Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by YoRHa-2B
Total War: THREE KINGDOMS confirmed to be coming to Linux, port from Feral Interactive
27 Sep 2018 at 3:24 pm UTC Likes: 12

Feral are saying it will be due "shortly after" the Windows version.
Exactly how it should be! Hopefully they can make this happen for other games as well in the future.

Lutris 0.4.20 is now out, to help you manage all your games plus some Overwatch testing
25 Sep 2018 at 8:42 pm UTC Likes: 1

Quoting: buenaventuraOverwatch DXVK worked well for me too, it's a very well optimized game!
Overwatch just has far too many different shaders, which causes the stutter. I'm hoping that the state cache will alleviate that problem for players in the future, because this is the one thing they have always been (rightfully) complaining about.

DXVK 0.80 is out with a new cache to reduce stutter and further CPU overhead improvements
24 Sep 2018 at 5:07 pm UTC

Quoting: F.UltraOk so that is not part of the feature level then I suppose?
It's part of 10_0 and above, but DXVK currently just ignores that and pretends that everything is fine.

And, well, that works in games that don't need the feature, but some do need it.

DXVK 0.80 is out with a new cache to reduce stutter and further CPU overhead improvements
23 Sep 2018 at 7:00 pm UTC Likes: 7

Quoting: F.UltraSo I take it that DXVK is now DX11 feature complete, this is incredible news!
Not quite, Stream Output is still a big feature that's missing.

DXVK 0.80 is out with a new cache to reduce stutter and further CPU overhead improvements
23 Sep 2018 at 6:27 pm UTC Likes: 11

Quoting: ShmerlI tested it with The Witcher 3, and somehow witcher3.dxvk-cache that was generated is just 12 bytes.
The game is silly and
a) creates multiple D3D11 devices
b) changes its current working directory multiple times.

The actual cache file you're looking for is in the /bin subdir, not in /bin/x64.

Also, Witcher 3 does not compile its shaders ahead of time, so you will still encounter stutters in this game (although it should be less annoying because it can now use multiple threads to do it in parallel).

An update on the status of porting Ashes of the Singularity: Escalation for Linux
22 Sep 2018 at 10:17 am UTC Likes: 16

No Linux port, no console versions because you need a "clean slate" version of it.
Interesting statement. Very interesting statement indeed. I'd love to know what exactly they mean by that.

For those on NVIDIA, the 396.54.05 driver seems to have some noteworthy performance improvements
16 Sep 2018 at 11:16 am UTC Likes: 12

What they improved in the driver is apparently reporting whether a resource should be created with a dedicated allocation [External Link] or not, which is necessary on Nvidia hardware to enable things like compression on render targets. DXVK heavily relies on the driver giving correct hints, whereas other native games might not, and DOOM probably doesn't even use the extension because the game is so old.

DXVK 0.72 is out, bringing more configuration options and game fixes
15 Sep 2018 at 3:22 pm UTC Likes: 2

Quoting: Guestaccording to this video:
https://www.youtube.com/watch?v=0rFZh85TTmI [External Link]
... which was made before anyone even had a chance to look at any of the issues. Someone made an updated [External Link] benchmark comparison with fixed DXVK + new driver, and the visual issues should hopefully be gone with the next Nvidia beta driver update as well (I recorded a video [External Link] on my AMD system as well, no issues there).

I understand if you prefer a native port (we all do), but let's at least be up-to-date with the comparisons.

DXVK 0.72 is out, bringing more configuration options and game fixes
15 Sep 2018 at 12:09 pm UTC Likes: 1

Yes, it renders correctly on RADV.

DXVK 0.72 is out, bringing more configuration options and game fixes
15 Sep 2018 at 11:13 am UTC

@ageres There are a lot of games that require wine-staging patches or updated wine in general. Edit: Or as noted below, trickery with winetricks. Proton has none of that, for a good reason.

Is this game a good candidate to work with the VKD3D layer? Do you know what's the status of the project?
I wouldn't expect it to work yet, but once it does, it will run better than it currently does with DXVK.