesa 26.0.1 released with various bug fixes and a security fix
- > See more over 30 days here
- recently released super fun crpg - Sector Unknown
- Jarmer - steam overlay performance monitor - issues
- Xpander - Nacon under financial troubles... no new WRC game (?)
- Xpander - Establishing root of ownership for Steam account
- Nonjuffo - Total Noob general questions about gaming and squeezing every oun…
- GustyGhost - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck