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Latest Comments by YoRHa-2B
There's now over 6,000 Linux games on Steam plus thousands more playable with Steam Play Proton
23 Apr 2020 at 4:04 pm UTC Likes: 3

Quoting: GuestIt will probably still support D3D11
I wouldn't count on that. And even if it does, it remains to be seen if D3D11 can deliver any sort of playable performance (when purely looking at CPU performance, Witcher 3 actually has an extremely efficient renderer, but there are already games that require D3D12 for decent frame rates, e.g. Shadow of the Tomb Raider, Monster Hunter World).

The game is known to support D3D12 with optional raytracing, so that's probably going to be their primary target and quite possibly the only API they are going to support. That said, the game comes out in five months, plenty of time to get vkd3d into shape.

DXVK the D3D 9/10/11 to Vulkan translation layer 1.6 update out
20 Mar 2020 at 8:06 pm UTC Likes: 1

Quoting: Xaero_VincentNo way to explicitly set the sole renderer in a config file?
It's not that there are two different renderers (there are, but the other one is D3D12), the problem is that it renders the scene with Vulkan and then does some post-processing with D3D11. And that kind of interop just isn't supported at the moment, and will require a huge amount of work (or a game patch to get rid of that mess).

DXVK the D3D 9/10/11 to Vulkan translation layer 1.6 update out
20 Mar 2020 at 5:15 pm UTC Likes: 4

Quoting: subBtw, do you know what the showstopper for RDR2 is? :)
There are multiple, but one of them is that the game uses both D3D11 and Vulkan at the same time and that just doesn't work on wine.

DXVK the D3D 9/10/11 to Vulkan translation layer 1.6 update out
20 Mar 2020 at 4:45 pm UTC Likes: 6

Quoting: vipor29i am suprised noone has gotten doom eternal working
I have, but it involves getting the DRM-free executable that Bethesda in all their incompetence leaked, building your own Vulkan loader since no distro ships a recent enough one, and patching certain Proton libraries and I'm not inclined to go into details.

And it's currently unknown whether that exe is even capable of running the whole game.

Direct3D to Vulkan translation layer 'DXVK' version 1.5.5 is out with lots of bug fixes
29 Feb 2020 at 5:32 pm UTC Likes: 16

Quoting: The_Aquabator you could simply use protontricks first search for the game by the name for example like this
Why would you do that though? Not only do you have to do it for every single game you want to use it on, it also changes the wine prefix which means that you're pretty much guaranteed to forget about it and will be using that one DXVK version forever.

Please don't, this just leads to unnecessary problems that are very hard to diagnose.

Direct 3D to Vulkan translation layer DXVK version 1.5.2 is up, lots of fixes for games
26 Jan 2020 at 7:35 pm UTC

Apparently some community patch makes Gothic 3 run like shit on wine or dxvk (dunno which of the two is the culprit).

The bottle for Wine 5.0 has officially been popped open as it's out now
22 Jan 2020 at 2:16 am UTC Likes: 3

VKD3D currently does not support DXR. DLSS is proprietary technology that will most likely never work through wine.

Valve continue working behind the scenes for Linux gaming with 'Gamescope'
15 Jan 2020 at 11:20 am UTC Likes: 10

xWayland doesn't have hw acceleration
Wat?

XWayland generally does work with native games and wine, but there are a ton of issues, especially related to the Vulkan WSI, so you sometimes get weird performance, Vsync may or may not be broken, etc.

The first DXVK release of 2020 is here with plenty of D3D9 improvements
10 Jan 2020 at 1:44 pm UTC Likes: 1

Quoting: GuestMine is just 4; so i guessi i'll have additional overhead if i don't tweak manually.
I wonder if dxvk has no way to query how much cores the system have.
Please don't jump to conclusions. DXVK does check how many cores you have, and literally nothing changes for quad-core CPUs (without SMT anyway).

DXVK 1.5 released with D9VK merged in for D3D9 support, plus a statement on DXVK's future
18 Dec 2019 at 4:31 pm UTC

Quoting: aufkrawallWas this with a Vega or Navi GPU?
This game triggers some weird bug of completely broken CPU performance that is shared between Windows and Linux on these GPUs.
Yeah, it sounds too weird too be true, but CPU performance in critical situations, like tons of grass, is quite twice as high on Polaris in my testings.
No, this was with Polaris.

The grass level ironically performs quite well (even my old Phenom can maintain reasonable framerates), but some scenes in the intro level tank massively, and for no appaent reason at that.